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Сообщить о проблеме с переводом
If there were large water areas, I'd give it names like "Waterwold". "Olympus" or similar names for mountain-themed maps etc.
But sometimes I named them depending on other settings. Vanilla or Compo Pack, for example.
Since such map generators currently don't work with A20's tile system, I just pick words that I like. Like "Bahamut" xD
After you’ve made a few worlds, you realize it’s a pretty simple naming algorithm. It just makes every other letter a vowel, so that it’s something pronounceable. Plus it checks against a blacklist, so it doesn’t come up with some horrible slur by random chance.
I’m most like william_es. If it’s a game I’m going to invest time in as opposed to just testing, I’ll actually try to construct a unique name with meaning - something a survivor might come up with for a new land, or something you might hear in a zombie movie. I play on worlds like Desolatia, Necroponos, and Pandaemia. I know the names don’t really matter, but I’m silly like that. I like being creative and being sure that I’m exploring a map no one has ever seen before.
Earf
Navels Gain
Tasty Town
Snorraria
Poopandalsopee (yes I am a 34-year-old child)
Gwens Pen
7 Days to Diarrhea (yup, still a child)
I haven't done this much in this game, but I do something similar in Minecraft with new regions I map out. A lot of times I'll try to determine a major feature of the region like a lot of Jungle, or maybe the shape of the land looks like a turtle. And I'll try to make portmanteaus of these features that sort of sound like they were named in one or multiple different non-english languages like Nowylad or Terratoilla.
wtf
wtaf
swtaf
c**tstuck
c**tstruck
currently playing... "poop" its a good map. start near wasteland and desert, and first 2 traders are 300m apart.