7 Days to Die

7 Days to Die

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Ralathar44 2014년 8월 20일 오후 1시 44분
Random World, Iron for days, scrap iron girders.
So I found a location in my new random world that has scrap metal on the ground. I stone hatcheted enough of these to build a pickaxe and came back the next day.

In one day I was able to get 200+ scrap iron from these nodes alone right there on the surface. This completely destroyed the challenge of getting iron as I've barely even scratched the surface of all the scrap iron nodes. They look like metal girders.

I reccomend that they adjust the alogrithm to spawn way less of these. The amount is just ludicrous.
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34개 댓글 중 16-30개 표시
Ralathar44 2014년 8월 21일 오전 12시 32분 
zoikwild님이 먼저 게시:
The destroyed biome where you find lots of girders is supposedly one of the most dangerous biomes. It's supposedly one of those "High Risk = High Reward" area. It's the biome where you encounter the vomiting/exploding cop. If the difficulty setting is low then it will appear that you're getting a lot of reward for little difficulty.

Off topic: House on stilts is getting as popular as the old cheap truck "invincible water wall."


Crossbow alone made that a joke. Feathers are also way easier to find than they were and thus Crossbow Bolts are now plentiful. Sneak attack the dogs 1st priority, headshot the cops 2nd priority. You do this in the day and there is no reason to die or likely even get hit.

I think I have to kill like 20 zombies each run, but after getting the sledgehammer that's just plain easy even if I miss a dog.


I dunno, just compared to starting out on the static map starting out now feels tons easier all the way around, but I'll continue to test new random maps.
Aedile 2014년 8월 21일 오전 12시 34분 
Ralathar44님이 먼저 게시:

If you spend the same amount of time busting boulders as busting these iron girders you'll still end up with like 10X more iron from the girders. they take like 5 pickaxe strikes to get back something that salvages into like 16 scrap iron. It's really out of control and trivializes all uses of iron including base building.

I came back from one day of harvesting these things with enough scrap iron to make over 30 iron bars.

Except you will get enough stuff to make 1000+ gunpowder (you can make dynamite with it, if you got paperand blow up girders), a bunch of small stones (used for arrows, and many other things), not just iron. You get 4 different resources from boulders, so obviously iron only will net you more iron.

Increase your difficulty, craft timers, decrease loot, if game is too easy.
Low loot, low player damage tend to make things much harder



Ralathar44 2014년 8월 21일 오전 12시 45분 
Aedile님이 먼저 게시:
Except you will get enough stuff to make 1000+ gunpowder (you can make dynamite with it, if you got paperand blow up girders), a bunch of small stones (used for arrows, and many other things), not just iron. You get 4 different resources from boulders, so obviously iron only will net you more iron.

Increase your difficulty, craft timers, decrease loot, if game is too easy.
Low loot, low player damage tend to make things much harder

I actually greatly appreaciate them making gunpowder charges because gunpowder was way too easy to achieve before in much the way some other resources are now.

I'm sorry it just felt cheap to be day 3 and overflowing with every possible resource with zombies set to high spawn. Resources not actually coming from zombie corpses mind you. I don't think I should have to jack up the challenge more just to receive a respectable challenge.

Though the new injury mechanics do at least help a bit if you let zombies get too close.



7 Days I feel has the best "building mode" of all the survival games I've played currently. Though the inability to craft fully upgraded blocks in your inventory is a bit annoying. It also has the best NPC threat of them. However it's resource scarcity needs some work to be on the level of Rust or even Starforge. (which is not quite balanced yet either).
Ralathar44 님이 마지막으로 수정; 2014년 8월 21일 오전 12시 47분
Aedile 2014년 8월 21일 오전 1시 01분 
Well, it's not rust, the forest or the like. But yes, decrease the loot to minimum, and your damage to minimum - makes gathering much harder.
All resource is rather easily collectable, not just iron from girders.
Either way, low loot, low player damage, high zombie damage, 200% block durability, will make your gathering experience much tougher. I don't know if you have tried that, but it's not particularly easy.
Ralathar44 2014년 8월 21일 오전 1시 16분 
Aedile님이 먼저 게시:
Well, it's not rust, the forest or the like. But yes, decrease the loot to minimum, and your damage to minimum - makes gathering much harder.
All resource is rather easily collectable, not just iron from girders.
Either way, low loot, low player damage, high zombie damage, 200% block durability, will make your gathering experience much tougher. I don't know if you have tried that, but it's not particularly easy.

