7 Days to Die

7 Days to Die

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Ralathar44 25/dez./2015 às 9:37
New weapon proposal: The Sling.
The basics:
https://en.wikipedia.org/wiki/Sling_(weapon)

How easy they are to make:
https://www.youtube.com/watch?v=RzDMCVdPwnE

I think a sling should be added into the game. It's a basic ballistics weapon involving a pouch on a string you whirl at high speeds before releasing a rock or crafted round bullet. It'd be a cheap and easy weapon to make for basic ranged attacks using stones (and later iron/steel/lead sling bullets) but it would be weak and inaccurate without practice. But with practice, proper construction, and proper sling bullets it could be a deadly anti-zombie weapon with resuable ammo. Also, no, you don't have to whirl it around in a spinning motion multiple times to wind up. That's completely unneeded. You need one full rotation before the whip and release as per the roman style.

While the movies might hero worship the Katana and Crossbow, a more practical zombie apocalypse would likely see the return of the sling as a common weapon. Mainly because the construction and ammo requirements are very simple and easy to meet and with a little practice basically anyone has a viable ranged weapon. You'll notice however practice is definitely required to be accurate. The guy in the sling making video had not shot in 8 years and it really shows.

Slings are surprisingly powerful and have about the same range as a bow. Obviously they tend to have less penetration power at the expense of more concussive force though. They were known to shatter bones, break shields, damage or even kill through armor, and penetrate flesh at 100 meters.
Última edição por Ralathar44; 25/dez./2015 às 10:05
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Exibindo comentários 115 de 156
Raven 26/mai./2017 às 0:55 
Slings don't really 'break shields', and not at any rapid rate, that's for sure. But, yes, this is an excellent suggestion. Was about to make my own thread for it but I used the search function and found this here. Animal sinew could be used to make them, or to simplify it, 'animal hide', or 'hide+animal fat'. We can also have them throw stones, which is already an available resource, or we can craft more effective lead bullets, which is also an avilable resource.

Great suggestion! Along with spears, it's one of those primitive weapons that you can make on your own quite easily that any survivor would consider making use of in this scenario.
Johnman 26/mai./2017 às 0:58 
I still want a Katana




...sorry a Machete was not good enough. I want to go Shogun on the Zombie horde :steamhappy:
Raven 26/mai./2017 às 1:00 
Escrito originalmente por Johnman:
I still want a Katana

...sorry a Machete was not good enough. I want to go Shogun on the Zombie horde :steamhappy:

Too many spaces there! I made that better for you. :P

Eh, I guess it's possible? So over-rated, but why not. Could read the 'Katana' schematic, and you'd need a lot of steel and iron, and an anvil and forge, and hammer and pincers, and water to quench it, too.

Personally, irl, I wouldn't waste time with such stuff. I'd get a hunk of steel and sharpen one end and voila. Add a handle and you're done. Ghetto sword, but it doesn't need to be fancy to cleave into zombie heads. And a falchion/machete-like thing might be more effective at doing so than a thinner katana.
Última edição por Raven; 26/mai./2017 às 1:01
YamaKami (Banido(a)) 26/mai./2017 às 1:26 
Realism aside. A sling adds nothing to the game. It is a game after all. TFP isn't ading weapons that do not do something you cannot already achieve with the current weapons. I believe I heard a spear had been confirmed though.

I feel there is a need for a bladed weapon we can craft with a longer range than the machete. Though a Katana would be an odd thing to find in AZ. Perhaps a rare cavelry sword for the American Civil war days would be more realistic to come across.
Johnman 26/mai./2017 às 1:37 
Perhaps a Claymore also from that old Scottish guy down the block.

You could pretend to be William Wallace, FREEEEDOM! and cut off those Zed Heads
Última edição por Johnman; 26/mai./2017 às 1:38
YamaKami (Banido(a)) 26/mai./2017 às 1:40 
Escrito originalmente por Johnman:
Perhaps a Claymore also from that old Scottish guy down the block.

