7 Days to Die

7 Days to Die

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Nikshi Jul 6, 2024 @ 11:53pm
What sells this game for everyone here?
I've never looked past the UI, so it'd be awesome to hear your guys's opinions on the game and what makes it good for you. Maybe I'll give it a shot again.
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Showing 1-15 of 49 comments
BadAssAtron Jul 7, 2024 @ 12:00am 
the never ending need for water, and the lack of water bottles really makes it for me. also the constant struggle new game to find those magazines. Awesome idea. Then there is the lack of iron sight use. man using those in game cross hairs is so immersive.

Game looks better but overall gameplay is shieza.



What would be amazing is if there were actual zombie hordes like the old days, you know like a night out with the hogs.
Last edited by BadAssAtron; Jul 7, 2024 @ 12:03am
The bugs and being forced to start over again multiple times
kekstar Jul 7, 2024 @ 12:09am 
Originally posted by BiggusDikkus:
the never ending need for water, and the lack of water bottles really makes it for me. also the constant struggle new game to find those magazines. Awesome idea. Then there is the lack of iron sight use. man using those in game cross hairs is so immersive.

Game looks better but overall gameplay is shieza.



What would be amazing is if there were actual zombie hordes like the old days, you know like a night out with the hogs.
you can use iron sight i don't use crosshair only iron sight
Gaping Bacon Hole Jul 7, 2024 @ 12:15am 
The fray is what does it for me, as well as the accomplishments of finding or making good items.
Lunacy Jul 7, 2024 @ 12:40am 
I played a lot in the v17.4 version, where you could simply scavenge for everything you could possibly need, almost never spending time in your own base for crafting. So I was constantly out picking every box in every structure and ended up with the best possible gear after awhile, all without putting points into crafting. (put all my points into perception for lucky loot bonuses)
Nowadays on current version it's still kind of like that but you're doing a lot more trader quests and gathering skill magazines instead of building your perks toward anything. Crafting anything useful comes so lategame that you find the stuff you want before you can ever craft it.
Andi Jul 7, 2024 @ 12:59am 
Bought into it when it was A14 for like 7 bucks or so, due to Kage and GameEdged videos back then.
Basically for the uniqueness of being a voxel game with destructible environment and the freedom in building.
It was the time when I was much into zombie survival games and it seemed to fit and was quite fun.
Played quite a lot seriously until A20 and from then on only playing around with the building in creative mode, trying horde bases or creating huge homesteads.
Not a fan of a bunch of the new game mechanics, so I don't see me doing a serious playthrough in vanilla anytime soon. Maybe with one of the overhaul mods at some point.
Darth Zed Jul 7, 2024 @ 1:08am 
the steam store is what sold the game to me.
GinsengSamurai Jul 7, 2024 @ 1:22am 
1. Trying different builds as a base.

2. Also really like how easy it is to get into the game without much of a learning curve, and just play until things are familiar to me.

3. The bugs rarely bother me, because they're mostly aesthetic bugs and a few optimisation-related things. So that's a big bonus for me too.

4. It's a game I will play for a month, then put down for a few, wash repeat. It's also a lot of fun playing with my wife. She wields a knife, shotgun, and bow, as well as equip light or medium gear. I wield a sledgehammer, 9mm, and rifle. I also equip medium or heavy gear. We enjoy using the War of the Walkers mod the most. Perhaps we're a bit biased because of the Canadian content. ^_^
mattihp Jul 7, 2024 @ 1:58am 
Originally posted by BiggusDikkus:

Game looks better but overall gameplay is shieza.



What would be amazing is if there were actual zombie hordes like the old days, you know like a night out with the hogs.
What is shieza?
Bakudan Jul 7, 2024 @ 2:02am 
A friend of mine show me the game almost 10years before, it looks like sh*** to me so i didn't even try it. Then i was able to play it with friend like 5 years ago, was still hard at first to get into this messy visual aspect (UI, assets, textures, ground/map level design who looked so...)

