7 Days to Die

7 Days to Die

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Dwarf_Bastard Sep 28, 2023 @ 12:14am
How do i make this game into the zombie survival game?
Hello again, can anyone tell me if there's a... idk, a line somewhere in config to make world spawn more zombies in? It's crazy how empty it is. Random zombie waves are fun, horde night are fun, but those are RARE. How do i spawn in more zombies? Streets are empty. I've been running around finding some and i failed. There are more zombies in houses, than on streets. Are they gamers or Hikkikomori or something? Going out only to get some food?
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Showing 1-15 of 50 comments
Crater Creator Sep 28, 2023 @ 12:35am 
The game has to be more clever than just adding more zombies, because each zombie has a performance cost. Turning on feral sense is a good start, because then you will more easily aggro the zombies that are already there but weren’t going after you. You will also face more challenge from zombies with a higher gamestage: either directly by leveling up your character, or due to gamestage multipliers like being in a more dangerous biome. As for Blood Moons, you set how frequent they are. You can have a Blood Moon every night if you want. Lastly, there are screamers. Some players will deliberately raise the activity in a small area, for instance by running many forges, to draw the attention of screamers, and then purposefully let them call in hordes.
God Bless The Dead Sep 28, 2023 @ 12:35am 
I feel your pain, there was a time zombies were everywhere outside, around alpha 9, gone are those days, but there are mods to try maybe, darkness falls has more zombies and harder ones.
Katitoff Sep 28, 2023 @ 1:17am 
That's the best part - you can't.

Game is so unoptimized the spawns need to be limited to absolute minimum and when you explore PoIs they spawn on room to room basis.
Niuq Sep 28, 2023 @ 1:37am 
Darkness falls overhaul mod is probably what your after.
The outdoors is exactly what you have asked for.
The first time i played it, i went into Dishong tower on day 2 to get away from the constant zombies.
Dwarf_Bastard Sep 28, 2023 @ 2:06am 
Originally posted by Crater Creator:
The game has to be more clever than just adding more zombies, because each zombie has a performance cost. Turning on feral sense is a good start, because then you will more easily aggro the zombies that are already there but weren’t going after you. You will also face more challenge from zombies with a higher gamestage: either directly by leveling up your character, or due to gamestage multipliers like being in a more dangerous biome. As for Blood Moons, you set how frequent they are. You can have a Blood Moon every night if you want. Lastly, there are screamers. Some players will deliberately raise the activity in a small area, for instance by running many forges, to draw the attention of screamers, and then purposefully let them call in hordes.

Hi, and thanks for your answer.

I feel like 7dtd is mostly about being hungry and dehydrated. It doesn't really feels to be a zombie survival game. I swear, i can record a 15 minutes video of me running around the city and finding 5 zombies at best.

No, i don't want to have a Blood Moon every night. It won't fix the no zombies around issue. It will just make the experience worse. The game is called 7dtd for some reason, isn't it?

I'm now wating for screamers to appear. Still, i'm not sure this will give me what i'm asking for.

On day 60-70 and later the Blood Moon Night took me most of the next day to defend against. It's irritating. After it... there are no zombies around for 6 days again. I swear, they gather somewhere and plan the "7 day to die" attack. Funny, and silly.

I'm not talking about 100 zombies per square meter. 5 of them, 10 maybe. The world feels empty, Again, most of zombies are in the houses, and no, I don't have any Performance Issues with having 32 zombie Blood Moon nights.

Not talking about corpses not dispawning for 10 minutes or until player is away. Not talking about constant zombie waves. Not talking about 1000+ zombies on the screen.

Graphic and memory settings allow you to change how the game runs. Settings range from 2d 10px flat trees to 4k 3d. My 2010 laptop can run this game on medium settings with 16 zombie blood moon nights.

When a player joins a modded MP server with 1000+ zombies, 200+ players, 500+vehicles, 10000+ containers everywhere, well... why should i care about performance in this case.

Pretty sure if we have 5 to 10 zombie crowds spawn around the player more often instead of 1-2 zombie per mile, the game won't crash.

This is alpha, isn't it? Can we have a "more Zombies" option?

Originally posted by Niuq:
Darkness falls overhaul mod is probably what your after.
The outdoors is exactly what you have asked for.
The first time i played it, i went into Dishong tower on day 2 to get away from the constant zombies.

I'll try it out, thanks.
Last edited by Dwarf_Bastard; Sep 28, 2023 @ 2:13am
Andi Sep 28, 2023 @ 2:21am 
There's a standalone mod to crank up roaming zed counts by 8x.
I tried it and tend to understand now the reason for not having those amounts of zeds.
As of now, and how the game works, it's just tedious and boring to have to club through 30 or more roaming zeds every time you hit a new chunk before you can even start doing the things you came for.
Dwarf_Bastard Sep 28, 2023 @ 2:49am 
Originally posted by Andi:
There's a standalone mod to crank up roaming zed counts by 8x.
I tried it and tend to understand now the reason for not having those amounts of zeds.
As of now, and how the game works, it's just tedious and boring to have to club through 30 or more roaming zeds every time you hit a new chunk before you can even start doing the things you came for.

Hm, i might search for this one. Yet, I do not wish to have unstoppable crowds of zombies comming at me or roaming around. Just a FEW more. Just for them to be there. Again, i'm riding my bike through the city and i'm not seeing any zombies for days. 1 or 2 casual roamers here and there maybe for every third ride from A to B and back. Inside POIs = yes, a lot.

