7 Days to Die

7 Days to Die

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Как выровнять землю????????
Объясните пожалуйста человеку не разумному как сделать так чтобы блок земли плотно прилегал к строительному блоку (куб к примеру)
Last edited by la popularité; Jan 10, 2024 @ 4:52pm
Originally posted by Crater Creator:
Method 1: Build on top of the flat ground, instead of building down into the ground. No basements.
Method 2: Place an extra layer of flat shapes (e.g. a "sheet" shape) on top of the ground to cover the gap.
__ __ 🔷:gcdirt:🔷
Method 3: Use the POI editor to increase the "density" of the terrain blocks and blocks adjacent to terrain blocks. With the block(s) selected, press the up or down arrow to add or subtract volume. You can adjust both terrain and non-terrain blocks. This tool isn't available in survival mode, however.
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Crater Creator Jan 11, 2024 @ 3:25am 
Method 1: Build on top of the flat ground, instead of building down into the ground. No basements.
Method 2: Place an extra layer of flat shapes (e.g. a "sheet" shape) on top of the ground to cover the gap.
__ __ 🔷:gcdirt:🔷
Method 3: Use the POI editor to increase the "density" of the terrain blocks and blocks adjacent to terrain blocks. With the block(s) selected, press the up or down arrow to add or subtract volume. You can adjust both terrain and non-terrain blocks. This tool isn't available in survival mode, however.
Last edited by Crater Creator; Jan 11, 2024 @ 3:29am
la popularité Jan 11, 2024 @ 12:57pm 
Originally posted by Crater Creator:
Method 1: Build on top of the flat ground, instead of building down into the ground. No basements.
Method 2: Place an extra layer of flat shapes (e.g. a "sheet" shape) on top of the ground to cover the gap.
__ __ 🔷:gcdirt:🔷
Method 3: Use the POI editor to increase the "density" of the terrain blocks and blocks adjacent to terrain blocks. With the block(s) selected, press the up or down arrow to add or subtract volume. You can adjust both terrain and non-terrain blocks. This tool isn't available in survival mode, however.
Thank you
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Date Posted: Jan 10, 2024 @ 4:49pm
Posts: 2