7 Days to Die

7 Days to Die

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PyroMancer Jun 1, 2024 @ 12:13am
Pants not Included
So the new Armor & Outfit system appears to have only 4 Slots. Head, Chest, Gloves, and Boots.

I guess we all gonna run around bare bottom since Pants don't appear to be a thing. Not sure WHY they choose to reduce it to 4 slots as Armor pieces have been 5 slots for a long time and gotta question if they are gonna make up the extra armor points and mod slots that were lots on existing items since keeping the same numbers means players will be weaker on average.
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Showing 1-15 of 77 comments
Arasine Jun 1, 2024 @ 12:34am 
2
The direction has been towards dumbing down for Streamers for years now. Shame but whatever, we have no say in it. This game could be 100 x better if development turned toward actual survival gameplay, rather than the ADHD / Crazy Taxi reskin its becoming.
As ive said before, it smacks of mid life crisis from the Devs, wanting to be 'down with the kids' and instead gutting some of the deeper gameplay so 11 year olds might look at the game for 20 seconds.
It just seems to be the theme lately with 7 days over the last few updates, reskins and the removal of items and other stuff, I dont know why, there have been posts about it like "the dumbing down of 7 days", maybe they are trying to cater more for the console players, trying to thin the game out so it fits on console? But I honestly dont know and one can only guess..

A lot of stuff I miss that has been removed, but I am used to it at this point, but some cool stuff has been added too, at least there are more types of armour now, just less slots, but some stuff will be missed again, cigars and glasses and a few other things.
Last edited by God Bless The Dead; Jun 1, 2024 @ 8:02am
Crater Creator Jun 1, 2024 @ 2:41am 
2
"Chest" and "Pants" are no longer categories. Both are replaced by a single "Outfit" category. So in effect, no one will be running around bottomless without also running around topless (excepting the underwear the base model still wears).

It's natural to look at 1.0 through A21 eyes, but players will adjust as they always have. For instance, no one talks about "Wellness" anymore, because that's no longer a stat in the game's design. I think combining clothing and armor into one system in the first place will be the bigger adjustment, more than changing from 5 armor slots to 4.

I wouldn't attribute this change to a "dumbing down". It was not intellectually difficult or deep gameplay for players to manage a shirt slot separate from a pants slot. The biggest reason I've discerned for combining some slots was to eliminate a lot of clipping headaches, where one article of clothing stuck through another. Or even if they wouldn't clip, the clothing had to be unnaturally stiff or plastered down so it wouldn't clip into something else. There's been a lot of work put into cloth and tools and other doodads on these characters that shift more believably as they move.

If you watched the dev stream yesterday, you heard Madmole say that the various perks/stat buffs from different clothing are preserved one way or another. There is no reason to think they just threw this stuff in and now players will be weaker because they forgot to rebalance it. Of course they're rebalancing it.
Last edited by Crater Creator; Jun 1, 2024 @ 2:41am
Nerevar Jun 1, 2024 @ 5:42am 
i remember bethesda shouting similar excuses when dumbing down tes over the years to appease the mainstream player who isnt a gamer to begin with. and this group of people hates and dislikes any kind of gameplay DEPTH or complexitiy. everything needs to be simplyfied and dumbed down. modern game devs love to use the modern buzzterm STREAMLINEING for it.
7thsojurn Jun 1, 2024 @ 8:41am 
I have given up on changing version and going to stick with the best end version they did the last one and not changing over. :lunar2019crylaughingpig:
Cor. Jun 1, 2024 @ 11:01am 
Originally posted by Crater Creator:
"Chest" and "Pants" are no longer categories. Both are replaced by a single "Outfit" category. So in effect, no one will be running around bottomless without also running around topless (excepting the underwear the base model still wears).

It's natural to look at 1.0 through A21 eyes, but players will adjust as they always have. For instance, no one talks about "Wellness" anymore, because that's no longer a stat in the game's design. I think combining clothing and armor into one system in the first place will be the bigger adjustment, more than changing from 5 armor slots to 4.

I wouldn't attribute this change to a "dumbing down". It was not intellectually difficult or deep gameplay for players to manage a shirt slot separate from a pants slot. The biggest reason I've discerned for combining some slots was to eliminate a lot of clipping headaches, where one article of clothing stuck through another. Or even if they wouldn't clip, the clothing had to be unnaturally stiff or plastered down so it wouldn't clip into something else. There's been a lot of work put into cloth and tools and other doodads on these characters that shift more believably as they move.

