7 Days to Die

7 Days to Die

檢視統計資料:
Can we please get a toggle for rage mode?
If you're not gonna have a toggle for rage mode, then you may as well just make Feral Sense mandatory too.
引用自 Moxey:
People who are commenting about "git gud" tell me this...
Who loses if they make rage mode a toggleable option?
< >
目前顯示第 31-41 則留言,共 41
Discipline Before Dishonor 2022 年 9 月 20 日 下午 12:08 
引用自 Shurenai
I don't believe TFP have ever said that too many gameplay options will keep people from playing; That's the entire purpose of having a default suite of options- For those who feel overwhelmed, you can just click play and figure out what you might want to change based on how it feels.


What they HAVE said is that the existing list of options already causes them a lot of headaches when it comes to testing things. Because every additional option means that much more testing needs to be done..

Further, With every new setting comes the inevitable issue of users having varying setting schemes when they make complaints/suggestions/etc. Nothing like a user complaining about the game being too hard- Only to later find out they're on insane with nightmare speed zombies. Or someone complaining that loot is too rare- only to find out 6 pages into the discussion that they forgot they set their loot rarity to 25%. Or any permutation of this kind of convo..

These two reasons is why we don't have options for every single setting under the sun. Yes; It'd be nice. But it has a compounding effect in the testing and feedback environments, so TFP drew a line and said the settings we have are good enough for now, we need to finish the game before considering to add any new ones.
True enough. I am optimistic because TFP said they want their game to be highly moddable, with open XML documents determining the state of the game, so that everything can be tweaked and changed. The only factor I don't like is the time frame that we might have to wait before something as accessible as Steam Workshop support comes about. But they are racing for the finish line, in recent years more than ever. I don't doubt that one day there'll be a rage mode toggle, if not given by TFP, then definitely given by the modder community
Knight Siegfried 2022 年 9 月 20 日 下午 2:15 
引用自 Trunks_Budo
引用自 Shurenai
I don't believe TFP have ever said that too many gameplay options will keep people from playing; That's the entire purpose of having a default suite of options- For those who feel overwhelmed, you can just click play and figure out what you might want to change based on how it feels.


What they HAVE said is that the existing list of options already causes them a lot of headaches when it comes to testing things. Because every additional option means that much more testing needs to be done..

Further, With every new setting comes the inevitable issue of users having varying setting schemes when they make complaints/suggestions/etc. Nothing like a user complaining about the game being too hard- Only to later find out they're on insane with nightmare speed zombies. Or someone complaining that loot is too rare- only to find out 6 pages into the discussion that they forgot they set their loot rarity to 25%. Or any permutation of this kind of convo..

These two reasons is why we don't have options for every single setting under the sun. Yes; It'd be nice. But it has a compounding effect in the testing and feedback environments, so TFP drew a line and said the settings we have are good enough for now, we need to finish the game before considering to add any new ones.
True enough. I am optimistic because TFP said they want their game to be highly moddable, with open XML documents determining the state of the game, so that everything can be tweaked and changed. The only factor I don't like is the time frame that we might have to wait before something as accessible as Steam Workshop support comes about. But they are racing for the finish line, in recent years more than ever. I don't doubt that one day there'll be a rage mode toggle, if not given by TFP, then definitely given by the modder community
Wait, are we seriously going to limit the functionality of the game because some people are stupid in not being able to give proper information in their post? I completely understand testing new settings takes work and time, that's not the issue.

If anyone makes a post of wanting help with either PC troubles, or a mod troubles, they would NEED to post their logs, mod load order, system specs, driver dates, etc, etc.

I'm very looking forward to having a setting to turn off the crosshairs ingame because that's an issue that can only be fixed via ini settings.
pApA^LeGBa 2022 年 9 月 20 日 下午 2:28 
@Shurenai Well then this is proably another case of mods telling different reasons than TFP staff members. I remember when this came up years ago already, the reasoning was that it would be to confusing.

They really need someone for the PR, a community manager or two.
Crater Creator 2022 年 9 月 23 日 上午 2:37 
引用自 Trunks_Budo
引用自 Diabolical Sweet
Its not really a big deal just walk up wack em, step back give em a spear or a bow. If you have a gun it does not matter all that much
I do not think i ever had a issue with this system
Indeed but have you tried playing on Insane difficulty to see how this system is on that difficulty? It's pretty punishing. Insane used to be like, a reasonable spike in difficulty. But now it's way harder to survive the early game on Insane difficulty because of rage mode. Used to be all well and good, I preferred Insane Nightmare anyway, but now the glitchy and incomplete prematurely implemented zombie crawling mechanic has made me feel like Insane Nightmare is no longer worth the headache.

