7 Days to Die

7 Days to Die

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Limdood 2021 年 9 月 20 日 上午 10:54
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Still empty. Still shallow.
How many alpha releases is this now with big, massively teased features of the game like bandits and NPCs still on the "maybe later, if we feel like it" train?

The world is still as empty and nonsensical as always. Traders on a map where the player is apparently the only other living person in existence. A "Duke" that still doesn't exist. No other humans in the map able to be interacted with at all (save those traders).

The "story" is still flimsy and unfinished. The world lacks depth and is empty. The quests make no sense (because the world is empty...).

But sure...we need another graphics improvement...*eyeroll*
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Splashbang 2021 年 9 月 23 日 上午 11:18 
引用自 BigRowdy
Sorry Grump. ain't no way Empyrion is better than 7. I bought that game on the first day and have watched it develop. There are no real factions just different labels. It still just drones and maybe 15 lifeforms. Now unless I missed something could you enlighten me on the ten thousand times more content because last time I was on their forums It sure was not giddy players pleased with all that content. Perhaps you are a fanboy of that game.

Wow, nice way of pulling stuff out of context there and numbers out of your rear that i never even mentioned.

I'm not a fanboy of that game or any game for that matter, never have been and i never claimed that it was better. I used it in a comparison to this game in terms of development time and the amount of features and complexity. You can't even take a comparison without throwing ♥♥♥♥ in our faces, denying that other games are more complex and have way more features and have spent less time in development, like usual.

It is definitely getting increasingly hard to behave civil in such a messed up forum environment where the devs and moderators let fanboys and white knights do as they please and walk all over everyone else, all the while shutting people down by throwing ♥♥♥♥ in our faces whenever we criticize, post feedback and suggestions, or compare it to other games. It's freaking childish.



引用自 ⚜ JOST AMMAN ⚜
Fanboys... maybe it's just older people who want to feel younger... :agis:

Jokes aside, I think in the end both "haters" and "white knights" want the same thing: the best possible outcome for the game we love.

My only complaint is that I can't stand people bashing the game/devs stating their opinion as facts. I lost count of how many times I've read (even technical) comments on the game which I knew were false because I had just read the explanation/insight on the official forums directly from the original source.

For example: some people disagree with removing wet concrete... and that's their prerogative, but then start bashing the devs about the horrible choice disregarding completely the motivations behind it. They didn't remove wet concrete on a whim. They have meetings with all the programmers, designers and people involved and they discuss the pros and the cons. But some people just wanna see a bunch of monkeys pressing buttons at random so they can feel smarter.

Yes, some might've disagreed with that because they didn't know the reasoning behind it, but there are other things that are more important to discuss, such as content road map and more, but whenever we try to ask critical questions, have an opinion about the progress being made and more, we get told off by the white knights.

I offered my suggestions only to be shut down just like others before me, and that is where the true problem lies. White knights shutting people down no matter what they post, be it constructive criticism and feedback or negative feedback. It has got to stop. Seriously. If people make a suggestion and at the same time have concerns about the game, features or content related, who are you to jump on them for sharing their opinions and suggestions to make the game better? Who are you to tell people off for not liking one specific aspect of the game, and wanting to change it for the better? Because that is in the end what Early Access and Alpha/Beta is for. Collecting feedback, both positive and negative along with criticism.

If the white knights can't stand anyone criticizing the game, progress etc, providing feedback and more, and shutting anyone doing so down, then that actually hurt the game, devs and the community. People do take notice on how toxic this forum is and white knights are quite a deterrent for potential customers wanting to buy the game, and other games in the past have suffered greatly because of white knight interference.

Anyway, i'm done debating this as i'm fed up to the point where i'm about to say something i'm definitely going to regret later..
spacemonkey 2021 年 9 月 23 日 上午 11:29 
8 years later and we barely have cars and mind you modders let that cat out of the bag
...👑 JOST AMMAN 👑... (已封鎖) 2021 年 9 月 23 日 下午 12:03 
@Grumpy old Git: as always you accuse the other "side" of something you're constantly and blatantly doing yourself. Also, I never shut down people's criticism IF it's founded on facts and if it's expressed politely. If I disagree I have the right to reply, stop.

