7 Days to Die

7 Days to Die

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TruculentTonka 2021 年 10 月 15 日 下午 2:33
Games most similar to 7DTD?
So, I do enjoy the sp play in 7 Days but wonder if there are other open world games that play with similar sp depth. Thanks in advance.
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目前顯示第 1-15 則留言,共 47
Khissi 2021 年 10 月 15 日 下午 2:56 
I have yet to find one that matches 7 Days in the players ability to customize game play to fit their unique abilities and likes. Building, exploration, looting, killing, and satisfaction as well as that customization means that there are those that fit into a few of those categories but not all of them as 7 Days does for me. Remember, my likes and yours will not be the same.

Empyrion... the single player can be terribly difficult no matter your settings. Though the learning curve is steep, the rewards are quite astounding. The building is spectacular and it uses voxels much like 7 Days, so drilling into a mountain is possible and fun. It's gone beyond fun for my old brain, though, with the advent of so many different factions, worlds, ways to build, things to build, space flight changes, respawns, etc, etc, etc so... If I can't be Empress of the Universe, I'm moving on.

Green Hell, Valheim, The Forest, and similar have some of these qualities and quite good stories, though, they are not as satisfying nor nearly as strong in customization.

Fallout 4, The Long Dark, Subnautica and, though not quite as 'open world' as some, Witcher 3.

I have enjoyed almost all of these, save Valheim and Green Hell... I'm not masochistic enough, but, again, it's something you will have to decide for yourself.

Nothing... no game I've seen or played, including those that claim to be open world/voxel/etc, even come close to the re-play-ability of 7 Days. I am eagerly awaiting a20 and the eventual Gold release when we'll have an actual story to enjoy, but, until then, I'm just going to try out new mods and different ways of playing, change up my weapon choices, change maps, change perks... *wanders off*
The Giving One 2021 年 10 月 15 日 下午 3:11 
Depends on what you want to do.

You want to talk about games and ONLY building in them, as you enjoy that mostly ?

Then I can suggest Medieval Engineers with Workshop mods. BUT that's all there is to do in the game, is build and maybe some exploration.

Other than that, I would also agree with the good Khissi above. I also like Empyrion but it does have a high learning curve, but it pays off to learn it.

I use console commands to adjust faction ratings in that game, because I don't like the faction system from the beginning, personally. Khissi is right, as it is a bit difficult from the start.

But you can build amazing bases and ships in that game.

EDIT....

Sorry, forgot about Rising World. It is currently going through a massive move to Unity Engine, but that might be close to being done. That is the game to watch, honestly, as the building in that game is pretty awesome also, and it has plenty to do other than that.

And once it goes to the new engine, it will be even better.

Space Engineers is similar to Medieval Engineers, but it was actually finished and is not bad. But I prefer Empyrion over Space Engineers.
最後修改者:The Giving One; 2021 年 10 月 15 日 下午 4:04
comet_65cali 2021 年 10 月 15 日 下午 4:55 
Hate to state the low-hanging fruit, but: Minecraft. Fairly Balanced exploration/combat gameplay. Fun kind of fantasy world. Open random gen world based on voxels. From a Gameplay standpoint its probably the closest to 7dtd in Freedom, but lacks the RPG progression your character does in 7dtd. But hey you wanna fight monsters? Build a sweet base? Explore the World? It pretty much has you covered.

Would recommend Valheim if you like the RWG and exploration, but don't mind a VERY linear progression but more of a RPG element based on the do-to-learn mechanics.

Also, Raft is a pretty good for a survival/craft game, still also in early-access. There's more of a linear progression to it. But it feels satisfying. But like Valheim and Minecraft, no real RPG element available for different gameplay styles.

Volcanoids looks okay, but man it seems like the end game comes way too quick.
Bbautista (已封鎖) 2021 年 10 月 15 日 下午 5:08 
just look up survival / base builds.. most of those games actually listen to their player base instead of making a game the devs want to play
The Giving One 2021 年 10 月 15 日 下午 5:10 
引用自 Serafin
just look up survival / base builds.. most of those games actually listen to their player base instead of making a game the devs want to play
Actually, to be quite honest, there are a couple I can name easily that do not listen to the player base at all.

But the Pimps have done that more than any other game I can think of, honestly. The official forums are easy proof of that.
TruculentTonka 2021 年 10 月 15 日 下午 5:39 
Some very fine food for thought here, with some considered responses.
The Giving One 2021 年 10 月 15 日 下午 5:43 
If you like the survival thing, Empyrion is pretty good here. Because it is not just "open world".......it is open universe.

You can travel to other planets and moons, and then the survival becomes a real challenge.

Food, radiation, gravity........it's all there.
RasaNova 2021 年 10 月 15 日 下午 5:47 
Ark or Conan Exiles offer a similar scope, of giving you free reign in a vast open world with a lot to do (but although they are both possible to play solo you will have a very hard time with a good chunk of the content.)

Valheim is fun, massive potential for building bases and such, but has nowhere near as much content and despite a large open world is very linear.

State of Decay is excellent, it's the closest game I've seen to capture the experience of the "The Walking Dead" tv show.

Night of the Dead is another survival/crafting/horde/tower defense game, a lot of fun, but smaller in scope and also a lot more challenging.

