7 Days to Die

7 Days to Die

View Stats:
Drop On Death: Nothing option back, pretty please?
I've been posting this around both the Steam and Official forums just hoping someone will see, so here it is again from my post on the official forums:

So I'm assuming we're never going to see the "Drop on death: Nothing" option again? This game really had something special earlier in its alpha in that we could play the game casually, I despise that you took away this option in an attempt to make it just another "hardcore survival game." It aggravates me to no end that in removing this one option, for lord knows what reason, you risked losing your casual player base, and gained virtually nothing.

What annoys me even more is that in the thread pertaining to this topic, you told all those who wanted the option back that we just aren't "hardcore enough," saying something about how real survivors have loot caches all around the world. This may be true, but it was much more fun when we didn't have to worry about death being such a huge setback from the start so we could actually live long enough to make these caches and forts; particularly if we start in the snow biome (ouch!).

If you really do listen to your player base, please re-add this option. What do you stand to lose? And if you do you'll re-gain at LEAST two more fans that used to love your game. I just want to emphasize how much of a kick in the pants removing this option was for a large part of your community, and what a quantum of difference it made for those who enjoyed playing it as a hardcore survival game like DayZ or Minecraft while forcing everyone else to partake in this side of the game. I could go into that I buy games to have fun, and yadda yadda yadda, but as The Fun Pimps you should be well aware of this, and the fact that players with more options have more fun.

Edit: There is a mod, available here for all those interested, but I still think that the option should never have been removed in the first place. Sure their attention is much more suited elsewhere, but it was a simple feature that was originally available, so why should it have been removed and only available through mods?

Edit edit: There are also two official forum posts, one of which is mine, showing just how significant of an impact this has had on much of your community. I would edit my post on the official forums if I could with this evidence:
Thread: Drop Nothing On Death Missing[7daystodie.com] (SO many people here that say they've stopped playing, as I have, just because this is not an option mods aside. Also many great and similar arguments to mine.)
Thread: Drop On Death: Nothing option, pretty please?[7daystodie.com] My own post with one comment on how you've lost five other players because of the removal of this option.

TL;DR, please add the "Drop On Death: Nothing" option back to the difficulty menu. You obviously won't lose the players that do want to play hardcore, and you might gain a few players that enjoy playing the game casually.
Last edited by Aperture Kills; Jul 9, 2014 @ 2:39pm
< >
Showing 1-15 of 51 comments
Lenkdrache Jul 9, 2014 @ 1:21pm 
There is a nice MOD, managed by Red Eagle, that gives this option back. The mod has been around for over a month now :) Find it in the 7DTD modding forums, under the title "Multi-Mod"
Emerald Kithkin Jul 9, 2014 @ 1:21pm 
It's all about options in the end, and while I'm not sure if I would use the setting or not I do agree that it should be up to the player/server what kind of settings they want their players to have. We can shut zombies all the way off, modify their behavior, and even tweak the loot system- why not have full control back over the player themselves? I see no harm in putting this back.
zephrim Jul 9, 2014 @ 1:41pm 
I think the Pimps are letting the modding community take this one. As said above Red Eagle has and updates one. I'd rather let the devs work on adding new things than adding something that is already covered by a good and well made mod.
Aperture Kills Jul 9, 2014 @ 9:45pm 
Originally posted by zephrim:
I think the Pimps are letting the modding community take this one. As said above Red Eagle has and updates one. I'd rather let the devs work on adding new things than adding something that is already covered by a good and well made mod.
And I'm sure Red Eagle would rather they just put it back in the game than have to update his mod every iteration of Alpha and Beta. I know the devs have their hands full of bug reports, but if they'd pay attention to the "small" complaints like these I'm sure they'd see what a massive portion of their player base lost interest when they removed the feature.

It's not so much that I want the feature so badly I'd mod my game for it, it's that they lost my respect when they tried to make a game I was having a blast in into just another DayZ, Rust, or other hardcore survival MMO when the majority of their player base just plays it co-op with a group of buddies.

I've heard they're barely adding anything lately and just fixing bugs, and to remove something of this magnitude because Madmole feels that "we made things too easy for too long" is just ridiculous. It's like the people who used this function are being punished for playing the game the way we enjoy; his statement on why they removed it is just cruel in my opinion, and to me just goes to show that now that they have our money they're just going to cater to the people who want to play it that certain way and forget about the rest of us.
Nykara Jul 9, 2014 @ 9:52pm 
I would like to see this also. I am a casual gamer myself. I would also like to see the option to have Zeds in the game world but not attacking your base or your base immune to them so I can have Zed dangers when out and about but still build up my base without having to spend half the day rebuilding it again. Its just my prefered play style to have a 'safe' haven to go back to and to build in relative peace without having to completely turn zombies off because I still want some dangers out there.
Manu Jul 9, 2014 @ 10:00pm 
Originally posted by zephrim:
I think the Pimps are letting the modding community take this one. As said above Red Eagle has and updates one. I'd rather let the devs work on adding new things than adding something that is already covered by a good and well made mod.

You are saying that it's ok to turn off something that is already there because there is a mod that comes not with the game and have to be installed separately that has the same option?
Removing options is always for the worst
Ralathar44 Jul 9, 2014 @ 10:14pm 
Isn't casual building what creative mode is for?
Lerch Addams Jul 9, 2014 @ 10:17pm 
The entire internet probably thinks i'm the most boringest person forever becuase i say this one thing all of the time.

*ahem*

Players with options are happy players/

The zombie horror survival genre is starting to look a little crowded these days.
Providing players with options would be a great way to stand out in this market.

Players (not all) that just accept the default settings and blow through your content in order to "get to the end" are your customers not your fans.