As for the moderation part, I'm going to remind you you're already violating the forum rules just by mentioning that.

But that's to be expected from the likes of you... you bash the devs with personal and professional attacks, and then you bash the mods the same way. No respect AT ALL for people doing their jobs, especially considering all moderators are volunteers. Shame on you.
最後修改者:...👑 JOST AMMAN 👑...; 2021 年 9 月 23 日 下午 12:04
Crashtian 2021 年 9 月 23 日 下午 12:43 
引用自 spacemonkey
8 years later and we barely have cars and mind you modders let that cat out of the bag

Vehicles were an absolute mess when they first came out and pretty much every server I tried that modded them in had admins available to reset them to the proper location or teleport players back to the game who fell through the planet.

I love the mods way more than vanilla but I'm pretty sure it's the devs who got vehicles to work solidly. While I hardly consider vehicles a finished mechanic they work well enough at the moment for an ever updating game.

I would love to see them have more use. The truck looks like it was designed to mow down zeds or have a turret attached. The motorcycle would be sick with a little side car addition for storage.

All these things would require new models and programming though, and don't really add to the depth of the game because where is there really to go?

Hitting up different biomes for resources is one of those things where you either pack every slot full of what you need and drive home, or you live close enough that driving over, grabbing a few things and driving home is like going to the corner store. Your there for what you need and only what you need.

The new POI's will be a lovely breath of air into the exploration factor of the game but ultimately, If I set up next to large enough city, I don't need to travel for any reason other than to go to a trader. I don't NEED to explore. If I WANT to I can but new poi's with set spawns are only interesting so long.

Building bases to fight blood moons is fun for awhile, For some of you forever, which is great. I get the appeal of the tower defense genre. But for others late game-stage blood moons eventually begin to feel like a chore until you develop a tower defense where you don't have to wholly interact, you just shoot stuff for funsies.

Turning off bloodmoons just removes one of the few driving factors of the game. No matter how you handle them (Y'all know my feels on this already) that the blood moon is coming is a pressing drive.

I want them to flesh that out more. Encourage me to take on harder and harder blood moons. Combine the idea of world events and bosses WITH the tower defense system. Give me satanistic summoning rituals to hunt down. Force me to do something with them.

(Destroy them, activate them, rebuild them idc) Then make them PUMP UP the next blood moon. Game might summon 32 BOSSES? don't make them "bosses" balance them around the idea of being tough as ♥♥♥♥ but numerous.

Give me rewards, for completing them. Special blueprints (Not game stage locks) Special materials (Repeatable maybe?) Additional skill points.

All of it could lead up to a final summoned, PC breaking swarm.

I don't know, but I feel the OP. You spawn. You loot. You build. You defend. It's a GOOD game, but with out other player interaction it's not that deep.


TL;DR : The devs fixed vehicles but there is no where to go anyways.
BigRowdy 2021 年 9 月 23 日 下午 1:05 
引用自 Crashtian
引用自 spacemonkey
8 years later and we barely have cars and mind you modders let that cat out of the bag

Vehicles were an absolute mess when they first came out and pretty much every server I tried that modded them in had admins available to reset them to the proper location or teleport players back to the game who fell through the planet.

I love the mods way more than vanilla but I'm pretty sure it's the devs who got vehicles to work solidly. While I hardly consider vehicles a finished mechanic they work well enough at the moment for an ever updating game.

I would love to see them have more use. The truck looks like it was designed to mow down zeds or have a turret attached. The motorcycle would be sick with a little side car addition for storage.

All these things would require new models and programming though, and don't really add to the depth of the game because where is there really to go?

Hitting up different biomes for resources is one of those things where you either pack every slot full of what you need and drive home, or you live close enough that driving over, grabbing a few things and driving home is like going to the corner store. Your there for what you need and only what you need.