But i finally get the grip on it, felt amazing to explore this massive number of Pois, building, farming plants and founding stuff and books, was really addictive.

Then i discovered you can easily tweak and mod the whole game as you like (changing every ennemy xp, life, every values or items, loot drops, even make recipes or change textures of block to fits the way you like playing or adjusting the game, and this definitly sold me).

Also the modding community, like minecraft, is what makes the game very worthy for me, there is not much visual mods but, gameplay mods or big overalls like the massive "Undead Legacy" mod i can't wait to be updated for exp-1 is what keeps me doing a new game every 6-12 months ^^

(for the guy wanting zombies hordes, there is mods for that, look at "KhaineGB" "wanderinghordefrequency", you can setup hordes of whetever number you want, every random X hours also as you want, with randomness, works perfectly on exp-1)
Last edited by Bakudan; Jul 7, 2024 @ 2:06am
Nikshi Jul 7, 2024 @ 2:12am 
Originally posted by Bakudan:
A friend of mine show me the game almost 10years before, it looks like sh*** to me so i didn't even try it. Then i was able to play it with friend like 5 years ago, was still hard at first to get into this messy visual aspect (UI, assets, textures, ground/map level design who looked so...)

But i finally get the grip on it, felt amazing to explore this massive number of Pois, building, farming plants and founding stuff and books, was really addictive.

Then i discovered you can easily tweak and mod the whole game as you like (changing every ennemy xp, life, every values or items, loot drops, even make recipes or change textures of block to fits the way you like playing or adjusting the game, and this definitly sold me).

Also the modding community, like minecraft, is what makes the game very worthy for me, there is not much visual mods but, gameplay mods or big overalls like the massive "Undead Legacy" mod i can't wait to be updated for exp-1 is what keeps me doing a new game every 6-12 months ^^

(for the guy wanting zombies hordes, there is mods for that, look at "KhaineGB" "wanderinghordefrequency", you can setup hordes of whetever number you want, every random X hours also as you want, with randomness, works perfectly on exp-1)
My biggest turn off with the game is the UI. It looks cheap and poorly designed.
Now the other aspects you mentioned did spark my interest - I guess the visuals are just a thing to get used to
Nikshi Jul 7, 2024 @ 2:14am 
Originally posted by GinsengSamurai:
1. Trying different builds as a base.

2. Also really like how easy it is to get into the game without much of a learning curve, and just play until things are familiar to me.

3. The bugs rarely bother me, because they're mostly aesthetic bugs and a few optimisation-related things. So that's a big bonus for me too.

4. It's a game I will play for a month, then put down for a few, wash repeat. It's also a lot of fun playing with my wife. She wields a knife, shotgun, and bow, as well as equip light or medium gear. I wield a sledgehammer, 9mm, and rifle. I also equip medium or heavy gear. We enjoy using the War of the Walkers mod the most. Perhaps we're a bit biased because of the Canadian content. ^_^
Wholesome! I'll have to follow in your shoes and maybe try this with my girlfriend, sounds like fun
Nikshi Jul 7, 2024 @ 2:14am 
Originally posted by Darth Zed:
the steam store is what sold the game to me.
Did you forget the intelligence DLC?
Minecraft with Guns, that's what sold it for me.

Basically it's a Sandbox with Base building, Looting and a Tower Defense that you can toggle.
CatPerson Jul 7, 2024 @ 4:32am 
Sandbox and user-customization with modding - a lot of simple/basic things can be achieved with those simple text file .xml edits. Complete "overhauls" are something different of course, and add even more versatility, but the point is - mods. Whether your own personal .xml tweaks or someone's mega altering overhaul.

The base game has its ups and downs over the years, changes one will like, changes one won't, etc.

To be more descriptive re: a direct answer to the topic question - I like building, exploring, and starting over and over. Don't care about "endgame" or tower defense.
Last edited by CatPerson; Jul 7, 2024 @ 4:33am
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Date Posted: Jul 6, 2024 @ 11:53pm
Posts: 49