Your fans will dig into settings and tweak the game and play it and then play some more all the while plaguing their friends about how fun your game is because it doesn't have to be the same every single time you play.
Lerch Addams Jul 9, 2014 @ 10:18pm 
Originally posted by Ralathar44:
Isn't casual building what creative mode is for?

No.

Why would building, survival, zombie smashing and pvp be mutually exclusive?
They can all be done in the same game and quite often at the same time.
Ralathar44 Jul 9, 2014 @ 10:26pm 
Originally posted by Lerch Addams:
Originally posted by Ralathar44:
Isn't casual building what creative mode is for?

No.

Why would building, survival, zombie smashing and pvp be mutually exclusive?
They can all be done in the same game and quite often at the same time.

If you take out the small amount of risk that there is you may as well not do anything but build honestly.
Nykara Jul 9, 2014 @ 10:33pm 
Originally posted by Ralathar44:
Isn't casual building what creative mode is for?

Creative mode ONLY allows for building - no Zombies to kill
Aperture Kills Jul 9, 2014 @ 10:34pm 
Originally posted by Ralathar44:
Originally posted by Lerch Addams:

No.

Why would building, survival, zombie smashing and pvp be mutually exclusive?
They can all be done in the same game and quite often at the same time.

If you take out the small amount of risk that there is you may as well not do anything but build honestly.
I never said anything about casual building.

All I've said in this thread so far is that I enjoy playing the game casually.

If I wanted to lose something every time I die, I would play Minecraft or DayZ, both of which sound like better options at this point.

I enjoyed the hassle of maintaining a fort from scratch, and I've only ever once gone into creative mode to build a house. I just want to emphasize that I have never said I don't enjoy the game as a survival horror game with a risk of dying, I merely don't appreciate the fact that they took out an option and ESPECIALLY don't appreciate the way they handled it.
Roland Jul 9, 2014 @ 10:52pm 
The keyword here is "Exploitable". As game designers who care about the integrity of how the game ought to be played they are going to stamp out exploitable mechanics as time moves on. Drop nothing on death is massively exploitable to cheat the game. If you are infected you are supposed to cure it by finding or crafting antibiotics. Nope! Just going to die because I keep all my stuff and there is no downside. If you are thirsty you are supposed to scavenge for water. Nope! Just going to die because there is no penalty for death. These are for sure ways to play the game but they are not part of the design of it. They are flaws that people are exploiting as powers not intended for the player to have.

They made underground farming impossible for the same reason. Too powerful and too easily exploitable. There are other exploitable dynamics in the game that will eventually get nerfed as well. (I'm looking at you water!)

To be honest playing with the setting "lose belt on death" is pretty darn casual by itself. All you have to do is go back to where you died and get the stuff again if you really really want it. I wouldn't call that hardcore by a long shot. Turn zombie damage down to minimum and raise your damage all the way up and you can get one hit kills just by brushing by a zed. Extremely casual.

I doubt they will put the option you want back in. They just took away suicide which is another go to ability that "casual" gamers like to exploit. My advice is to play for awhile with the setting "drop everything on death" and then crank it back to just the belt and you will feel so casual as you play on that setting by comparison.
Last edited by Roland; Jul 9, 2014 @ 10:56pm
Ralathar44 Jul 9, 2014 @ 10:55pm 
I pretty much only die if I do something incredibly stupid. I'm playing 150% spawn right now and the only reason I've even died once is because the game sent a hornet into my new house (started new game on new version) house as I was closing the roof even though no enemies even sensed me, which of course set tham all off on me.

I've been caught out, at night, multiple times and have not died. I even cleared a couple hordes at night carefully. Each time I got caught out was completely my fault.

Honestly, this is the most challenging survival game (against NPC's at least) and it's still not that hard. I really don't see your issue. You shouldn't be dying much at all and those times you do die most of them should be right at your house.

Good rule of thumb, don't carry anything you cannot afford to lose.
Nykara Jul 9, 2014 @ 10:59pm 
Originally posted by Roland:
The keyword here is "Exploitable". As game designers who care about the integrity of how the game ought to be played they are going to stamp out exploitable mechanics as time moves on. Drop nothing on death is massively exploitable to cheat the game. If you are infected you are supposed to cure it by finding or crafting antibiotics. Nope! Just going to die because I keep all my stuff and there is no downside. If you are thirsty you are supposed to scavenge for water. Nope! Just going to die because there is no penalty for death. These are for sure ways to play the game but they are not part of the design of it. They are flaws that people are exploiting as powers not intended for the player to have.

They made underground farming impossible for the same reason. Too powerful and too easily exploitable. There are other exploitable dynamics in the game that will eventually get nerfed as well. (I'm looking at you water!)

To be honest playing with the setting "lose belt on death" is pretty darn casual by itself. All you have to do is go back to where you died and get the stuff again if you really really want it. I wouldn't call that hardcore by a long shot. Turn zombie damage down to minimum and raise your damage all the way up and you can get one hit kills just by brushing by a zed. Extremely casual.

I doubt they will put the option you want back in. They just took away suicide which is another go to ability that "casual" gamers like to exploit. My advice is to play for awhile with the setting "drop everything on death" and then crank it back to just the belt and you will feel so casual as you play on that setting by comparison.


It doesnt effect yours, or anyone else's game play by allowing options for others to play how they want to play. You just join and play on a server that more suits your gaming requirements which are obviously higher then that of someone more on the casual side. There is no harm what so ever in allowing anyone options to play a game in a way that suits them. As someone else stated the more options you give players the more happy players you have.
< >
Showing 1-15 of 51 comments
Per page: 1530 50

Date Posted: Jul 9, 2014 @ 1:02pm
Posts: 51