The new POI's will be a lovely breath of air into the exploration factor of the game but ultimately, If I set up next to large enough city, I don't need to travel for any reason other than to go to a trader. I don't NEED to explore. If I WANT to I can but new poi's with set spawns are only interesting so long.

Building bases to fight blood moons is fun for awhile, For some of you forever, which is great. I get the appeal of the tower defense genre. But for others late game-stage blood moons eventually begin to feel like a chore until you develop a tower defense where you don't have to wholly interact, you just shoot stuff for funsies.

Turning off bloodmoons just removes one of the few driving factors of the game. No matter how you handle them (Y'all know my feels on this already) that the blood moon is coming is a pressing drive.

I want them to flesh that out more. Encourage me to take on harder and harder blood moons. Combine the idea of world events and bosses WITH the tower defense system. Give me satanistic summoning rituals to hunt down. Force me to do something with them.

(Destroy them, activate them, rebuild them idc) Then make them PUMP UP the next blood moon. Game might summon 32 BOSSES? don't make them "bosses" balance them around the idea of being tough as ♥♥♥♥ but numerous.

Give me rewards, for completing them. Special blueprints (Not game stage locks) Special materials (Repeatable maybe?) Additional skill points.

All of it could lead up to a final summoned, PC breaking swarm.

I don't know, but I feel the OP. You spawn. You loot. You build. You defend. It's a GOOD game, but with out other player interaction it's not that deep.


TL;DR : The devs fixed vehicles but there is no where to go anyways.
I tend to agree the game was better when there was way more wilderness and a city at 0,0. And I also think that while people want more content..we are now handed everything we need. So you quickly get bored. It didn't use to be like that. There was a time when you had to travel a long ways to gather resources and pray you made it back by nightfall. It was exciting. Now its, go to trader, go to this location and kill 5 nurses and the trader gives you a shotgun. That ain't depth. Heck I liked it better before traders even existed in the game. But I was also fine with what the game originally was, a struggle to survive in a post apocalyptic world. I didn't need anything else.

Scourn 2021 年 9 月 23 日 下午 1:55 
WOW so much in this thread since I had to work ....

Josh is actually pretty reasonable we have agreed on things here and disagreed. He can be snarky at times but I never seen him as disrespectful unless someone was just blatantly trolling making some stupid comment whining without giving actual feedback.

BigRowdy is also reasonable here and usually tries to see both sides. I would not call him fanboi. I think because he asks a lot of questions people assume and get on the defensive hes asking a "gotcha" question when hes just contributing to the conversation.

I want to clarify the term fanboi in my eyes. Its someone that whenever you post criticism in a discussion that is well thought out and reasonable said person is usually one of the first to post back shooting you down telling you how wrong you are, totally disrespecting your opinion when its just that an opinion and feedback. They are provoking attacks basically by the snide attitudes. Every game has them There is a guy in Ark for example. He is always in every thread telling people how they are wrong and he is right. He baits people constantly then hits the report button. I won't call out names here but people need to be mindful that its all opinions and feedback and should be treated as not a I'm right and your'e wrong contest. In the end I think most people want the same thing.

My opinion is kinda bashing the devs but I also have worked in the industry also and still do (though not directly in gaming now) Developers tend to waste a lot of time especially ones without a producer pushing them. They tend to work on broken features and spend weeks or months trying to solve a problem instead of just working on other things and putting it on the back burner. Its actually pretty common and without a deadline you get once a year updates hence the funpimps. I strongly feel that the constant revamps each alpha has caused this game to lack meaningful content and progression. They are not lazy I am sure as there are modders currently working for them now that I know are not lazy.
peep 2021 年 9 月 23 日 下午 4:15 
How is this game empty? We're spoilt by the devs. We're getting 3 pipe guns and they're giving HD textures to three zombies. Project Zomboid should take notes from The Fun Pimps!
Maverick Mullah 2021 年 9 月 23 日 下午 6:12 
引用自 BigRowdy
引用自 Ramar

I was thinking the same thoughts. I don't really agree with the fanboy term, but the rest is pretty much on target.
Yeah I was snarky my bad grump.
Gotta say my man, you're always the most well handled person here alongside JOST and some others. My respect.
Maverick Mullah 2021 年 9 月 23 日 下午 6:14 
引用自 Crashtian
引用自 spacemonkey
8 years later and we barely have cars and mind you modders let that cat out of the bag

Vehicles were an absolute mess when they first came out and pretty much every server I tried that modded them in had admins available to reset them to the proper location or teleport players back to the game who fell through the planet.

