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Yep, and you're better off running around punching grass, flowers, and bushes. At least that way you gain some resources in addition to a puny amount of XP.
Even if it is infinite only earning 2 xp per candle isn't worth your time. Level 1 to level 2 takes a lot of XP, about 11k and that's the lowest it's ever going to be. When you hit certain levels the amount you need to go up each level increases. Roughly 5500 punches is the least you'll have to to to gain a level. Dig, kill enemies, harvest stuff. All much faster than punching a candle.
XP is effectively limitless anyway. POIs re-set when you start a new job so the zeds and everything you can loot comes back as do all the items you can harvest and dismantle. Traders never stop giving out jobs and they all give XP for completed jobs. You can plant trees and chop them down repeatedly, and since each fully mature tree drops 2 seeds you can never, ever, run out of them. Each time you dig you earn xp and there are massive amounts of dirt and ore in even the smallest maps, so much that I'd almost call that an infinite source. Heck, if you have the right perks you can craft and replace dirt but end up with more dirt than you started with. You can create more dirt than you harvest so again - infinite xp if you want to waste the time doing that.
Granted this activity may be cathartic after a hard day at work. Or if you really just don't like stones that much. But other than those two cases, you are probably better off doing something useful for xp.
You can roleplay, and pretend you're a shaolin monk, snuffing out candles by punching them.
This may be a very low priority bug/exploit, but it doesn't hurt anything to call it out and make the devs aware of it. See the pinned thread for where and how to file a bug report, if you're interested in seeing this changed.