If you watched the dev stream yesterday, you heard Madmole say that the various perks/stat buffs from different clothing are preserved one way or another. There is no reason to think they just threw this stuff in and now players will be weaker because they forgot to rebalance it. Of course they're rebalancing it.
You say that.

but in reality its plain dumb. Its been a thing in the game for over 10 years, and now people will just view this as TFP taking more stuff away and dumbing down the game.

Youre taking more and more out of the game, and giving nothing back, and people hate it.
Lady MacBeth Jun 1, 2024 @ 11:52am 
Originally posted by Cor.:
Originally posted by Crater Creator:
"Chest" and "Pants" are no longer categories. Both are replaced by a single "Outfit" category. So in effect, no one will be running around bottomless without also running around topless (excepting the underwear the base model still wears).

It's natural to look at 1.0 through A21 eyes, but players will adjust as they always have. For instance, no one talks about "Wellness" anymore, because that's no longer a stat in the game's design. I think combining clothing and armor into one system in the first place will be the bigger adjustment, more than changing from 5 armor slots to 4.

I wouldn't attribute this change to a "dumbing down". It was not intellectually difficult or deep gameplay for players to manage a shirt slot separate from a pants slot. The biggest reason I've discerned for combining some slots was to eliminate a lot of clipping headaches, where one article of clothing stuck through another. Or even if they wouldn't clip, the clothing had to be unnaturally stiff or plastered down so it wouldn't clip into something else. There's been a lot of work put into cloth and tools and other doodads on these characters that shift more believably as they move.

If you watched the dev stream yesterday, you heard Madmole say that the various perks/stat buffs from different clothing are preserved one way or another. There is no reason to think they just threw this stuff in and now players will be weaker because they forgot to rebalance it. Of course they're rebalancing it.
You say that.

but in reality its plain dumb. Its been a thing in the game for over 10 years, and now people will just view this as TFP taking more stuff away and dumbing down the game.

Youre taking more and more out of the game, and giving nothing back, and people hate it.
Just because its been in the game for 10 years doesn't mean it was intended to. The game has had many place holder systems. Most replaced for the better. How long something has existed isn't a reason to keep it around. Until you actually play with a new system it's just a childish knee jerk reaction on your part.
Cor. Jun 1, 2024 @ 12:38pm 
Originally posted by Lady Ming:
Originally posted by Cor.:
You say that.

but in reality its plain dumb. Its been a thing in the game for over 10 years, and now people will just view this as TFP taking more stuff away and dumbing down the game.

Youre taking more and more out of the game, and giving nothing back, and people hate it.
Just because its been in the game for 10 years doesn't mean it was intended to. The game has had many place holder systems. Most replaced for the better. How long something has existed isn't a reason to keep it around. Until you actually play with a new system it's just a childish knee jerk reaction on your part.
Taking things away from the game is NEVER a good thing.

I have over 10 times as much time in the game as you do, save the talking down garbage.

My friends and I HAVE played the new system. IT SUCKS. Our group of 5 quit after 2 in game weeks.

The new system is horrible, and fair money would be on the bet the 1.0 system is going to be even worse.
Last edited by Cor.; Jun 1, 2024 @ 12:38pm
dopugsnotdrugs Jun 1, 2024 @ 12:48pm 
you can have both pants and leg armor, cloth leather and iron.. steel too later but ya know..

if you're running around nude from the dangle down, you need to read "needle and thread" and then combine ingredients to make some pants..

press B when ingame to see your character screen, and loot more clothes from washer/dryers in houses..
KOOLLAYDTAC Jun 1, 2024 @ 2:36pm 
Originally posted by Lady Ming:
Just because its been in the game for 10 years doesn't mean it was intended to.

This is incorrect. Absolutely incorrect. This game was originally meant to be an advanced zombie survival game that superseded all others. Some where along the way TFP decided to change things up. It happens. So what we ultimately got was a watered down RPG with survival game elements. That's the stone cold reality of it.

A lot of the underlined issues with the game back then are still present in the game today even with all of the reworks done on it. Dumbing the game down definitely does nothing to justify the up coming price tag they plan on hitting it with. They focused on the wrong stuff and got lazy on the things they needed to focus on.

Removing features and things is just pure lazy development. That's less for them to work on at the end of the day. I would have been more impressed if they had added an outfits box on top of what already existed.

