7 Days to Die

7 Days to Die

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elderon Jul 6, 2024 @ 7:43pm
water containers
Who's bright idea was it to make liquid containers be one use only? Please bring back reusable jars / bottles. Makes more sense to be able to fill up at a river or something and boil it, then have it disintegrate after you drink from it. I mean makes way more sense than finding murky water jars in the toilet.
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Showing 1-15 of 169 comments
Trooper Bri Jul 6, 2024 @ 8:18pm 
This is a fantastic idea! I'm amazed nobody thought of it already.
Tahnval Jul 6, 2024 @ 8:31pm 
There's a thread about this issue with many hundreds of posts in it. Mods will probably merge this thread into it fairly soon as it's the same topic.

The new system doesn't make any sense. It was done to try to impose water scarcity in a situation where water scarcity doesn't make any sense anyway and it's the simplest, most nonsensical way to achieve that goal. So it's nonsense on top of nonsense. And it won't be changed. The only way to enlighten your character to the concept of a container (despite the fact that they see containers all the time and containers are hardly a complex idea) is to mod the game. Either DIY by editing game files or by installing a mod premade by someone else.
Last edited by Tahnval; Jul 6, 2024 @ 8:32pm
Realty13 Jul 6, 2024 @ 8:42pm 
There are mods for that if you want jars back.
Last edited by Realty13; Jul 6, 2024 @ 8:44pm
Lunacy Jul 6, 2024 @ 8:58pm 
Honestly I already have way too much water even when they're consumed on use, and that's without the raincatchers generating fresh water every day.
Oneblock Jul 6, 2024 @ 9:13pm 
Does it make sense to walk around with several tonnes of rock in your backpack?

My issue with the complaint is not that it does not make sense, it is that it does not make sense and makes the game a bit more difficult. Carrying tonnes of rock does not make sense but it makes the game easier.

So to me, this complaint seems to be rooted in difficulty rather than any realism or common sense issue.
JimmyIowa Jul 6, 2024 @ 9:49pm 
Water works the same as other craftables now.

When you craft gasoline, a virtual plastic jug is created for free to hold it. When you use the gas, the free container disappears instead of staying in your inventory.

When you craft gunpowder a small virtual can is created for free to hold it. (it's not just a pile of powder in your backpack.) When you use the powder, the free container disappears instead of staying in your inventory.

When you craft paint, a virtual paint can is created for free to hold it. When you use the paint, the free container disappears instead of staying in your inventory.

I realize this is an unpopular opinion (feel free to give me lots of jester points. I promise you aren't hurting my feelings, :), but I think this system reduces inventory management clutter. And I am happy about not getting empty water jars as filler in almost every single loot container in every poi, like previous alphas.
Last edited by JimmyIowa; Jul 6, 2024 @ 9:55pm
onanonehand8 Jul 6, 2024 @ 10:03pm 
Originally posted by JimmyIowa:
Water works the same as other craftables now.

When you craft gasoline, a virtual plastic jug is created for free to hold it. When you use the gas, the free container disappears instead of staying in your inventory.

When you craft gunpowder a small virtual can is created for free to hold it. (it's not just a pile of powder in your backpack.) When you use the powder, the free container disappears instead of staying in your inventory.

When you craft paint, a virtual paint can is created for free to hold it. When you use the paint, the free container disappears instead of staying in your inventory.

I realize this is an unpopular opinion (feel free to give me lots of jester points. I promise you aren't hurting my feelings, :), but I think this system reduces inventory management clutter. And I am happy about not getting empty water jars as filler in almost every single loot container in every poi, like previous alphas.
Agreed, The game is, as it is. By day 3 I am practically swimming in the stuff. Dew collectors resolve every issue regarding the loss of empty jars.

As to the jester points... what kind of petty dim wit thinks that has any impact.
spectre Jul 6, 2024 @ 10:22pm 
Originally posted by Realty13:
There are mods for that if you want jars back.
And you need a mod for have a smart feature? :steamsad:
Darth Zed Jul 6, 2024 @ 10:55pm 
it isnt an issue for very long though.

once you get a couple dew collectors up, and if you loot all the toilets/coffee makers, youll have plenty of delicious pee to drink (or boil into normal water if youre a weirdo).

then when you have upgrades on a few dew collectors, you can collect water more often than you will need it.

especially once you start making drinks that fill more thirst, and food that fills a little thirst too, you only need maybe 2 or 3 drinks a day.

i honestly could see getting to a point pretty early where i would completely stop using jars anyway. atm i have 3 fully upgraded dew collectors and ive got a stash of like 50 mineral water, 100 normal water, and i pretty much dont even loot my dew collectors anymore.
Last edited by Darth Zed; Jul 6, 2024 @ 10:57pm
DerFinneAT Jul 6, 2024 @ 10:56pm 
Originally posted by spectre:
Originally posted by Realty13:
There are mods for that if you want jars back.
And you need a mod for have a smart feature? :steamsad:
What makes this specifically smart in any way?

