7 Days to Die

7 Days to Die

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[DL] Jack Dec 8, 2023 @ 7:25am
Removed building stuff...why?
I miss building parts which added a lot to the atmosphere: hanging cables between power poles, upraded concrete (loved the texture with these small holes) and spikes made from whole tree stumps. Is it planned that these things will come back sometime?
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Showing 1-11 of 11 comments
SylenThunder Dec 8, 2023 @ 8:13am 
You couldn't build the deco cables between power poles previously, so this wasn't removed.

Concrete update was re-designed for a number of reasons. You aren't likely to see the old system return.

Wood log spikes were removed due to an exploit. They are buildable now in the current block system, but no longer deal damage. A block like that doing damage is not likely to return because of how it screwed up AI pathing, and was exploitable by rotating it 180 degrees vertically.
[DL] Jack Dec 8, 2023 @ 8:39am 
Thank you for the info! There were cables in the past, it could be that they were added automatically when poles were placed. Are there now any deco cables to place?
Alucard † Dec 8, 2023 @ 8:44am 
I'm a bit annoyed there are no craftable decor doors. (can't change for example a iron door to look like one of those fancy house doors that are in some POIs)

Can't build a fancy house in the apocalypse without them fancy doors :fsad:
Last edited by Alucard †; Dec 8, 2023 @ 8:45am
TheChoccoBiccy09 Dec 8, 2023 @ 1:54pm 
Originally posted by SylenThunder:
Wood log spikes were removed due to an exploit. They are buildable now in the current block system, but no longer deal damage. A block like that doing damage is not likely to return because of how it screwed up AI pathing, and was exploitable by rotating it 180 degrees vertically.

Although surely they would have found a fix for them, instead of removing them? Unless it was more effort then what it was worth.
It doesn’t make sense to remove things when you could instead fix them.
SylenThunder Dec 8, 2023 @ 2:10pm 
Originally posted by Santa Heavy:
Originally posted by SylenThunder:
Wood log spikes were removed due to an exploit. They are buildable now in the current block system, but no longer deal damage. A block like that doing damage is not likely to return because of how it screwed up AI pathing, and was exploitable by rotating it 180 degrees vertically.

Although surely they would have found a fix for them, instead of removing them? Unless it was more effort then what it was worth.
It doesn’t make sense to remove things when you could instead fix them.
The issues with it were twofold. First there was the fact that any of the sides dealt damage. The other was that the block shape would trip up the zombie AI when they encountered it. The AI bit has been fixed I believe, but it is not as easy to exclude the damage from only one face of the block.
mr_bman Dec 8, 2023 @ 10:38pm 
Zombies used to get stuck on the tips of wood log spikes and spin around on them.
Plus all you had to do was build a field of them, upgrade them to stainless steel and you didn't have to ever fire a shot at them. Was too overpowered. You could put them lining your walls and never have to worry about them busting in.
The_Pastmaster Dec 8, 2023 @ 10:42pm 
Originally posted by mr_bman:
Zombies used to get stuck on the tips of wood log spikes and spin around on them.

I remember that. Hilarious. XD Especially when it happened to the pole dancer zed.
Originally posted by mr_bman:
Zombies used to get stuck on the tips of wood log spikes and spin around on them.
Plus all you had to do was build a field of them, upgrade them to stainless steel and you didn't have to ever fire a shot at them. Was too overpowered. You could put them lining your walls and never have to worry about them busting in.

You say it like it was easy back then lol. you had to build many spikes and zombies would run at you from every direction smashing up all your spikes and wall randomly.
Now you need zero spikes, none at all, just a small raised corridor, with a few concrete blocks brought from the trader and it's game over day 7, because we have smart path finding zombies.
Crater Creator Dec 10, 2023 @ 1:27pm 
Originally posted by DL Jack:
Thank you for the info! There were cables in the past, it could be that they were added automatically when poles were placed. Are there now any deco cables to place?

You might be talking about the electricity system. Hanging wires are drawn between electrical components (e.g. generators, relays, and anything that takes power), but only while you have the wire tool equipped. I believe it was decided that this looked better aesthetically, though not drawing them most of the time probably marginally improves performance too.

If you are talking about cable-shaped blocks between big utility poles, I don’t think those were ever a thing except for within a POI here and there. If you’re talking about the shape I’m thinking of, it was just a flat ‘card’, and they’ve been updating those kinds of shapes with better looking, more 3D replacements.
[DL] Jack Dec 11, 2023 @ 12:40pm 
Thanks again for the detailed answer. For me it would be just logic that after finishing the power lines with the knippex tool that the cables become visible. Now I have empty isolators on the wall which look a bit strange and not useful. It could be that the cables will be fixed later but who knows...
Crater Creator Dec 11, 2023 @ 3:59pm 
The cables used to be visible all the time, when electricity was first implemented. It was always controversial. Some people wanted to see them. Others wanted a clean base without the clutter of wires. They had to go to considerable lengths to hide the wires in the walls, or else live with it. Since the devs have tried it both ways, it seems unlikely they’d change it back now. Maybe it could be an in-game option, the way you can turn the bounds of a land claim block on or off. If your biggest gripe is seeing the relays unwired, you could use the same techniques used before to hide the relays in the walls.
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Date Posted: Dec 8, 2023 @ 7:25am
Posts: 11