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回報翻譯問題
Wow, nice way of pulling stuff out of context there and numbers out of your rear that i never even mentioned.
I'm not a fanboy of that game or any game for that matter, never have been and i never claimed that it was better. I used it in a comparison to this game in terms of development time and the amount of features and complexity. You can't even take a comparison without throwing ♥♥♥♥ in our faces, denying that other games are more complex and have way more features and have spent less time in development, like usual.
It is definitely getting increasingly hard to behave civil in such a messed up forum environment where the devs and moderators let fanboys and white knights do as they please and walk all over everyone else, all the while shutting people down by throwing ♥♥♥♥ in our faces whenever we criticize, post feedback and suggestions, or compare it to other games. It's freaking childish.
Yes, some might've disagreed with that because they didn't know the reasoning behind it, but there are other things that are more important to discuss, such as content road map and more, but whenever we try to ask critical questions, have an opinion about the progress being made and more, we get told off by the white knights.
I offered my suggestions only to be shut down just like others before me, and that is where the true problem lies. White knights shutting people down no matter what they post, be it constructive criticism and feedback or negative feedback. It has got to stop. Seriously. If people make a suggestion and at the same time have concerns about the game, features or content related, who are you to jump on them for sharing their opinions and suggestions to make the game better? Who are you to tell people off for not liking one specific aspect of the game, and wanting to change it for the better? Because that is in the end what Early Access and Alpha/Beta is for. Collecting feedback, both positive and negative along with criticism.
If the white knights can't stand anyone criticizing the game, progress etc, providing feedback and more, and shutting anyone doing so down, then that actually hurt the game, devs and the community. People do take notice on how toxic this forum is and white knights are quite a deterrent for potential customers wanting to buy the game, and other games in the past have suffered greatly because of white knight interference.
Anyway, i'm done debating this as i'm fed up to the point where i'm about to say something i'm definitely going to regret later..
As for the moderation part, I'm going to remind you you're already violating the forum rules just by mentioning that.
But that's to be expected from the likes of you... you bash the devs with personal and professional attacks, and then you bash the mods the same way. No respect AT ALL for people doing their jobs, especially considering all moderators are volunteers. Shame on you.
Vehicles were an absolute mess when they first came out and pretty much every server I tried that modded them in had admins available to reset them to the proper location or teleport players back to the game who fell through the planet.
I love the mods way more than vanilla but I'm pretty sure it's the devs who got vehicles to work solidly. While I hardly consider vehicles a finished mechanic they work well enough at the moment for an ever updating game.
I would love to see them have more use. The truck looks like it was designed to mow down zeds or have a turret attached. The motorcycle would be sick with a little side car addition for storage.
All these things would require new models and programming though, and don't really add to the depth of the game because where is there really to go?
Hitting up different biomes for resources is one of those things where you either pack every slot full of what you need and drive home, or you live close enough that driving over, grabbing a few things and driving home is like going to the corner store. Your there for what you need and only what you need.
The new POI's will be a lovely breath of air into the exploration factor of the game but ultimately, If I set up next to large enough city, I don't need to travel for any reason other than to go to a trader. I don't NEED to explore. If I WANT to I can but new poi's with set spawns are only interesting so long.
Building bases to fight blood moons is fun for awhile, For some of you forever, which is great. I get the appeal of the tower defense genre. But for others late game-stage blood moons eventually begin to feel like a chore until you develop a tower defense where you don't have to wholly interact, you just shoot stuff for funsies.
Turning off bloodmoons just removes one of the few driving factors of the game. No matter how you handle them (Y'all know my feels on this already) that the blood moon is coming is a pressing drive.
I want them to flesh that out more. Encourage me to take on harder and harder blood moons. Combine the idea of world events and bosses WITH the tower defense system. Give me satanistic summoning rituals to hunt down. Force me to do something with them.
(Destroy them, activate them, rebuild them idc) Then make them PUMP UP the next blood moon. Game might summon 32 BOSSES? don't make them "bosses" balance them around the idea of being tough as ♥♥♥♥ but numerous.
Give me rewards, for completing them. Special blueprints (Not game stage locks) Special materials (Repeatable maybe?) Additional skill points.
All of it could lead up to a final summoned, PC breaking swarm.
I don't know, but I feel the OP. You spawn. You loot. You build. You defend. It's a GOOD game, but with out other player interaction it's not that deep.
TL;DR : The devs fixed vehicles but there is no where to go anyways.
Josh is actually pretty reasonable we have agreed on things here and disagreed. He can be snarky at times but I never seen him as disrespectful unless someone was just blatantly trolling making some stupid comment whining without giving actual feedback.
BigRowdy is also reasonable here and usually tries to see both sides. I would not call him fanboi. I think because he asks a lot of questions people assume and get on the defensive hes asking a "gotcha" question when hes just contributing to the conversation.
I want to clarify the term fanboi in my eyes. Its someone that whenever you post criticism in a discussion that is well thought out and reasonable said person is usually one of the first to post back shooting you down telling you how wrong you are, totally disrespecting your opinion when its just that an opinion and feedback. They are provoking attacks basically by the snide attitudes. Every game has them There is a guy in Ark for example. He is always in every thread telling people how they are wrong and he is right. He baits people constantly then hits the report button. I won't call out names here but people need to be mindful that its all opinions and feedback and should be treated as not a I'm right and your'e wrong contest. In the end I think most people want the same thing.
My opinion is kinda bashing the devs but I also have worked in the industry also and still do (though not directly in gaming now) Developers tend to waste a lot of time especially ones without a producer pushing them. They tend to work on broken features and spend weeks or months trying to solve a problem instead of just working on other things and putting it on the back burner. Its actually pretty common and without a deadline you get once a year updates hence the funpimps. I strongly feel that the constant revamps each alpha has caused this game to lack meaningful content and progression. They are not lazy I am sure as there are modders currently working for them now that I know are not lazy.
Peace, brother.
But as I watched more, I started to think those same realistic aspects made parts of the game (particularly building) pretty grindy...and that made me appreciate some of the things in 7Days that are comparatively somewhat "arcade-y" or simplified.
I'm trying to remember the game's name. :/
Or breaking into the Duke's estate to steal / rescue something valuable perhaps.
There's a lot of directions TFP could go with this title. They really could load it with all kinds of RNG bossfights if they were so inclined.
Multiple different gangs that you can befriend and join by doing quests for, so they do not attack you on sight and even help you out. Maybe 3 factions? Call then Red, Blue and Yellow.
Not so intrusive that it takes the game over, it is still a zombie crafting survival, but imagine the possibility of a gang patrol coming past when you are out looting or building your base, rolling up the street in a 4x4 with 2-3 guys and maybe another one a bike.
Transfer that to multiplayer and you end up with pvp servers with 3 possible factions to join which could add a little depth to those servers.
I mean throw this in with a few dozen extra npc types and you just fleshed out the game to no end. Then it just needs that story.
In the post you were responding to, the OP presents valid criticism: valid in the literal sense of having a sound basis in logic or fact. It's not a diatribe, and constructive criticism can only help the game. One could respond to it with, "I agree, and..." or "I disagree, because..." or even "Your argument is faulty, since..."
But responding the way you did - which sounds to me like the user should basically just go away - is something else. It's not helpful. I don't want to speak for Grumpy old Git, but when he talks about shutting down people with criticism, this comes to mind as the kind of thing he's talking about. It's only a productive response when the goal is to bully people out of voicing their dissent.