Well we ought to be able to craft something like that or bastard sword well enough with iron or steel with our anvils and forges. When they add rare "legendary" weapons alog with the fully fleshed out gun parts system to make all guns unique the roland recently confirmed. I'd love for one of them to be a katana myself. I just thik it would be odd to find them in AZ as common or even semi rare loot. More than likely would be a replica that would break if used. And the skill and technique required to forge a katana is not something one just reads in a book and goes "I got this" lol

It is called a "b a s t a r d sword" ffs and it censors the word. GG Steam :steamfacepalm:
Última edição por YamaKami; 26/mai./2017 às 1:42
Craf 26/mai./2017 às 1:42 
Throwable weapons like tomahawks and jevelins would also be neat. And besides, the game is set in Arizona there should be a variety of primitive tribal weapons that you can scavenge or find schematics of...
Última edição por Craf; 26/mai./2017 às 1:44
Raven 26/mai./2017 às 1:47 
Escrito originalmente por YamaKami:
Realism aside. A sling adds nothing to the game. It is a game after all. TFP isn't ading weapons that do not do something you cannot already achieve with the current weapons. I believe I heard a spear had been confirmed though.

I feel there is a need for a bladed weapon we can craft with a longer range than the machete. Though a Katana would be an odd thing to find in AZ. Perhaps a rare cavelry sword for the American Civil war days would be more realistic to come across.

I call ♥♥♥♥♥♥♥♥, for several reasons. A sling adds an easier early-game weapon to get running than a bow, it deals ranged blunt/concussive damage with a chance of stunning, which no other weapon does, and it utilizes both stone and lead, the former of which is much easier to get to and get done versus chasing feathers for arrows. No other weapon that I'm aware of does blunt ranged damage, and is conceivably easier to find ammo for while also being more poor at penetrating than the bow. It adds diversity and better options, and gives another reason to carry around a slot of stone. They have rocket launchers, and elsewhere people are suggesting adding 3D printers, here katanas and claymores, but common-sense, practical things like a sling/spear/javelin won't be considered? Repsectfully, I find that asinine.
Raven 26/mai./2017 às 1:48 
Escrito originalmente por Angel Ranger:
Throwable weapons like tomahawks and jevelins would also be neat. And besides, the game is set in Arizona there should be a variety of primitive tribal weapons that you can scavenge or find schematics of...

Yes! You can even do so at the same level you would stone axes. Would be cheaper and only used as offensive ranged weapons, and not all that effective until you get to iron/steel ones.
Johnman 26/mai./2017 às 1:55 
Naw, I think a Claymore is closer to a Longsword, different to a b-diddy-asterd sword. I'm no bladesmith though.

Historically, a Claymore should be a two handed sword but could be used as a one handed sowrd like a longsword at times.
Última edição por Johnman; 26/mai./2017 às 1:56
Raven 26/mai./2017 às 1:57 
A claymore is closer to a longsword, but further from either of them and closer to a polearm of any sort. It was handled like a polearm, or was made to be handled that way, and isn't quite as efficient with conventional bastard/longsword techniques due to it's sheer size, weight, and accompanying top-heaviness. They can be used like longswords of course, but were still rather an extreme variant.
Raven 26/mai./2017 às 1:58 
* B*stard sword. ^
YamaKami (Banido(a)) 26/mai./2017 às 1:59 
Escrito originalmente por Jan:
Escrito originalmente por YamaKami:
Realism aside. A sling adds nothing to the game. It is a game after all. TFP isn't ading weapons that do not do something you cannot already achieve with the current weapons. I believe I heard a spear had been confirmed though.

I feel there is a need for a bladed weapon we can craft with a longer range than the machete. Though a Katana would be an odd thing to find in AZ. Perhaps a rare cavelry sword for the American Civil war days would be more realistic to come across.

I call ♥♥♥♥♥♥♥♥, for several reasons. A sling adds an easier early-game weapon to get running than a bow, it deals ranged blunt/concussive damage with a chance of stunning, which no other weapon does, and it utilizes both stone and lead, the former of which is much easier to get to and get done versus chasing feathers for arrows. No other weapon that I'm aware of does blunt ranged damage, and is conceivably easier to find ammo for while also being more poor at penetrating than the bow. It adds diversity and better options, and gives another reason to carry around a slot of stone. They have rocket launchers, and elsewhere people are suggesting adding 3D printers, here katanas and claymores, but common-sense, practical things like a sling/spear/javelin won't be considered? Repsectfully, I find that asinine.

A bow in this game is made from grass and sticks so no it is not easier to make from go. A bow is better ranged weapon and a sling is 100% redundant and TFP already said any weapons being added would be to fill a role not yet filled. A sling adds no value at all in that respect. The game cannot have an infinite number of items in it either atlas space is limited so connsession have to be made. You want blunt ranged make slugs for your shotgun. If your argument is actually feathers then it holds no water as they are abundant and found easily in every biome save for the snow one when it is snowing. when not snowing easist to find the there of all biomes.

