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Afaic, it's one of those many little things that make 7DTD a worse game than it could be - just good/very good instead of amazing - but that I expect never to be addressed by the devs because that's how they roll.
by end game i suppose i moreso mean by the time you start maxing other crafting skills. since forge ahead seems fairly rare compared to others.
though maybe i just missed a skill somewhere that ups the drop rate of forge ahead similar to buffing other mag drop rates.
Keep in mind they did limit the amount of magazines you can get if you read past 15 with Lockpicking perk in the latest patch. However, there's nothing stopping you from just collecting them before you read beyond the level 15 cap. You can do this and when you can make a T5/T6 Nerd Outfit, wear it and then read up all that you have.
You could just also increase your local trader's rep (traderstage), which will enable better items for sale if you're taking higher quest tiers from them.
Rekt just happened to be selling 2 Crucibles when he restocked on Day 13 in my current playthrough, and I just bought one from him during the previous restock! I'm still doing T3 quests with him, but I also have Daring Adventurer maxed out, which increases the traderstage by 10 each perk level.
It might be to make trader more useful. If you want to do crafting you need enough money to buy one for 15k or buy steel from trader (a little wasteful) or specialize in a skill to increase drop rate (not worth it imo).
It feels like they did it intentionally to make it harder to craft, you sort of can rush to make things out of steel but it slows it down a little.
Just dont go around yelling that because TFP will certainly nerf it.
It's the cop challenge. I had purchased a crucible and then maxed out workstations and crafted another before I got 500 cops. I also think the crucible recipe comes too late. There are a number of things that come too late in the game. Like the gyro, by the time I get that far I'm getting bored of the playthrough.
The trap tech tree is the same, shotgun turret at 50 and then nothing until the smg turret at 75.
Started a new file, and Rekt had one on day 1, which was wild to see. The chance of it appearing is much higher with Better Barter 5, however. If a trader has Crucible at the start, the only way you'll be able to afford is hard-investing in Salvaging, making a wrench ASAP and dismantling every single POI's worth of mech/elec parts and polymers, then selling every single one you get.
Yeah, that makes lots of sense. You should totally be expected to get end-game equipment when you are still just a nooblet.
The problem is that steel is a mid game material, and crucable from the trader is a mid-game item. The /crafting/ of one shouldn't be end game. You should be able to spec into workbenchs and expect to aquire one at about the same rate or a bit quicker.
It's a lot more obvious in experimental, where you have quests leading you to alternate steel sources as well. It's one of these things thats needed a reblance one way or the other for ages.
you can get a gyro and 75 magazines by day 13 dude. i wouldnd call day 13 far into a playtrough tbh.
and i disagree about vehicles comeing too late. they are actually fine aside the 4x4 which is just useless as its too much affected by objects on the road and terrian.
that beeing said i would have deleted magazines past 50 for forge ahead already and move the crucible to level 40 unlock. leave rest as is. given they removed the requirement for makeing a dew collector and for the forge aswell.
this huge gap between 30 to 50 and 50 to 75 is just silly for something that is essential for everyone at some point.
while vehicle progression is way better.
minibike at 20. moto at 45. 4x4 at 70. its consistent. always 25 between each. aside the gyro but we already know a 6th vehicle is probaly comeing some day as its in the files already. and actual helicopter. so the gyro is gonna get move down in the future anyway.
maybe they have something similar planned for workstations but i doubt it.