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Conversely, certain mods require large numbers of certain items (DF needs a ton of electrical parts) so though I NEED those parts, I am also very aware of the awful mess screamers can create, especially at higher game stages. Being aware means you break down a bit as you go... a bit here, a bit there, silent weapons/melee and let the heat/noise dissipate before continuing. Get greedy with it, lose your silence, and you will have consequences. Sometimes, that can be fun in itself, but, unless you have a certain sure escape route, or tons and tons of ammo, it can get overwhelming.
Mostly, experience will show you which/when/where and that just comes with doing it! You're on a good path, just learn to regulate what you choose to break and how much nasty you're willing to call to you. Do you REALLY need all those pipes?? Mostly, have fun!
I may be guilty of harvesting the pipes =] I like your advice, I think I am going to try to go stealth light armor and be smarter in cities!
For the OP, stealth is even less relevant because breaking down everything will cause far more noise than moving in armour.
I used to use heavy armour and just bull through. Now I use light armour solely because I can move faster in it. Once I get to military armour I can still just bull through the same as if I was wearing heavy armour. I'm only stealthy in the early days of a new game, when you're genuinely vulnerable.
That's for vanilla. Mods can change the situation. I got slaughtered playing vanilla style in Darkness Falls. It's much harder than vanilla.
You make a very good point. The massive ambushes that happen arbitrarily during missions (and sometimes just in normal POI exploration) make it very hard to run a stealth build. I get why they are there, but I wish there was a another way to 'do it' - which is to say make the game challenging.
I guess one other benefit of "From the Shadows" is that they forget about you sooner.
Stealth works in open world but if you are doing missions stealth becomes useless since most areas at higher tier are like when you enter room, they are on to you regardless if you sneak or run guns blazing.
Otherwise I don't ever go in to stealth again unless it actually gets revamped so at certain depth in that perk aggressive sleepers would become rather passive and only get alarmed if you indeed make a sound
- There's no point in sneaking past zombies to get to loot, since forcing the container open will probably wake them up anyways.
- Sneaking past zombies without killing them also means missing out on tons of XP
- Picking off zombies one by one to avoid being overwhelmed sounds cool, but most spawn volumes (no. of zombies in a room) are too small to really be overwhelming in the first place (especially with decent armor and melee weapon), and the few times where there's actually enough zombies to make picking them off a good idea, they usually get triggered regardless of stealth...
The stealth system is a prime example of TFP development: it's there because other games have stealth as well, but there seems to be little thought on how it interacts with the game's other systems.
So it seems like stealth could be made viable relatively easily:
1. Need to be able to not set off 'POI ambush' nodes
2. Need to be able to open containers quietly
Perhaps magazines that give the ability to sneak across ambush triggers and/or open sealed containers with less noise?
Granted I don't do quests anymore in vanilla because I don't like the effects they have on the gameplay but I'm sure I'm in the minority on that and making quests unavailable to stealthers isn't going to make stealth feel any more viable!
I mean not really, you can see they are there since when they spawn they are marked with red dot so it's up to you to choose how to pull them