No diversity is added and it would be less effective than the bow we have now beyond that. In no way is there a lack of reasons to carry stone either, there is permanent mat space in my pack for small stones because of the multitude of uses they have. Also a sling would most certainly not afford more penatration than a bow that is crazy talk.

A sling will not be added to this game short of a mod you can bet your life savings on that much. Spears are confirmed though I do not beleive we can throw them AFAIK. I could see tomahawks working better (sharper stone axe basically), but again we have to pick and choose carefully what is added as there is a limit.
YamaKami (Banido(a)) 26/mai./2017 às 2:01 
Escrito originalmente por Johnman:
Naw, I think a Claymore is closer to a Longsword, different to a b-diddy-asterd sword. I'm no bladesmith though.

Historically, a Claymore should be a two handed sword but could be used as a one handed sowrd like a longsword at times.

I said bastard sword as the range on claymore is huge and would require two hands, yet it is still much longer than the machete. To balance a claymore if would have to be super slow. I prefer speed of weight for unarmored zombies, shouldn't need to go that far to slice up the dead.
Raven 26/mai./2017 às 2:07 
Escrito originalmente por YamaKami:
Escrito originalmente por Jan:

I call ♥♥♥♥♥♥♥♥, for several reasons. A sling adds an easier early-game weapon to get running than a bow, it deals ranged blunt/concussive damage with a chance of stunning, which no other weapon does, and it utilizes both stone and lead, the former of which is much easier to get to and get done versus chasing feathers for arrows. No other weapon that I'm aware of does blunt ranged damage, and is conceivably easier to find ammo for while also being more poor at penetrating than the bow. It adds diversity and better options, and gives another reason to carry around a slot of stone. They have rocket launchers, and elsewhere people are suggesting adding 3D printers, here katanas and claymores, but common-sense, practical things like a sling/spear/javelin won't be considered? Repsectfully, I find that asinine.

A bow in this game is made from grass and sticks so no it is not easier to make from go. A bow is better ranged weapon and a sling is 100% redundant and TFP already said any weapons being added would be to fill a role not yet filled. A sling adds no value at all in that respect. The game cannot have an infinite number of items in it either atlas space is limited so connsession have to be made. You want blunt ranged make slugs for your shotgun. If your argument is actually feathers then it holds no water as they are abundant and found easily in every biome save for the snow one when it is snowing. when not snowing easist to find the there of all biomes.

No diversity is added and it would be less effective than the bow we have now beyond that. In no way is there a lack of reasons to carry stone either, there is permanent mat space in my pack for small stones because of the multitude of uses they have. Also a sling would most certainly not afford more penatration than a bow that is crazy talk.

A sling will not be added to this game short of a mod you can bet your life savings on that much. Spears are confirmed though I do not beleive we can throw them AFAIK. I could see tomahawks working better (sharper stone axe basically), but again we have to pick and choose carefully what is added as there is a limit.


'A bow in this game is made from grass and sticks so no it is not easier to make from go' - Not only is this exactly what I said, but it describes one legitimate reason as to make them an option. First ranged weapon where feathers are not as easy to make.

'and a sling is 100% redundant'. - Clearly you're not able to see what utility it could play. That doesn't make it redundant, it means you're incapable of seeing that.

'any weapons being added would be to fill a role not yet filled' - Ranged blunt damage is a role. Early easier missile weapon is a role. Late skilled missile weapon is another role.


'The game cannot have an infinite number of items in it either atlas space is limited so connsession have to be made.' - Pointless strawman fallacy. The game has a lot of room for things to add, and while I never said they should add infinite items, (again, strawman), this is a better, more fun, more realistic suggestion than katana, claymores, etc.

'You want blunt ranged make slugs for your shotgun.' - .... slugs for shotguns are penetrative weapons. Moot and factually incorrect point.

'If your argument is actually feathers then it holds no water as they are abundant and found easily in every biome save for the snow one when it is snowing. when not snowing easist to find the there of all biomes.' - Again, this is also nonsense. You have to run around and find birdsnests. I have a campaign in a wintry snowy hill at the moment. If I get lucky I run into many birds' nests. If I'm not, which is occasional, I run out of arrows entirely. Some entire biomes are filled with surface that yield stone. Hence, a sling is going to be a better, more reliable starter ranged weapon than a bow.

'A sling will not be added to this game short of a mod you can bet your life savings on that much.' - Bet my life savings? What kind of ridiculous arrogance is this? You don't know if they would, the decision is up to the Devs. So you can stop with this insistent nonsense unless you are the lead developer yourself.
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Publicado em: 25/dez./2015 às 9:37
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