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It has been a controversial change:)
Yes.
"If do I think it's terrible and I do not like it at all."
Disliking it is a personal choice you're free to have!, but elaborating on why it's terrible with out going into your third statement of why it doesn't make sense, would be helpful if your goal is to provide feedback. :)
"It also straight up doesn't make sense"
This is personally subjective as well. It "makes sense" in relation to all other containers in the game and how they worked. it does not "make sense" in relation to real life and the ability to reuse bottles. If this particular feature prevents you from suspending your disbelief, well, it is indeed going to be unfun for you I suppose, but I wouldn't expect bottles back before the next major alpha. (I don't expect them back at all though)
cheers. Hopefully it doesn't break the game for you.
so that the glass bottle just disappears makes no logical sense at all.
Why I think its no fun is because its add a constant need to search for water which is keeping me from doing the more exciting stuff in the game.
It makes the early game needlessly harder then it needs to be
Day 1-2, doing quickie tier 1 trader jobs nets plenty of murky water in kitchens and bathrooms, and you can buy a cooking pot with the reward money if you don't find one.
Day 3-7 - sometime in this period you will likely find or buy or get rewarded a helmet water filter mod which pretty much solves all your drinking water problems. It lets you drink infinitely from any creek or pond with your hand at no penalty.
After week 1 - dew collectors or boiling murky water provides the bottled water you need for cooking stews or whatever.
I started out thinking it was harsh for like one game day (1 hour) then realized it's not bad at all, pretty easy, just different than a20.
True that it makes the early game harder but that's what they are going for, and I get why some people don't like it. But it's supposed to be a survival-ly element to make water a bit of an issue.
I'm not judging your opinion though because we all want different things.
You now can construct "Dew Collectors" for the outside of your base that produce around 3 fresh water a day each on normal speed.
Also all traders now sell water and have vending machines selling water.
Its really not that big of a deal, just a way to slow down the early game.
Until now water never was any kind of issue with endless jars and just cooking tons of water right from the start.
Every container in the game you can pick up appears when you find it with something inside, and disappears when it does not have anything inside. Heck half the lootable containers explode from reality now, when you loot them and they no longer have anything inside.
So as far as the video game world logic goes? It makes sense.
Does it make sense in a "I should be able to make a container and collect water because that's how it works in real life" sense? no.
You search for water while looting and killing zombies, I kind of think that's more fun to do in a zombie survival craft than running to the lake and then waiting for my water to boil. but that's my subjective opinion.
If you want logical gameplay why are you playing a zombie game? Logically speaking zombies absolutely cannot exist. Illogically they can by the game worlds rules. By those rules bottles disappear now. You should be full stacking water before the day 7 horde and that is without a dew collector. Once you get 1 water is no longer an issue.
What about putting your vehicles in your pockets?
Does that make sense?
What about carrying (literal) tons of materials in your backpack?
Does that make sense?
I can't, for the life of me, understand why some players can live with some absurd game mechanics, and not others. Is it because this specific feature does not favor you?
I wonder...
But now that we are established I have to say that I think its actually a positive change.
We weren't aware of the new dew collector and thus thought we would simply always have to look and stockpile water and other drinks.
Since this is not the case, the added difficulty does make starting out more challenging in a fun way.
Thanks for every one who stayed respectful
The rest... not so much
To me, honestly, it's funny to have "dew" collectors, as when it rains, you could collect enough water for days and days. All you would need is one of those plastic drums to catch it in, and the funnel device, such as a tarp or similar, like the collectors appear now.
Collect and boil away, which would make more sense, but of course, this adds in to the element of challenge that the Pimps are going for.
EDIT.....
Well, of course, it rains differently in some biomes and not so in the desert as far as I am aware, so there is that issue, but still rain collection makes more sense to me than "dew" collection.