I just personally don't see the point of survival mode if there is not any survival. You might as well be playing creative mode if it's too easy to get resources. It also takes away from the accomplishment of getting a place.

I mean this isn't the most perfect thing ever but it was quite an accomplishment and it felt good to finally get it nearly completeed: https://www.youtube.com/watch?v=U7bZp85q6yk&list=UU8IGoiCaUXFMgaubg3c12jw

But in the current game I'd be able to do that in a fraction of the time. Heck I'm even finding coffee beans easier lol. (Also the tower and the home are connected via tunnel, that's not shown in the video :D)
Ralathar44 님이 마지막으로 수정; 2014년 8월 21일 오전 1시 17분
TOKEN 2014년 8월 21일 오전 1시 29분 
Those scrap metal fortresses do take huge amounts of scrap metal and you can't turn ingots back into scrap metal. There needs to be some abundant supply, but just think how much trouble it was to find enough scrap to craft a pickaxe so you could collect the girders. You need about 5 Pickaxes to tunnel down to the bedrock level, so setting up an underground base near the city hub is a great way to get access to the iron for pickaxes. And of course you might want to use your first two iron bars for a cooking pot, so you need to find enough scrap for 6 iron ingots in order to get started.

Incidentally you can put the scrap girders directly into the forge, you don't need to convert them to scrap iron. Each girder will yield one bar.

A full stack of 64 iron ingots will convert to 96 rebar frames; and you could very easily use up hundreds of rebar frames in a base. You'll still need to mine all the stone to make the cobblestones.

As of Alpha 9.0; iron ore can be found at all levels of the underworld and each ore yeilds two iron ingots. There is no shortage of iron in the randomly generated worlds, or Navezgane.
TOKEN 님이 마지막으로 수정; 2014년 8월 21일 오전 1시 36분
Ralathar44 2014년 8월 21일 오전 1시 33분 
TOKEN님이 먼저 게시:
but just think how much trouble it was to find enough scrap to craft a pickaxe so you could collect the girders.

I stone hatcheted like 5 girders and came back out with a pickaxe and a sledgehammer (had a little iron from rocks before that). So yeah, was a matter of minutes.
Ralathar44 님이 마지막으로 수정; 2014년 8월 21일 오전 1시 33분
TOKEN 2014년 8월 21일 오전 1시 42분 
Once you have a couple guns, ammo sorted, the game does get easy. But there is supposed to be a story here and your mission is to find out what happened to the world. Those RPG elements are still missing from the current version of the game. But you are correct, in a single player game by the time you get to day 20-30 most of the challenge has gone out of the game and there's nothing left to do but rack up a highscore; or hunt for that ellusive auger which can take days of searching.
Ralathar44 2014년 8월 21일 오전 1시 50분 
TOKEN님이 먼저 게시:
Once you have a couple guns, ammo sorted, the game does get easy. But there is supposed to be a story here and your mission is to find out what happened to the world. Those RPG elements are still missing from the current version of the game. But you are correct, in a single player game by the time you get to day 20-30 most of the challenge has gone out of the game and there's nothing left to do but rack up a highscore; or hunt for that ellusive auger which can take days of searching.

It's not even that anymore. Now it's get to day 3-5 and I have everything I need and I might as well be in creative mode. Crossbolt Bolts are now extremely plentiful and some resources are more plentiful as well. Build a house on stilts and good to go. Though even without stilts just build high enough and good to go.
TOKEN 2014년 8월 21일 오전 2시 07분 
I play on a Random Gen MP server with 50% loot setting and I can tell you that feathers are not abundantly available. Animals drop 1 or 2 meat and 1 hide; while it wasn't much of a challenge getting metal, food was a problem getting started. I've spent hours hunting down all the safes in the city hub, looking for magnum parts and they're pretty rare. The challenge for me is finding a better gun than the 9mm or hunting rifle. I've collected several stacks of scrap iron girders while dodging hornets. Our server admin has spawned a few munition crates in our world and I've found one of them, the loot is on 7 day respawn and there are other players vying for the same containers. I've heard rumors of people finding snipers in trash bags but I'm sure that's a very rare find.

