7 Days to Die

7 Days to Die

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Why are the devs trying to make this into an RPG?
I thought this was a survival game with RPG elements but it seems like the devs want even more focus on perks and the new books in A18

I honestly just dont get it
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Showing 1-15 of 33 comments
Tanoshi Aug 16, 2019 @ 5:16pm 
6/10 not bad.
Shurenai Aug 16, 2019 @ 5:27pm 
They're...actively taking focus away from perks by making it so you can buy whatever you want at whatever level you want it, and refined the system a little.. Which to me is also an active step away from being RPG like.

and added books that you may or may not find, so there is no point trying to focus on finding them; If you find it, yay, if you don't, oh well. It's the perfect kind of little RPG element to fit into a survival game. The benefits could be nice, but you may never find a single book in that series, and they arent required to do anything.
Crater Creator Aug 17, 2019 @ 7:15am 
Originally posted by #metoo btw:
I thought this was a survival game with RPG elements but it seems like the devs want even more focus on perks and the new books in A18

I honestly just dont get it

I don’t really see it that way, OP. They already had a lot of perks, and books were an emphasis in older Alphas. We’ve been getting a lot of these preview videos on the books largely because, unlike some other big things like new weapons, the books are ready to show. It doesn’t take as much effort for Madmole to make videos about them.
Last edited by Crater Creator; Aug 17, 2019 @ 2:30pm
Originally posted by Crater Creator:
Originally posted by #metoo btw:
I thought this was a survival game with RPG elements but it seems like the devs want even more focus on perks and the new books in A18

I honestly just dont get it

I don’t really see it that way, OP. They already had a lot of perks, and books were an emphasis in older Alphas. We’ve been getting a lot of these preview videos on the books largely because, unlike some other big things like new weapons, the books are ready to show. It doesn’t take as much effort for Madmole to make videos about them .
Yup and the rest is most likely a surprise secret apparently IMHO. Excited.. Now I will go play something else till then.. Too much anticipation. Must put out of my head. Hehe.. I'll play that, live in that world. Safer for me. Ty all..
Last edited by WelcomeMySon2TheMachine; Aug 17, 2019 @ 12:38pm
Flippy Aug 17, 2019 @ 12:49pm 
Actual content in a survival game resulting in claims "Its a role playing game" is to be expected.

7d2d has always been the best survival game to date because it has actual base defence and content rather than what the competition has offered which is next to nothing. Not to mention it really has improved through alpha more than any of the others.

Watching Worth a Buy is why i got 7d2d.

From 5 years ago before it was available on Steam.

https://www.youtube.com/watch?v=HnXihbUEU-s
Last edited by Flippy; Aug 17, 2019 @ 1:35pm
Darkside99x Aug 17, 2019 @ 2:53pm 
It always was an RPG in the true sense, what its becoming is closer to a early 2000's console "rpg".

Freedom to play a role and make it your own vs choosing a role and playing within that limited framework.


A18 looks to have improved on A17 considerably but it has doubled down and cemented this aspect of the games development.
Last edited by Darkside99x; Aug 17, 2019 @ 8:24pm
Hicks_206 Aug 17, 2019 @ 2:56pm 
Originally posted by Flippy:
Actual content in a survival game resulting in claims "Its a role playing game" is to be expected.

7d2d has always been the best survival game to date because it has actual base defence and content rather than what the competition has offered which is next to nothing. Not to mention it really has improved through alpha more than any of the others.

Watching Worth a Buy is why i got 7d2d.

From 5 years ago before it was available on Steam.

https://www.youtube.com/watch?v=HnXihbUEU-s


♥♥♥♥, I make survival games and I think 7 Days is one of the best I've ever played.
Their idea was basicly voxel Fallout. RPG elements were planed from the start but took a long time to implement. Madmole(one of the owners of funpimps) said that the upcoming update is the closest they have ever been to their origenal idea.

I liked the game before the RPG parts were added and I still like it now even though its a different game in many ways. and I think that implementing books and blueprints again will make it feel like some of the older updates again. For example the old have to find and loot the book stores and every shelf you find.

Still it will never go back to how it was preleveling nor will it go back to the early level by doing system thats how EA and Alpha games work sometimes systems get removed or cut and it sucks if the ones you like are axed.
JiiPee Aug 18, 2019 @ 6:33am 
I don't honestly mind the mild RPG elements, because it adds depth to the gameplay.

Additionally this way it's much more fun to play with group of friends, because you can decide who specializes on which role.

Too bad that the game is still highly unpolished even though it has been ~6 years since it was released here on Steam. Graphically the game looks like it was made back in 2010 or something, but even with decent rig it still runs like crap.
I get it that the studio behind this isn't very big, but even still with this current development pace my prediction is that this game will never see the daylight of full release (version 1.0) or even the beta phase. Sometimes it even feels like that after all these years the devs have lost passion on making this.
Last edited by JiiPee; Aug 18, 2019 @ 6:37am
JiiPee Aug 18, 2019 @ 8:10am 
Originally posted by Flippy:
That video is 5 years ago and was from before it was available on Steam. It was in the Greenlight thing though.