So Insane used to be a reasonable spike in difficulty, but now it is pretty punishing. Hot take: that's how it should be.

Your findings suggest that what it means to be "Insane" difficulty has gotten harder than it used to be, and presumably the same has happened to other difficulty levels that employ rage mode. In fact, the developers think so, too. They changed the default difficulty to be one level lower than it used to be, citing that the game had gotten harder overall. I'd have to check, but I think this change coincided with introducing rage mode.

With that understood, we should expect that any given player, absent some sudden change in skill level, will have less success on Insane than they used to. This means there should be no shame in lowering the difficulty, to re-obtain a level of challenge comparable to what you enjoyed before rage mode changed things.

If Insane Nightmare isn't as fun to a particular player as it used to be, I don't know what would compel them to stay on that setting. I can think of irrational reasons. Ego. Masochism. A stubbornness that a game in alpha development shouldn't change from the way it used to be. The devs shouldn't balance the game around these things. I'm really not trying to be condescending; I just don't know what the rational motivation would be. If Insane Nightmare feels, y'know, insanely, nightmarishly difficult then the game does what it says.

It's worth remembering that Insane is as high as it goes. We have had users here in the past complain that Insane Nightmare isn't hard enough. Before adding layers to the combat like rage mode, the people that thought Insane Nightmare was too hard could step it down, but the people that thought Insane Nightmare was too easy couldn't step it up. Now with rage mode, the 'ceiling' is higher, which expands the domain of people that can be happy.

TL;DR: there's no particular reason your past ability to handle Insane Nightmare would be an appropriate gauge for where the difficulty should be as the game changes.
Macdallan 2022 年 9 月 23 日 上午 3:35 
@Crater Creator - I get what you're saying, and yes - insane ought to be extremely tough since it's the highest difficulty setting. Maybe rage is what took insane nightmare from a level where veteran players didn't find it too bad to where it makes all but the most seasoned and skilled players consider turning the settings down a notch or two. :steamthumbsup:

I still think giving players more control over rage settings (with in game options) would be a good thing, but more control than just an on/off toggle.
Discipline Before Dishonor 2022 年 9 月 23 日 上午 5:16 
引用自 Crater Creator
引用自 Trunks_Budo
Indeed but have you tried playing on Insane difficulty to see how this system is on that difficulty? It's pretty punishing. Insane used to be like, a reasonable spike in difficulty. But now it's way harder to survive the early game on Insane difficulty because of rage mode. Used to be all well and good, I preferred Insane Nightmare anyway, but now the glitchy and incomplete prematurely implemented zombie crawling mechanic has made me feel like Insane Nightmare is no longer worth the headache.

So Insane used to be a reasonable spike in difficulty, but now it is pretty punishing. Hot take: that's how it should be.

Your findings suggest that what it means to be "Insane" difficulty has gotten harder than it used to be, and presumably the same has happened to other difficulty levels that employ rage mode. In fact, the developers think so, too. They changed the default difficulty to be one level lower than it used to be, citing that the game had gotten harder overall. I'd have to check, but I think this change coincided with introducing rage mode.

With that understood, we should expect that any given player, absent some sudden change in skill level, will have less success on Insane than they used to. This means there should be no shame in lowering the difficulty, to re-obtain a level of challenge comparable to what you enjoyed before rage mode changed things.

If Insane Nightmare isn't as fun to a particular player as it used to be, I don't know what would compel them to stay on that setting. I can think of irrational reasons. Ego. Masochism. A stubbornness that a game in alpha development shouldn't change from the way it used to be. The devs shouldn't balance the game around these things. I'm really not trying to be condescending; I just don't know what the rational motivation would be. If Insane Nightmare feels, y'know, insanely, nightmarishly difficult then the game does what it says.

It's worth remembering that Insane is as high as it goes. We have had users here in the past complain that Insane Nightmare isn't hard enough. Before adding layers to the combat like rage mode, the people that thought Insane Nightmare was too hard could step it down, but the people that thought Insane Nightmare was too easy couldn't step it up. Now with rage mode, the 'ceiling' is higher, which expands the domain of people that can be happy.

TL;DR: there's no particular reason your past ability to handle Insane Nightmare would be an appropriate gauge for where the difficulty should be as the game changes.
I can't even refute, you're 100% right. I just want a toggle =(
Flakstruk 2022 年 9 月 23 日 上午 5:48 
I only ever play insane and while harder in newer versions. Its about selecting the tactics that work and recognising what risks are worth taking. Some poi's spawn ferals irrespective of gamestage and they will wreck you, unless your prepared
Discipline Before Dishonor 2022 年 9 月 23 日 上午 5:59 
引用自 Flakstruk
I only ever play insane and while harder in newer versions. Its about selecting the tactics that work and recognising what risks are worth taking. Some poi's spawn ferals irrespective of gamestage and they will wreck you, unless your prepared
Yeah the Tudor House 1 is the same, always a feral in the library upstairs - sometimes, it's even a feral cop, right on day one.
Crater Creator 2022 年 9 月 23 日 上午 6:09 
引用自 Macdallan
I still think giving players more control over rage settings (with in game options) would be a good thing, but more control than just an on/off toggle.