Kenshi is an interesting one and worth a look. Extreme open world with an other-worldly post apocalyptic feudal Japan vibe that adjusts to your actions. You can go full loner nomad, or a group, or an army, build a base, build an entire town, found a nation, interact with multiple races, cultures, factions to become allies or enemies with. It's a slow starter with a steep learning curve, your first starts are likely to find yourself crippled or enslaved (neither of which is game over btw) but it can be insanely rewarding plus has a very friendly fanbase and a massive modding community.

On the more casual side I can recommend Stardew Valley or My Time at Portia. Very little emphasis on combat, more geared towards growth and advancement within an in-game community.

Then there's Subnautica, if you haven't played it yet, just go to the store page right now and buy it. Thank me later.
最後修改者:RasaNova; 2021 年 10 月 15 日 下午 5:50
The Giving One 2021 年 10 月 15 日 下午 5:51 
Some of these games don't have a lot of mining and digging like 7 Days does, but they still offer other things that 7 Days has.

Feel free to elaborate on what you like most about 7 Days and would like to see in other games, and maybe we can refine our suggestions, but some of the best ones I can think of have been covered, honestly.
Humpenstilzchen 2021 年 10 月 15 日 下午 5:55 
There is no other game that combines zombie theme with voxel world, rgp elements and random gen open world, though if you want a really good open world game with great graphics, great storyline, some rpg elements and insane zombiehordes like up to 500 zombies at once then have a look at days gone. It´s honestly amazing, though not voxel based and without mining but the story and atmosphere make up for that.
最後修改者:Humpenstilzchen; 2021 年 10 月 16 日 下午 1:15
TruculentTonka 2021 年 10 月 15 日 下午 6:16 
What I find most of a draw so far are the open-endedness, building, combat, crafting and the POI's. The regular tower defense element is also satisfying, though I would like to see further work in escalating the ferocity of opponents as the game progresses. I suppose I would also like to see my defenses truly tested by the AI. ATM I find that once you hit a certain game-stage, the defense and POI challenge rather dissipates, which is a disappointment since you have invested so much time preparing and skilling-up. I think having some rare boss-like zombies associated with game-stage and/or rare POI's though not as a substitute for the horde nights but as augmentation would further challenge players in the late game play.
That all being said I do appreciate the suggestion of Empyrion which I think has similar potential.
The Giving One 2021 年 10 月 15 日 下午 6:20 
With A20, biome difficulty is supposed to be added, and with that, harder enemies from what I understand. So maybe they won't be "bosses", but it will definitely be up to the player if they want a higher risk for chance at higher reward.

So sounds like you might get that soon enough. Far as the elaboration you gave, sounds to me as if you would really like Empyrion.

Open-endlessness is an understatement in that game. Building, combat, crafting to an extent, and POIs are all there, and the elements of survival on steriods.

You have to manage oxygen, gravity, radiation, day and night cycles, element storms on planets...it's pretty cool.

EDIT...................................

Of course, you could always try one of the several overhaul mods for 7 Days. You want it harder or better enemies/more enemies/more difficult enemies ? There are mods that will take care of that just fine.

But from what I have understood about A20, living in the wasteland is supposedly going to be a bit of a death wish. :steamhappy:

Biomes will supposedly have difficulty tiers. And the wasteland will be the highest tier, I think.
最後修改者:The Giving One; 2021 年 10 月 15 日 下午 6:33
Agarillobob 2021 年 10 月 16 日 上午 1:38 
if you get a mod that hordes and makes zombies able to break blocks its def minecraft being the closest
check out 7 days to mine its specifically inspired by 7DTD

otherwise the forest maybe but even thats too far off imo
最後修改者:Agarillobob; 2021 年 10 月 16 日 上午 1:39
Stormtruper 2021 年 10 月 16 日 上午 1:49 
If we're talking development time, Duke Nukem Forever.
KellyR 2021 年 10 月 16 日 上午 2:25 
To me, 7D2D's crucial difference is the tower defense-loot, mine, and build like mad, and then tower defense again loop.

Very, very few other games have tried to do this. Things like Conan Exiles and Valheim don't really. Empyrion doesn't. There's only 2 or 3 games I can think of that put a similar focus on under-pressure but relatively free-form building to defend yourself. Night of the Dead is one, and Eden Star is another, but that's been in a development stall for literally years, and the team claims they're completely redoing it, so no real guarantee it'll stay defense focused. And in its current state the defense portion is very one-note (It's just turrets).

The Infected I think has some level of build and defend going on too, but I don't think it has much in the way of traps and such.

Honestly I don't even care about the zombie theme. I just love the combination of survival-building with time pressure to build defenses against an assault that comes repeatedly and can't be survived without defenses. I mean, yeah, you can just get on your motorcycle and ignore the horde in this, but I trust they're going to fix that eventually, and I love the tower defense portion--specifically the whole system of trying to build something under pressure and then finding out if it will work afterwards, so I'd never skip the horde anyway.

But I'd kill for more games in this narrow genre that 7D2D has created. I don't care what the enemies are. Orks, demons, catgirls, I don't give a ♥♥♥♥. I just wish 7 Days had a more fleshed out tower defense portion with a bigger variety of traps like Night of the Dead has, or Orcs Must Die! even. Or hell, even Dungeon Defenders.

Or that there were way more games in the genre that focused a bit harder on blending the gather and build genre with the tower defense genre.
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張貼日期: 2021 年 10 月 15 日 下午 2:33
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