I love the mods way more than vanilla but I'm pretty sure it's the devs who got vehicles to work solidly. While I hardly consider vehicles a finished mechanic they work well enough at the moment for an ever updating game.

I would love to see them have more use. The truck looks like it was designed to mow down zeds or have a turret attached. The motorcycle would be sick with a little side car addition for storage.

All these things would require new models and programming though, and don't really add to the depth of the game because where is there really to go?

Hitting up different biomes for resources is one of those things where you either pack every slot full of what you need and drive home, or you live close enough that driving over, grabbing a few things and driving home is like going to the corner store. Your there for what you need and only what you need.

The new POI's will be a lovely breath of air into the exploration factor of the game but ultimately, If I set up next to large enough city, I don't need to travel for any reason other than to go to a trader. I don't NEED to explore. If I WANT to I can but new poi's with set spawns are only interesting so long.

Building bases to fight blood moons is fun for awhile, For some of you forever, which is great. I get the appeal of the tower defense genre. But for others late game-stage blood moons eventually begin to feel like a chore until you develop a tower defense where you don't have to wholly interact, you just shoot stuff for funsies.

Turning off bloodmoons just removes one of the few driving factors of the game. No matter how you handle them (Y'all know my feels on this already) that the blood moon is coming is a pressing drive.

I want them to flesh that out more. Encourage me to take on harder and harder blood moons. Combine the idea of world events and bosses WITH the tower defense system. Give me satanistic summoning rituals to hunt down. Force me to do something with them.

(Destroy them, activate them, rebuild them idc) Then make them PUMP UP the next blood moon. Game might summon 32 BOSSES? don't make them "bosses" balance them around the idea of being tough as ♥♥♥♥ but numerous.

Give me rewards, for completing them. Special blueprints (Not game stage locks) Special materials (Repeatable maybe?) Additional skill points.

All of it could lead up to a final summoned, PC breaking swarm.

I don't know, but I feel the OP. You spawn. You loot. You build. You defend. It's a GOOD game, but with out other player interaction it's not that deep.


TL;DR : The devs fixed vehicles but there is no where to go anyways.
Agree with you on this on most things. The issue lies in the fact that what you're asking for is completely different in mind with the vision of the game as it's been going on. I don't want to sound all snarky and say you're trolling or wrong here, it's just that you bought a different game than the one you expected.

Peace, brother.
FT 2021 年 9 月 23 日 下午 6:44 
I was checking out playthroughs of another horror/survival/crafting/sandbox game that someone mentioned in a different thread. It looked really nice and I thought some of its differences brought some added realism that I hadn't considered, so that was pretty eye-opening and cool.
But as I watched more, I started to think those same realistic aspects made parts of the game (particularly building) pretty grindy...and that made me appreciate some of the things in 7Days that are comparatively somewhat "arcade-y" or simplified.


I'm trying to remember the game's name. :/
Highlander (已封鎖) 2021 年 9 月 23 日 下午 6:47 
引用自 Grumpy old Git
引用自 ⚜ JOST AMMAN ⚜
All i see is a bunch of developers (apparently on Steam there's plenty of them buying each other's games) that come here to spit on their collegues work. They're the harshest judgemental members in any forum, and they don't really care much about respecting people that are just working.

It's like a chef that goes into someone else's kitchen and starts criticizing how they handle the staff and how they cook and how much they get paid... they also taste the food before it's ready and tell the clients and the chef how awful it tastes.

Then if some clients come in the kitchen and tell them to live the chef alone so he can focus on preparing our meal, they start name calling everyone who disagrees.

Good job guys. :steamthumbsup:

All i see here is a fanboy.

I'm not a competing developer. I have worked in the industry but not anymore due to how ridiculous it has become.