What I'm trying to say is that you can choose settings that make the game more challenging. While iron resources may be easy, some other things are still hard.
Aedile 2014년 8월 21일 오전 2시 21분 
Ralathar44님이 먼저 게시:
Aedile님이 먼저 게시:
Well, it's not rust, the forest or the like. But yes, decrease the loot to minimum, and your damage to minimum - makes gathering much harder.
All resource is rather easily collectable, not just iron from girders.
Either way, low loot, low player damage, high zombie damage, 200% block durability, will make your gathering experience much tougher. I don't know if you have tried that, but it's not particularly easy.

I just personally don't see the point of survival mode if there is not any survival. You might as well be playing creative mode if it's too easy to get resources. It also takes away from the accomplishment of getting a place.

I mean this isn't the most perfect thing ever but it was quite an accomplishment and it felt good to finally get it nearly completeed: https://www.youtube.com/watch?v=U7bZp85q6yk&list=UU8IGoiCaUXFMgaubg3c12jw

But in the current game I'd be able to do that in a fraction of the time. Heck I'm even finding coffee beans easier lol. (Also the tower and the home are connected via tunnel, that's not shown in the video :D)
Yes at the same difficulty random is somehow easier. However it's really not that easy if you ramp up the difficulty. Have you actually done that?
Aedile 2014년 8월 21일 오전 4시 43분 
TOKEN님이 먼저 게시:
Once you have a couple guns, ammo sorted, the game does get easy. But there is supposed to be a story here and your mission is to find out what happened to the world. Those RPG elements are still missing from the current version of the game. But you are correct, in a single player game by the time you get to day 20-30 most of the challenge has gone out of the game and there's nothing left to do but rack up a highscore; or hunt for that ellusive auger which can take days of searching.

It's a sandbox game, it's up to you to find your own goals.
To make it more difficult
Put loot at 25%.
Turn off loot respawn.
Put your damage at minimum. you'll use much more ammo, and will need to repair weapons/tools more often.
I guarantee, you will run out of feathers in a week, and you will need to go further and further. Eventually you'll either need to start a mine for lead/copper or move.

Of course one can build a fortress with farm and a mine, and not have any reason to ever leave it.

Aedile 님이 마지막으로 수정; 2014년 8월 21일 오전 5시 52분
Ralathar44 2014년 8월 21일 오후 7시 24분 
TOKEN님이 먼저 게시:
I play on a Random Gen MP server with 50% loot setting and I can tell you that feathers are not abundantly available. Animals drop 1 or 2 meat and 1 hide; while it wasn't much of a challenge getting metal, food was a problem getting started. I've spent hours hunting down all the safes in the city hub, looking for magnum parts and they're pretty rare. The challenge for me is finding a better gun than the 9mm or hunting rifle. I've collected several stacks of scrap iron girders while dodging hornets. Our server admin has spawned a few munition crates in our world and I've found one of them, the loot is on 7 day respawn and there are other players vying for the same containers. I've heard rumors of people finding snipers in trash bags but I'm sure that's a very rare find.

What I'm trying to say is that you can choose settings that make the game more challenging. While iron resources may be easy, some other things are still hard.

I just tested this out with 25% loot drops, very high zombie spawns, and 50% player damage to NPC's. I still ended up with a full "safe" house that was 9X9, full iron tools, and a 9X9 farm by day 4. I also had 50 crossbow bolts despite my hunting and zombie killing. Even with many troll bird nests the forest just has ALOT of bird nests.

This is with those settings cranked up and not even using the iron girders this time (which would have made this go faster.).


I feel like the static map has a pretty good balance to it and the random gen just makes things quite a bit easier. They just need to do some testing, mine some data, and try to balance it out a little more is all.
Ralathar44 님이 마지막으로 수정; 2014년 8월 21일 오후 7시 29분
veowar 2014년 8월 22일 오전 1시 12분 
The problem is having to balance it between single player , and multiplayer. Having more than 4 or 5 people running around scavening griders, and cinder blocks can clear an area pretty fast
gnorf73 2014년 8월 22일 오전 3시 53분 
I don't see how 30 bars is a lot in one day. I've hit plenty of iron veins that resulted in 2-3 stacks of 64, and went through it really fast just making rebar frames and the upgrades for them.

At first I thought I wanted to use iron blocks for the foundation before I realised 3 stacks isn't crap.
gnorf73 님이 마지막으로 수정; 2014년 8월 22일 오전 3시 53분
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