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-First and foremost they're silent by default. When sneaking though a building and you don't want to wake up the whole place they let you headshot the zombies one at a time. You don't need to invest in stealth skills to get the most from them, just stay crouched and keep your distance where possible.
-As a result of the above the reload time doesn't matter when time is on your side.
-Early game they, and by extension bows, have a massive advantage in that their ammo is dirt cheap to make and made of things plentiful to find. This lets you save up on bullets, and gunpowder, for the big night while still having a ranged option.
Even as the game goes on their ammo is far easier, and typically cheaper, to make in bulk than other ranged weapons.
Is it the best hoard night weapon? No, not in the slightest. But it doesn't need to be as there are plenty of other weapons that can cover that job. This is the weapon that never leaves your side between hoard nights (unless you can get ahold of the recipe for explosive bolts/arrows and turn it effectively into a grenade launcher, then it can have some fun along with the other guys).
Knife is a little better on harder settings as well, because bleed damage is not reduced, I believe.
Too me shotguns are the worst by a lot, they have absolutely no stopping power and when you play on insane with nightmare speed for all, there are plenty of times where the zombies will run right through your shotgun blast and hit you, because it has little to no stopping power when you just aim for mass. which is really stupid, because thats what a shotgun is supposed to be used for in most games, up close crowd control that staggers. instead, a 9mm has more stopping power as far as stopping a zombie running in at full sprint and you just shoot from the hip and aim for body mass. and the most annoying part about shotguns is how much collateral dmg they cause to the walls, floors, and containers. you can shoot a target point blank in the chest, and it seems like it ends up doing more dmg to the PoI than the actual zombie
for sledges, I have them a huge chance on harder difficulties and the swing times are just too long, yes I can kill most zombies in one hit but that means nothing if I get hit 6 times because I can only kill maybe one zombie at a time (very slowly) with the club I run in and power attack a few times, rag doll everything and get hit 0 times.
I messed with the stun baton a bit more and its kind of....RNG? sometimes I would get a kill in one hit other times it would take 1-5 (btw was using one with the skill maxed out, most of the tech junkie books and on gamestage 180) so because it was super inconsistent I ditched it and went back to my love the steel club.
also I never noticed the shotgun had no stopping power....actually most tougher zombies just ignore stun and knockback anyways most of the time and because 1-2 shots kill or blow off arms/legs I can't see what you were saying about it is true
that being said I find myself running around exclusively with the Deagle because most of the time it one shots weak zombies and I can carry 300 bullets and I don't really have issues when looting ammo so far and if I ever do need to make ammo I have more than enough brass and lead.
also as a general note, I exclusively aim for the head, at all times, I miss about....I want to say 20-30% of the time (can't say if that is right as hit boxes in this game are wonky as ♥♥♥♥, once I shot a infected cop point blank in the head and missed O.o), rarely I aim for the neck or upper torso.
For my part, i always play on normal with the loot set to 25 %, so bows and crossbows quickly became invaluable to me, since even with such a low loot rate, it's easy to craft them (same for their ammo).
I also love to play a stealthy survivor, and often manage to clear a full POI with a bow and nothing else.
And you can guess that with the loot set to 25 %, i'm never gonna go gun blazing inside a POI anyway. I reserve all the ammo i can found or craft for blood moons.
So ... what i'm trying to say is : weapons utililty greatly vary depending on your personnal game settings. Don't be so quick to dismiss some weapons because they don't kill quick.
Finally, you haven't mentionned the rocket launcher or the explosives in your review, but hey ... i'm almost never use them personnaly (except maybe the molotov on some horde night - weak damages, yes, but at least, they don't blow my own walls to pieces like the other explosives)
https://youtu.be/5g5Sv3OA7CQ?t=160
heh, ya its a crowd control weapon. I guess I didn't realize your review was strictly on dps.
and no my friend. The knuckles get an automatic killshot on heads way more often than other weapons. Its a feature of the weapon. You may not notice this on the lower settings as like you say, "any weapon can one shot zombies with a crit," but on higher settings you will really notice this effect on a zombie with equivalent 4000 health since the crits do no kill them nearly as often, whereas the knuckles kill regardless.
I used molys in this video because I was doing all the weapons in the series. I lost interest in the game for now so I stopped uploading all these vids, but I'll upload the one where I did the club tonight. Like I say its a good weapon, I like it to. But you guys gotta stop relating to newbs that the baton is crap when it is, in fact, the only defensive weapon in the game, and therefore highly useful. I mean, these opinions are all subjective, but if your gonna post a "review" try to be a little more comprehensive. The knife, stone ax combo is really strong at newbie levels, for instance, and you made it sound like its garbage while noting the machete, and ignoring the ax altogether. I can do the first 50 levels using a bone knife and a stone ax pretty easily because they use little to no stamina, and at lowbie levels stamina is important. Also, the spear is highly useful at low to mid levels for base builders as its range allows one to fight on walls, or build perches to deal with dogs, and you didn't even mention the spear.
And finally, the baton is my primary weapon all through the mid levels (100-200). While its good for horde nights, in the way I've shown (aeo stun, then bomb, or burn) its most effective when doing poi's, especially when playing on nightmare run settings, or dealing with ferals, animals, or spider zeds early on. In this vid I stun locked a bear, and while it takes some time to bring him down, understand that this can be done at level 1 should you obtain a baton that early, and these days they are sold at the vendor for 250 coins, fairly often. You cannot do this with any other weapon,you would be lunch.
https://youtu.be/WQ7mAdbFZPA
Try to consider that this is on insane setting where the bear is doing 4x dmg, and I am doing 1 quarter dmg=)
The baton is not a "1," your use of it is.
also that only really works when you in a open field and can throw explosives without having to worry about loot or the area around you lol
I love our developers.. please, never listen to those sorts of people.
a17... pistol, bow, pump shotgun
a18... sledge, crossbow, pistol, AK/M60 horde
a19... club, crossbow, Dvulture, M60 for horde
I also love how my own personal preferences change with the game. Can hardly wait to see what a20 brings.
Can make one in starting mins of the game
Can hit multi zombies in one swing, seting them on fire, knocking them down or just plan ol popping heads.
And can't play insane level without it.
And the latest sniper rifle, 10/10 highest damage gun in the game.