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At level 1, you have a max of 100 hunger and 100 thirst, One water gives 20 iirc. So 4 waters fills 4/5ths of your thirst meter. Ingredients and basic foods are intentionally weak to encourage the player to actually make MEALS instead of just scarfing down the ingredients themselves. A single meat stew for example fills 50 hunger.
They choose not to "tone it down" as you say, but to implement a progression system that allow the player to decide what to improve first.
If food wasn't the problem you describe in early game and was easily solved with starting knowledge, no one would perk to get better at it and/or try to learn to cook/farm to make better meals. What would be the use of those perks and crafting skills then ?
Progression fun/challenge won over reality sim. And I'm good with that.
Btw, bacon&eggs is easy to learn and quite a good meal for the first week or 2.
Is it somewhat arbitrary? Arguably yes. But if the game is going to apply these progression principles - of higher skills and rarer ingredients yielding superior results - then you’re going to wind up with something similar to this.
Iron gut = Will slow down food/water meters degradation
Healing Factor = You will heal faster from injuries
Master Chef = Find more cooking books, thus unlocking better recipes.
Weapon skill of Choice = Will find more books, weapons and parts of the desired weapon.
Check ALL cupboards in buildings and you will a lot of food and cooking books,
Check ALL toilets and drinks machines, take all the murky water and cook it later for water,
Take ALL scrap polymers and bones. You will need them to make glue and later Dew Collectors.
Also: DO NOT ENTER BUILDINGS IF YOU ARE NOT ON A QUEST. At least until you know what you are doing.
Traders quite often sell ingredients for cooking. Eggs and cornmeal and suchlike. It's a convenient way to get the ingredients, often in quite large quantities. If you loot containers you'll soon learn at least some recipes. I think containers in kitchens have a higher chance for it, but that might be confirmation bias. Buying food to eat from traders is also an option. It's not very efficient, but it can be very useful in the early game.
Punch flowers as you're passing by. Goldenrod or Chrysanthemum. Stash them away for when you learn to make red tea and yellow (Goldenrod) tea. Both work well for hydration, better than water, and red tea also reduces food and water usage for a few minutes.
Similarly for the remains of coffee from coffee machines. At some point you'll learn how to make coffee from them. I tend to drink coffee almost exclusively for most of the game. Much like real life :)
Healing factor is a mixed blessing as an early game pick. You're trading food consumption for medical supply consumption. The fast healing, like regular healing, costs food, 1 point of hunger per HP healed. A character with Healing Factor tends to get hungry a lot faster than one without it.
You can avoid the negative as long as you're aware this is happening, but you have to keep an eye on what resources you have and act appropriately. So if you're short on food but have plenty of bandages, you need to still bandage minor wounds even though your fast healing will quickly take care of them. If you don't then you can burn up a lot of food due to healing.
Some rank 1 buildings have a drop right after you come inside the house, and sometimes if you are unlucky you end up with a sparined or broken leg. Or worse, a first hit while not wearing armor breaks your arm and you are left without strong attacks.
The faster healing is for that and, like I said, only until he learns to fight properly
adapt and thrive, reduce the overall difficulty if you wish for a smoother experience
Eat raw eggs for the first few days. Raid every nest, eat the eggs as you find them. They decrease your hunger by 5 with no thirst penalty. Avoid charred meat early game. It fills you up more than raw eggs, but makes you thirsty. I don't even bother making charred meat. Eat eggs, spend your money on water if you haven't got a cooking pot.
If you have got a cooking pot. Eat raw eggs, raid houses for jars of the murky stuff and hopefully the occasional tin of cat food/pasta etc. Eat any tins of food instantly (check that you are actually hungry first). You don't have any recipes early game, so treat tins as instant hunger boost.
Once you have a grill and can cook grilled meat, things begin to get easier. You should build up a quick supply of grilled meat, thanks to all that charred meat you didn't bother making. And then a little later it's bacon and eggs.
Use a forgettin elixer and don't go into the healing factor tree
I believe "Physician" is the perk you are indicating here, not healing factor. Hence the confusion.