引用自 Trunks_Budo
I can't even refute, you're 100% right. I just want a toggle =(

Yeah, I haven’t really formed an opinion on making rage mode an option. It would seem to depend on how much rage mode is seen as a discrete, severable feature versus an integral part of combat.

People ask for other toggles, like one for Demolishers, or digging. And there’s no shortage of dispute on whether zombies should shoot acid or swim or even climb ladders. So one can make the same argument for all sorts of options related to zombie behavior. However, not all of those are present in the early game the way rage mode is, which might make a stronger argument for making it optional.
Jonnson 2022 年 9 月 27 日 上午 12:58 
I play on insane as well. I have brought the game to GS 1000, day 500 something without dying myself.

Now, you said they were rage triggering every zombie while playing a mod....You can't expect tfp to be responsible for mods. They do not all rage trigger in vanilla. Not even close, maybe 15-20% of them do. I would have to say this issue is more about your early game strategy than the rage mode. I don't even go into a building until day 6 or 7. I'm already level 30 and fully kitted out with dozens of first aid bandages, drinks, and tier 2 farm meals. I'm wearing full on armor, and have multiple weapons as well as a machine gun and 600 rnds or so.. I slaughter the zombies, and the few times I get in trouble, I simply back away and heal up. The only thing that threatens me ever in this game, is me. I do want to say, hey bro, get gud, but you are good, you are playing on the max settings. So, the mod you grabbed gimped your game, and thats tfp's fault?

The purpose of difficulty settings is to make it more difficult.

EVERYONE, IN EVERY GAME EVER MADE, COMPLAINS ABOUT DIFFICULTY SETTINGS THAT SUCK WHEN THEY ARE JUST MAKING THE ENEMY INTO SPONGES.

So, they made rage mode. Thats a good thing. The difficulty is harder because there are things about it that are harder, and those things arent just a zillion health.

Yaknow, if you are truly playing on insane, regularly, then you know even the sponginess of this difficulty setting is laughable. To me, the insane difficulty should be the normal difficulty, because there is nothing "insane" about it. I run around with a q1 bone knife and a fricking stone axe and kill these zeds at level 1 with ease. Do you aim at their heads? Do you move out of the way of their attacks? Do you keep up your stamina?
This makes me wonder, are you really good? Maybe you
ARE on the wrong setting for your skill set here, hm? ...and there is nothing wrong with that.

As much as I hate to do this, I have to agree with Shurenai, turn down your difficulty setting, that is the toggle for this effect. I mean, you might as well ask for a zombie health toggle.

Sometimes, the truth hurts. Sometimes, it is you. ok? I have been smacked down myself many times. You need to really think this over. If it were a kneejerk reaction we would see a few banters back and forth and then reason. But what we have here is total conviction on your part. You didnt think it through though. What is the point of raising the difficulty? Are you saying the only thing that should be designed to make things more difficult is health bars? THAT does not make a game more difficult. It makes it more tedious. The surprise of a raging zed makes it more difficult, and you wanna toggle it out? The truth is, your playing beyond your current ability, or that mod messed up your game.

Now think it over, before YOU go into rage mode =)

..and try these settings in vanilla, with no mod..
insane,
Jog during the day
Run at night
Sprint on bloodmoon
nightmare run speed on ferals

I promise you that you will die far more often than when choosing nightmare run speed on everything. Because you wont be exploiting the game by dropping hatches everywhere to survive, so when those ferals show up, you've got to really fight them, all 15) The lesson here being that surprise is difficult, not sponge.

My objective is to convince you not to want to have a toggle for it. I genuinely want you to see what I am saying here.
最後修改者:Jonnson; 2022 年 9 月 27 日 上午 1:14
500 Magnum 2022 年 9 月 30 日 上午 9:01 
引用自 Trunks_Budo
If you're not gonna have a toggle for rage mode, then you may as well just make Feral Sense mandatory too.

I use this however it might not let zombies run. Might be worth a try, if u want runners just get rid of it.
< >
目前顯示第 31-41 則留言,共 41
每頁顯示: 1530 50

張貼日期: 2022 年 9 月 19 日 上午 9:51
回覆: 41