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A bedroll will block spawns in the area around it, but even if you turn the deadzone settings to maximum that's only 30 blocks. Land claim, as far as I know, only blocks sleepers respawning. Equally, usually zombies won't spawn on a player placed block, but that rule doesn't seem to apply on bloodmoon.
The spawn distance for bloodmoon seems to be about minimum 50, maximum 100 blocks away, so a base that's 100 by 100 would probably be OK if you're sitting right in the centre of it. Realistically you're going to want to move around your base. I find 40x40 seems to work to be absolutely certain I'm not going to get bloodmoon spawns inside the base no matter where in the base you are.
I think, but can't swear to it, that there's still a preference not to spawn on player created blocks if other valid spawn locations are present, even on bloodmoon. Certainly if you have a structure on stilts with regular (not player placed) ground under it, the zombies will spawn under the structure and I never see them spawning high up on the platform itself.
Why? The bedroll is only 15x15x15. It's not usually a variable like the LCB is.
I will also remind you that neither will block most spawns. LCB only blocks POI spawns, and bedroll only blocks POI and random biome spawns.
Then that's just plain bad game design. Zombies shouldn't spawn in our enclosed walls. I personally haven't had them spawn in my building but that would be pretty immersion breaking if they did when I have everything locked down tightly. May as well build open air bases for all that since they can get around your walls anyways by spawning in them.
Maybe it even works in SP, never tried.
So I laid blocks inside the base not leaving a single spot available. Have not seen a single zombie during bloodmoon spawn inside, no matter where I am in the base (corner, middle, top, etc). I believe I saw a video of someone on YT testing that theory including bloodmoon and it showed that the zombies would simply not spawn on player-placed blocks no matter how large they were assuming there were no gaps. So far this has been the case for me and has completely eliminated any zombie at any situation from ever spawning within my walls.
Although in single-player depending on player desires one may just be better off using the bedrolldeadzonesize command instead.
One of the reasons i stopped playing this game. I cant believe its so difficult to adjust zombie spawning if you are in your base that is bigger.
I mean, the solution for this would be if the player is inside base, zombies should spawn 30m from the BASE and not the player. This just kills creativity where zombies can spawn inside your walls and you are forced to having a basic house for a base or forced to grind materials just so you can fill ground with player made blocks.
If player placed blocks 100% prevent spawns, there's really not a lot of grinding involved to fill the ground of even a huge base. By the time you can produce enough heavy construction materials to build a 200x200 base or whatever you're going for, the additional effort to make the extra topsoil blocks isn't huge. You'll want a few workbenches but 40,000 topsoil blocks isn't a big ask if you're also making tens of thousands of concrete/iron/steel.
1 play with a friend in MP and we never need so a big base........and we build a special hordetrap for bloodmoon inside this base. But we have all what we need and not one workbench we use 4-6 and 4-6 forge and so on.
But never in need so a big base....
If you take a minute to think about what defines a ‘base’, in a way that’s objective and doesn’t introduce exploits, I think you’ll see this is not as simple as first imagined.
Maybe 30 blocks is too close, but I hope all can accept
A) The zombies need to spawn somewhere
B) Only the loaded chunks around the player are valid space where things can happen