Anyway 6 years is wrong.
Never mentioned anything about the video though.
I checked the release date from Steam's store page and it says "Release date: 13 Dec, 2013" in there.
If the 6 years I mentioned is wrong info, then I do apologize.
Last edited by JiiPee; Aug 18, 2019 @ 8:10am
Flippy Aug 18, 2019 @ 2:17pm 
Originally posted by JiiPee:
Originally posted by Flippy:
That video is 5 years ago and was from before it was available on Steam. It was in the Greenlight thing though.

Anyway 6 years is wrong.
Never mentioned anything about the video though.
I checked the release date from Steam's store page and it says "Release date: 13 Dec, 2013" in there.
If the 6 years I mentioned is wrong info, then I do apologize.

Well i dont know for sure. Doent matter anyway, close enough, which is why i deleted the reply. :)
gamerhelligon Aug 18, 2019 @ 7:09pm 
My question is if this was their "vision" all along, then why was it nowhere near this when it was sold to me back in A14? Why are we not infected and have 7 days to find a cure? If I recall correctly, that was the original idea of the game before it hit steam. The 7 day horde did not even show up until A8.

Why did we not have a full on perk system back then? Why did they spend several years and lots of money tweeking a learn by doing system if they wanted a full on RPG fallout system from the beginning?

Why did they let us search for gun parts and schematics for so many years if they just wanted to hand out guns and ammo like halloween candy that are already put together?

Why did we not have mods to put on guns to begin with?

Why is it MM said he did not want to have starting classes in the game, yet puts in a skill system tailor made for classes and specialization of classes?

Why is it we get told this game was made for SP and that MP was an after thought, yet again we have a skill system that is tailor made for MP / co-op play?

Why were houses empty and not dungeon crawlers from the start?

If you don't want people to play it like mind craft anymore (which I never played), then why did you sell it to people to play it like mind craft to begin with?

A16 was the start of the game losing the magic that was 7d2d and A17 took it all away.

When A17 dropped, those of us that hated the new game it has become were told to "adapt" to it or leave, yet to me it was because some players refused to adapt to what the world threw at them that we have the action shooter / RPG it is now.

I have 750 hours into this game, 99% of that was in A14-15 and not 1 time did I EVER start a new world (and I have started over more times than I care to admit) with a game play style in mind.

I never went into a game thinking I was going to be a melee dude, or shot gun guy, or I am going to just go nomad, etc, etc, like I do when I play Skyrim or Fallout or any type of game like that. I just played the game and I adapted to what the world threw at me....like you do in a survival situation.

If I went 3 in game weeks and never found a "minibikes for dummies" book, oh well, I just learned to walk everywhere. I never got a pistol schematic, oh well, I used what I had. As the saying goes, "I played the hand I was dealt". Reminds me of the movie Zombieland, Tallahassee was just looking for a twinkie, even when he did not find one, he just kept looking and did not let it stop him.

https://www.youtube.com/watch?v=MeS6DvyLScE

Now we have to many who complained about not having a twinkie and instead of dealing with it and keep going til they found one, they changed the game to hand out twinkies because people could not find them when they wanted them.

A17 changed that in the game. You do not have to adapt to anything because you can just get enough exp to buy anything you need. I play the games like I am the character I play, and in a survival situation, sometimes you do not get everything you need when you need it so you deal with what you have and keep an eye out for some thing useful.

So this is no longer a survival game, in a real survival game you just dealt with what you have and do not cry because you can't be a sniper guy because you can't find a sniper rifle to practice with right away. Now you can be a sniper guy and even make your own rifle if you carefully plan out your skills.

So A17 is a full on RPG game, but who knows, by A20 this might be a full on shoot zeds from a car game and we will be told............."this is the game we envisioned all along" line.
SylenThunder Aug 18, 2019 @ 7:23pm 
Originally posted by gamerhelligon:
My question is if this was their "vision" all along, then why was it nowhere near this when it was sold to me back in A14? Why are we not infected and have 7 days to find a cure? If I recall correctly, that was the original idea of the game before it hit steam. The 7 day horde did not even show up until A8.

...

So A17 is a full on RPG game, but who knows, by A20 this might be a full on shoot zeds from a car game and we will be told............."this is the game we envisioned all along" line.
You are aware that you bought an un-finished product still in development right?

They've been talking about adding a weight/inventory restriction since a9, and only just got it implemented in a17. Why? Because they tried a lot of other things that didn't work out how they wanted before they found the one that did.

With the release of a17, many of the systems are finally starting to fall into place along the lines the developers have been talking about for literal years. They're still working out kinks, and finding better ways to handle systems, so you'll be seeing changes in a18 as well.
On top of that, it's been years. Ideas can change. The focus of the core content can change. It's not set in stone. You can see that it's still following along the lines of the original kickstarter goals though.

Oh, and by the way.... It's still 7 Days to Die once you get an infection.
Ozzy Fox (Banned) Aug 18, 2019 @ 8:11pm 
Lol. I can't remember the last time I got an infection
Arctic Ice Fox Aug 18, 2019 @ 11:39pm 
Originally posted by Crossie:
Lol. I can't remember the last time I got an infection

Gotta agree with this. Played a 100 day game with zero infections :/ But i think thats more a bug or really REALLY good RNG. I kinda miss it tbh.
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Date Posted: Aug 16, 2019 @ 5:13pm
Posts: 33