What I see them doing is adding and caking the game up with spit polish and shine and hoping people don't notice the big turd in the room. Don't misunderstand me. It's still an excellent game. Just as a survival game it's a big turd now. As an RPG with survival game elements it's working as intended mate. lol:steamthumbsup::steamhappy:
NHLreturns (Banned) Jun 1, 2024 @ 2:45pm 
Originally posted by God Bless The Dead:
maybe they are trying to cater more for the console players, trying to thin the game out so it fits on console? But I honestly dont know and one can only guess..
who do you think pays the bills ? why are they also making them buy the game again ? lmao... pc gamers dont buy any DLC they dont even pay for the games half the time aka pirating... why do you think DRM became a thing ? because pc gamers don't buy games they dont support anything...

we know for a fact the market is in MOBILE... so no surprises game companies rather spend their resources in actual profitable markets via mobile and console... pc gamers just mod everything anyways lmao, "they create their own games"

shame tho they have to dumb everything down, because pc gamers made them, the same way pc gamers made blizzard entertainment... we're second class citizens and people need a reality check
DarkEternal Jun 1, 2024 @ 3:45pm 
Originally posted by Crater Creator:
"Chest" and "Pants" are no longer categories. Both are replaced by a single "Outfit" category. So in effect, no one will be running around bottomless without also running around topless (excepting the underwear the base model still wears).

It's natural to look at 1.0 through A21 eyes, but players will adjust as they always have. For instance, no one talks about "Wellness" anymore, because that's no longer a stat in the game's design. I think combining clothing and armor into one system in the first place will be the bigger adjustment, more than changing from 5 armor slots to 4.

I wouldn't attribute this change to a "dumbing down". It was not intellectually difficult or deep gameplay for players to manage a shirt slot separate from a pants slot. The biggest reason I've discerned for combining some slots was to eliminate a lot of clipping headaches, where one article of clothing stuck through another. Or even if they wouldn't clip, the clothing had to be unnaturally stiff or plastered down so it wouldn't clip into something else. There's been a lot of work put into cloth and tools and other doodads on these characters that shift more believably as they move.

If you watched the dev stream yesterday, you heard Madmole say that the various perks/stat buffs from different clothing are preserved one way or another. There is no reason to think they just threw this stuff in and now players will be weaker because they forgot to rebalance it. Of course they're rebalancing it.

Awww...I wanted to run around with my dingle dangle out. This is horrible news.
Deathfromace Jun 1, 2024 @ 3:53pm 
Originally posted by Arasine:
The direction has been towards dumbing down for Streamers for years now. Shame but whatever, we have no say in it. This game could be 100 x better if development turned toward actual survival gameplay, rather than the ADHD / Crazy Taxi reskin its becoming.
As ive said before, it smacks of mid life crisis from the Devs, wanting to be 'down with the kids' and instead gutting some of the deeper gameplay so 11 year olds might look at the game for 20 seconds.

What is up with everyones hard-on for blaming everything on streamers. Streamers typically want dumb "complex" things so they can lord over everyone that they know everything about the game. If it's "dumbed down" than it would be a boring stream game because everyone would then play the exact same way.

Complaining about a game that has been in dev for 13 years and blaming streamers screams more mid-life crisis than anything else here lol
Warlock Jun 1, 2024 @ 4:31pm 
Originally posted by Lady Ming:
How long something has existed isn't a reason to keep it around.
It's a valid reason to consider, among other reasons. Your disagreeing with the reason doesn't make it not exist.

---------------

simplified game mechanics for 7 Days that result in less player options are not going to be popular. The entire RPG / Survival genre (beginning with D&D 1974) trend is for more player options.
There were (and are) always players who defend and prefer the much more restrictive forms of D&D - one earlier variant called BECMI didn't even give elves and dwarves a class option ("race" was class). Similar things were said - it was "dumbed down for kids". But kids didn't like it either.

11-year old gamers want more customization options just like 40-year olds, not less. The result of less customization options is always less players of all ages.

I think the reason the Devs gave was honest - they can't figure out how to mitigate the clipping issues, so that's why they're dropping the options. At least they are admitting they don't know how to fix the problem at hand, and this is their solution for it.
Lady MacBeth Jun 1, 2024 @ 4:43pm 
Originally posted by Cor.:
Originally posted by Lady Ming:
Just because its been in the game for 10 years doesn't mean it was intended to. The game has had many place holder systems. Most replaced for the better. How long something has existed isn't a reason to keep it around. Until you actually play with a new system it's just a childish knee jerk reaction on your part.
Taking things away from the game is NEVER a good thing.

I have over 10 times as much time in the game as you do, save the talking down garbage.

My friends and I HAVE played the new system. IT SUCKS. Our group of 5 quit after 2 in game weeks.

The new system is horrible, and fair money would be on the bet the 1.0 system is going to be even worse.
You are a liar you have not played the new armor system. It's not available yet. Quit talking out your ass.
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Date Posted: Jun 1, 2024 @ 12:13am
Posts: 77