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https://steamcommunity.com/app/251570/discussions/0/4034726433729279716/
In Navgazene, I had to walk/run almost 2km to get to the trader.
Maybe in the future we can adjust or control the trader spawn. For example, I would really like every trader to spawn exactly one time so that there aren't multiple Bobs or Jens.
Five traders would be enough to cover any map. Would make it more meaningful to find them as well, depending on which one you need.
Also I wish there was a gameplay use for bodies of water. It doesn't stop zombies and currently the glass jars are gone so it's basically just decoration.
It has been suggested that the player can find maps in gas stations for example that would unlock portions of the map. They could also implement map quests that would unlock portions of the map as well or maybe even a tier 6 quest that would award an entire map unlock.
+1
If one is the type who likes the world to be predictable - in the sense you can really plan out a new run re: *where* you want to rush to/base up, no guessing where this or that POI may spawn etc, if that makes sense, Navz would be better for that. Otherwise....
Also, there is no burnt forest in RWG, which happend to be my favorite biome.
Really wish that they expanded Navezgane (make it larger) and added all avaible POIs.
random gen is a little overrated, a lot of the actual cities and towns are copy and paste, its just the greenlands and pathing can be some what random but thats about it
i randomed two worlds that literally had the same layout, solo trader north of me and the city was east of me... so the second world was literally copy and paste, despite both being generated
thats why i switched to the west xu territories or whatever