It's not about that YOU have to deal with all the zombies you run into. You can ignore them and pass by, btw.

But there are so few.
Andi Sep 28, 2023 @ 6:52am 
Originally posted by VR_Donut:
Originally posted by Andi:
There's a standalone mod to crank up roaming zed counts by 8x.
I tried it and tend to understand now the reason for not having those amounts of zeds.
As of now, and how the game works, it's just tedious and boring to have to club through 30 or more roaming zeds every time you hit a new chunk before you can even start doing the things you came for.

Hm, i might search for this one. Yet, I do not wish to have unstoppable crowds of zombies comming at me or roaming around. Just a FEW more. Just for them to be there. Again, i'm riding my bike through the city and i'm not seeing any zombies for days. 1 or 2 casual roamers here and there maybe for every third ride from A to B and back. Inside POIs = yes, a lot.

It's not about that YOU have to deal with all the zombies you run into. You can ignore them and pass by, btw.

But there are so few.
I think there's two options. 4x and 8x, you can choose from.
It def gives back the A15 roamers feeling. Once cleared, it takes a while for them to respawn.
Maybe exactly what you're looking for.
As for passing by... No, not with feral sense enabled... 😂
And if your heading for a mission poi, you def better clear the streets first.
Wolforn Sep 28, 2023 @ 5:59pm 
I've tried mods to add more zombies, but the way the game spawns them in around you, it doesn't really have the effect I wanted it to. Basically just guarantees you're constantly surrounded, and like the other guy said it feels more tedious than anything. Maybe if that's what you want it's good, but it wasn't working for me. It doesn't feel natural, they're very obviously just constantly appearing around you, which means more of them see you and run at you. If it had a more natural way of spawning crowds of them into areas you're near instead of around the player it would be cool, but it doesn't seem to work like that.
Crater Creator Sep 28, 2023 @ 6:18pm 
It sounds like wandering hordes are closest to what the OP is after. I imagine a mod could pump those up separate from biome zombies.
Mithrandir Sep 28, 2023 @ 6:30pm 
From what I've seen, even if it has already been said, the option feral sense ON would help OP feel there are more zeds IMO. There are more zeds than we think when feral sense on make them move toward us.

Another solution would be to adventure in the wasteland. I feel there are more zeds there per square meter than anywhere else. The other benefit is they respawn quite faster.
Last edited by Mithrandir; Sep 28, 2023 @ 6:30pm
TheJebblue Sep 28, 2023 @ 7:14pm 
If they turn up zombie spawns, they'd better offer a way in the UI to turn them back down. There are too many as it is.
Dwarf_Bastard Sep 28, 2023 @ 10:43pm 
Ok, so, first of all, i don't really know how wandering outside zombies are spawned into the world. Do POIs spawn them in? How and where do those small random zombie pre Blood Moon hordes spawn? Or dogs? Or they just randomly spawn around player, targeting his position?

Adventuring and travelling works fine. While you travel from one city to another, you might encounter zombies... yet, i wouldn't say it's that many as i wished there were. Maybe it's the distance? No idea? What spawns them in on the way to where you travel? Do they despawn behind you? We can start from here.

While in the city, while doing quests, or just wandering around finding specific buildings, i see so few zombies i can't even believe. Again, it's empty. From what people comment on mods (done some searching)... well, mods really just do spawn zombies "on your head".

What i'm really looking for is a chance to get more zombies spawned around me. Not on my head, not to constantly roam at me, but in the open spaces around me. On the streets. In the wilds.

The best scenario here for always having like 10 zombies around the player. I'm sure there's not even this happening now in the game. I just logged in and, well, there were no zombies around my base in a 200-meter range. Not a single one. Couldn't find.

Are zombies tied to POIs that much now? Do POIs spawn them and that's it? Remember any quest, the digging one is the best example. It spawns zombies in, with you digging and then finding the loot. Probably any other quest does the same. Do zombies spawn in when you enter a building? If that's how it is... well, it really helps the performance, and it's not a bad thing at all, but again... outsides feel empty...
Dwarf_Bastard Sep 28, 2023 @ 10:43pm 
Originally posted by jebblue:
If they turn up zombie spawns, they'd better offer a way in the UI to turn them back down. There are too many as it is.

I don't want them to turn up zombies. I want to find a way to do it for myself. We have a lot of options to config the world.

Yet, "How many zombies around" setting would be great. Could work as a nice performance check also.
Dwarf_Bastard Sep 28, 2023 @ 11:50pm 
I got that idea with zombies might spawn behind buildings, so i didn't see any. Checked the Feral Sense setting, repeated running around the town, circling around every building. Nope, still no zombies.

On default difficulty, it takes 3 hits with the lowest quality wooden club to kill a zombie. This is for the
Originally posted by Andi:
it's just tedious and boring to have to club through 30 or more roaming zeds every time you hit a new chunk before you can even start doing the things you came for.
Any blue or even green weapon, mostly oneshots zeds. A single pipe bomb kills most of them at once.

Tested some random gen 2048 desert and wasteland 100% plains worlds, no towns. Zombies spawn in a range of like 50-100-200 meters away from each other. There's definitely more of them in these biomes, but still few...

Will continue on with finding a good mod... =(

No, I don't want it to be a l4d, a DL2, a WWZ game or any game like these, relating to the amount of infected. A little more... just a little.
Last edited by Dwarf_Bastard; Sep 28, 2023 @ 11:56pm
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Date Posted: Sep 28, 2023 @ 12:14am
Posts: 50