You can like the "new "mechanics.
You can dislike the "new" mechanics.
(you can accept, that this "new" is a year or so now)

You can bring arguments in both directions, and have a discussion.

But in the end it was a design decision by TFP, and they rationalized it.

Having it or not having it has no bearing on being "smart" or not.

Funnily enough we have very few threads here, that keep asking for magazines for magazine-fed weapons to make the reload-times of those halfway realistical.
FT Jul 6, 2024 @ 10:59pm 
Originally posted by Oneblock:
So to me, this complaint seems to be rooted in difficulty rather than any realism or common sense issue.
Making a DewCollector is very easy now (same with finding water to boil), so difficulty isn't much of an issue if any for A22/1.0.
Either way (with or without reusable containers...other than the bucket) the main hurdle is just luck/memory/600dukes for getting a CookingPot.
Allowing reusable jars is simply intuitive and additional realism that's kinda fun (opposed to realism that is un-fun, like waiting several months for crops to grow or carrying very limited amounts of building materials).
I think we can agree that realism that's fun always has a place in games like these.


Originally posted by JimmyIowa:
When you craft gasoline, a virtual plastic jug is created for free to hold it. When you use the gas, the free container disappears instead of staying in your inventory. And I am happy about not getting empty water jars as filler in almost every single loot container in every poi, like previous alphas.
Allowing reusable jars doesn't require adding EmptyJars back into the loot tables, so no worries about loot containers having EmptyJars again. :)

When you loot gasoline from a station the jug is created for free to hold it, but currently when you take water from a river/lake the container is NOT created to hold it. You can't carry that MurkyWater away to drink later. You're forced to drink right there or not at all from that source...unless you have a bucket to carry it away, dump it out, then drink from the puddle, then pick it back up again, which is kinda strange VS just using the cup you already had.
Last edited by FT; Jul 6, 2024 @ 11:02pm
spectre Jul 6, 2024 @ 11:20pm 
Originally posted by DerFinneAT:
Originally posted by spectre:
And you need a mod for have a smart feature? :steamsad:
What makes this specifically smart in any way?

You can like the "new "mechanics.
You can dislike the "new" mechanics.
(you can accept, that this "new" is a year or so now)

You can bring arguments in both directions, and have a discussion.

But in the end it was a design decision by TFP, and they rationalized it.

Having it or not having it has no bearing on being "smart" or not.

Funnily enough we have very few threads here, that keep asking for magazines for magazine-fed weapons to make the reload-times of those halfway realistical.

The only reason he removed it was because otherwise the dew collector would become useless.
Why waste resources when you can use a few glass bottles endlessly?
Was reusing Jars too easy in the early game? Absolutely. But at least you didn't have to stay there scavenging everywhere to avoid getting dehydrated.
The problem with the complaint is that we have to mod a game when the feature was there before.
For some people, this decision sucks.
Bad bait
Sykomancer Jul 6, 2024 @ 11:29pm 
Thanks to the dew catchers I no longer need to carry around dirty water or empty glass jars at all. As soon as I get back to base I just empty my catchers for whatever I need.

The glass jars did provide some degree of realism and immersion in the older builds, but when you start hitting higher levels they just became an inconvenience to manage if you decided to build your base anywhere that wasn't near a body of water.
JimmyIowa Jul 6, 2024 @ 11:33pm 
Originally posted by FT:
but currently when you take water from a river/lake the container is NOT created to hold it. You can't carry that MurkyWater away to drink later. You're forced to drink right there or not at all from that source...

That's the drinking water with your hands animation, not crafting. That animation has never involved jars even in versions before this. I was talking about crafting at workstations. Think dew collector - free containers created.
Last edited by JimmyIowa; Jul 6, 2024 @ 11:35pm
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Date Posted: Jul 6, 2024 @ 7:43pm
Posts: 169