7 Days to Die

7 Days to Die

View Stats:
mathaniel Aug 22, 2022 @ 11:04pm
small base in each biome
does anyone have a small base in each biome towards the first start new trade route missions?
< >
Showing 1-12 of 12 comments
Mardoin69 Aug 22, 2022 @ 11:14pm 
I do that sometimes.....depending how far it is. Simply for the benefit of storing junk for later use and kind of a 'safe-house' when I'm far away from my main base. I just list them with the tent icon as 'Camp1' 'Camp2' 'Camp3' etc...etc..and I store all my loot, can restock on food / cook more, and / or medical supplies if I need to.
Dies Fourth Aug 23, 2022 @ 1:04am 
After 9 years of development .... theres NOTHING that some1 hast tried b4 lol. Just look at Youtuibe,
Crater Creator Aug 23, 2022 @ 5:30am 
Not exactly a base, and it’s more dependent on the placement of POIs than the biome. But yes, I make remote outposts. I guess I’d categorize what I do thusly.
Level 1: a storage chest in the middle of the street. The only purpose is storage, i.e. from the POIs nearby.
Level 2: like level 1, with walls added. No larger than 3x3 internal space. The purpose is storage, concealment, and a small measure of safety. I might quietly hunker down there for a night if I need to. If attacked, I have a little bit of time to mount a defense while they break through the wood. This stage also epitomizes the “I need to set up camp right here right now” scenario, in which case it may be built onto the side of a boulder.
Level 3: like level 2, with a forge and campfire added. Now it’s also a processing station, to convert raw materials I’ve accumulated into basic useful items. I might add a layer of spikes, and a roof to be fancy.
Brevan Aug 23, 2022 @ 8:39am 
I'll build full bases about 3+km away from each other (usually the 4 corners of the map, about 2km from the map's edge). My 2nd base is usually made once I've got a Gyro, so I'll load it up with all the workstations and build a new base that same day. Next day will be a Horde base with [hopefully] new style of surviving horde. It's a bit like role-playing "What if I ran out of gas and had to run to safety on Horde day?", but in practice it's just an excuse to change up how I defend Horde.
...👑 JOST AMMAN 👑... (Banned) Aug 23, 2022 @ 8:45am 
Originally posted by Mardoin69:
I do that sometimes.....depending how far it is. Simply for the benefit of storing junk for later use and kind of a 'safe-house' when I'm far away from my main base. I just list them with the tent icon as 'Camp1' 'Camp2' 'Camp3' etc...etc..and I store all my loot, can restock on food / cook more, and / or medical supplies if I need to.
Same here... is actually one of the parts of the game I like more. You can build wherever you want without rules or "special places" where you're forced to build outposts or safehouses (e.g.: like in State of Decay).
Dies Fourth Aug 23, 2022 @ 8:48am 
Alot of servers playing mods protect the major cities by making them a " reset zone " that means w/e you do in that zone will be completely reset to default on server daily restart.

anything you change or build will be wiped clean on restart. Outposts outside those zones are fine.
Macdallan Aug 23, 2022 @ 9:29am 
Sometimes I build more than one base but I always make small loot gathering camps all over the map. I place storage containers in fairly safe locations that are not likely to be a POI (so I don't lose stuff due to a mission re-setting a location). As I get farther away from my main base I'm more likely to build more stuff (like crafting stations, walls, and defenses) at a camp location.

Where do I put them? I build loot storage camps near traders, near large groups of buildings, and close to mission POIs so I can dump loot and have a place to store some food, ammo, and medical supplies (usually just stuff I found nearby) in case what I'm carrying and what's on my vehicle isn't enough. Doing this means I don't have to go back to my main base all the time to re-stock or to stash loot. I find it to be more efficient to have loot collection camps than to constantly run back to base when the character and vehicle inventory is full. This way whenever I'm in an area and heading back to base I can stop at the camp and fill up my inventory with whatever I want to bring back.
pApA^LeGBa Aug 23, 2022 @ 12:56pm 
Nope, beeing able to have one base in each biome means usually i have a motorized vehicle already, wich means i don´t need a base in every biome.
...👑 JOST AMMAN 👑... (Banned) Aug 23, 2022 @ 1:27pm 
Originally posted by pApA^LeGBa:
Nope, beeing able to have one base in each biome means usually i have a motorized vehicle already, wich means i don´t need a base in every biome.
Well, that's because you wait too much. One of the best parts is also venturing in a new biome when you're barely able to gather the materials to setup a new base there. Will I get there in time to build a basic shelter before night fall? :reterrified:
pApA^LeGBa Aug 23, 2022 @ 2:21pm 
Well with the odd distribution of biomes i am usually to far away from at least one biome to make it there on foot and i always skipe the bicycle.
Macdallan Aug 23, 2022 @ 2:56pm 
Originally posted by ⚜ JOST AMMAN ⚜:
Originally posted by pApA^LeGBa:
Nope, beeing able to have one base in each biome means usually i have a motorized vehicle already, wich means i don´t need a base in every biome.
Well, that's because you wait too much. One of the best parts is also venturing in a new biome when you're barely able to gather the materials to setup a new base there. Will I get there in time to build a basic shelter before night fall? :reterrified:

I don't think pApA^LeGBa waits too much. You can probably just chalk it up to different players having different priorities or playing in different ways. For example, I don't waste my time wandering around building multiple bases in random biomes and I don't feel the need to build a "base" just because it's getting dark. It takes only a few minutes to clear a building and then you have a shelter you can use for the night - or longer if you want to make it permanent. I'll have some small camps scattered around the map but they are usually just a few storage containers and maybe a campfire, I don't build walls or other defenses for most of them. It's simply a storage stash and nothing more.

I think that I might play a lot like pApA^LeGBa does. I always focus on getting a motor vehicle as soon as I can, even if it's just a minibike, because it's a major game changer. The mobility and extra storage makes getting around and moving resources a lot easier and faster. Even the bicycle helps a lot. :steamhappy:

If your main base is somewhat central on the map and you've got a motorcycle or minibike then there's zero need to have multiple large (or even medium sized) bases in other biomes because you can travel fairly quickly to any part of the map and use any building for a temporary shelter. It's also extremely easy to build a tiny shelter that will keep you warm and safe for a single night. It only takes a few dozen blocks and wood is extremely easy to harvest.
Last edited by Macdallan; Aug 23, 2022 @ 2:57pm
kelsobluebane Aug 24, 2022 @ 1:42am 
Outposts rather than bases, places like salon / diners where removing a rung or two on the ladder to the roof suffices. Drop a few writable chests, cooking fire, a forge or two, maybe a bench. Have some medical supplies there also.

I drop all the random stuff I may need someday in the chests.

Main reason for those buildings are they a compact, well built walls have fair hit points so will survive an attack if I'm resting up and usually quite close to a vendor. Visit vendor grab all the gunpowder, bullet tips, shell casings and any food I can cook up. Put all my ores into the forges and melt plus craft bars and ammo supplies and leave with any finished goods from the previous visit if I'm well enough.

I have a junk turret in my inventory that I will set up while I'm there once I can craft or buy one to defend against vultures.
Last edited by kelsobluebane; Aug 24, 2022 @ 1:43am
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Aug 22, 2022 @ 11:04pm
Posts: 12