All you're doing is proving me and others right when you defend every single thing the developer does wrong, or every bug and other issues that people are trying to bring to their attention. Fanboism hurts the game, developer and the community in general.

The game has glaring flaws and other issues/bugs. Pointing them out is what early access is for. They also said it in the blue info box that they want the community's feedback and such.

Criticism and constructive negative feedback is something most developers use as a motivator. I do agree that there are others who do post non-constructive feedback but trying to shut down those who post constructive negative feedback and criticism to highlight the glaring issues is just beyond stupid.

Waltzing in here complaining about people criticizing your favorite game, giving feedback about bugs and other issues, as well as proper suggestions to make the game better and more enjoyable, is beyond stupid.
Im with you !!!!! Criticize the game all the Defenders of the crown come out how dare you criticize this game we will banish you to the abyss LOL The biggest problem is the way people define the word CONTENT well TFP added plenty of content new guns, new rides, new mods , new paint brushes,new mailboxes,new lamps etc etc well sorry to say to me thats not CONTENT the words we would be looking for here is Accessories / Cosmetics not CONTENT . But you can explain this to this forum till your blue in the face wont matter.
FT 2021 年 9 月 23 日 下午 6:51 
引用自 Highlander
The biggest problem is the way people define the word CONTENT ... to me thats not CONTENT the words we would be looking for here is Accessories / Cosmetics not CONTENT. But you can explain this to this forum till your blue in the face wont matter.
What all do you consider to be content?
Lesh-9 2021 年 9 月 23 日 下午 7:06 
引用自 FT
引用自 Highlander
The biggest problem is the way people define the word CONTENT ... to me thats not CONTENT the words we would be looking for here is Accessories / Cosmetics not CONTENT. But you can explain this to this forum till your blue in the face wont matter.
What all do you consider to be content?
I know you're not asking me, but a big boss-caliber POI in the wasteland with a unique zombie at the end would be cool.
Or breaking into the Duke's estate to steal / rescue something valuable perhaps.

There's a lot of directions TFP could go with this title. They really could load it with all kinds of RNG bossfights if they were so inclined.
Fairy 2021 年 9 月 23 日 下午 7:37 
What this game needs, is gangs.

Multiple different gangs that you can befriend and join by doing quests for, so they do not attack you on sight and even help you out. Maybe 3 factions? Call then Red, Blue and Yellow.

Not so intrusive that it takes the game over, it is still a zombie crafting survival, but imagine the possibility of a gang patrol coming past when you are out looting or building your base, rolling up the street in a 4x4 with 2-3 guys and maybe another one a bike.

Transfer that to multiplayer and you end up with pvp servers with 3 possible factions to join which could add a little depth to those servers.

I mean throw this in with a few dozen extra npc types and you just fleshed out the game to no end. Then it just needs that story.
Crater Creator 2021 年 9 月 23 日 下午 7:50 
2
引用自 Trooper Bri
Your beef?
This isn't your game. It's an early access title with ZERO guarantees. You agreed to that when you bought into it. ZERO.
To hang your hat on a single aspect of the game for this long, and let it eat you so badly that you need regular diatribes to vent, maybe it's time to turn off the computer and go outside for some fresh air and sunshine.

When and if TFP adds content into their creation is their decision, and theirs alone. This isn't even the official forum, so you're just spinning your wheels here. If you feel so strongly, go sign up there and lay down some diatribes.

In the post you were responding to, the OP presents valid criticism: valid in the literal sense of having a sound basis in logic or fact. It's not a diatribe, and constructive criticism can only help the game. One could respond to it with, "I agree, and..." or "I disagree, because..." or even "Your argument is faulty, since..."

But responding the way you did - which sounds to me like the user should basically just go away - is something else. It's not helpful. I don't want to speak for Grumpy old Git, but when he talks about shutting down people with criticism, this comes to mind as the kind of thing he's talking about. It's only a productive response when the goal is to bully people out of voicing their dissent.
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張貼日期: 2021 年 9 月 20 日 上午 10:54
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