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if u could easily spam bedrolls everywhere, dying would be less hard.
and if u have no problem by dying at all, where is the challenge?
but u can set ur bedroll at ur base - and if u want to loot a big difficult poi - u can set another
bedroll next to it - if u die - u will spawn there - if not - u can destroy the bedroll.
for me, i thought about an option in the settings for maybe up to 3 active land claim blocks.
This for me makes more sense has i tend to build more than 1 base so not being able to place another land claim is a issue.
Thanks, as I will have to check that out. I like to build in a few different locations myself.
So in that scenario: Why not just learn to use proper 3D modeling software, like 3DSMax, Maya, Blender, or ZBrush; the 4 best 3D modeling suits that professionals use, and make some real 3D artwork? You won't be limited. You can literally make anything you want. From pixel art all the way up to models that would be used in a movie like Lord Of The Rings or Avatar. You can be amazing at 3D modeling in less time than some people spend building crappy voxel houses in Minecraft. Once you're comfortable with the modeling software, you dont have to think about it anymore, you just "craft" a 3D model. The software becomes second nature.
Example of speed sculpting a 3D model in just 3 hours:
https://www.youtube.com/watch?v=QqbTIIPZbz8&t=14s
Or another speed sculpt:
https://www.youtube.com/watch?v=Bop-XXkJrY0
Or maybe even delve into the game engine that 7 Days To Die was made in. The Unity engine. You can speed-design levels in just a couple of hours, such as this video:
https://www.youtube.com/watch?v=q7JlMHFELVY
Or maybe make your own house in Unity and then play it, since it is a game engine after all :)
https://www.youtube.com/watch?v=AxMkYc_51CY
Each of the above videos show what can be made in just a few hours in actual professional software where you're limited only by your imagination. Yet people spend thousands of hours making cosmetic stuff within a game like 7DTD or Minecraft. If only they had learned proper modeling software instead, they could make a career out of it. :P
You can also place multiple beds/bedrolls and activate them to select which one is active. All others stay in the world, but can't be spawned on. Saves having to pick them up, only to put them down again to set your spawn location.
Thats an odd leap, from respawn points to 3d modeling venom. You did that in another thread I read, making a stretch to bring up using that kind of software.
I dont feel multiple beds are needed. But in 7d2d dieing doesnt matter, you can move your respawn point at any time. I can place it at my base, I can then move it outside a pot, I can then put it on a tree, then move it back to my base. I can literally keep my respawn point right next to me walking down a road if I so chose.
So I'm lost to what you actually are trying to say about it, besides pointing out you can use 3d modeling software.
Leaps and bounds. Its just in response to some people having the idea that a survival crafting game shouldn't be very challenging. I noticed someone above mention that multiple beds would remove the challenge. I think some people really want to create 3D artwork. Like the guys that just make houses for thousands of hours in Minecraft. Making the jump to a real-time game engine, or a 3D modeling suite, is something that I suppose just doesn't cross their mind. Many people assume its just way too difficult to get into. Who knows, maybe a random reply by some jackass like me posting some nonsense in a forum will nudge someone into it :)
You can make some awesome stuff in the game engine that the 7DTD devs use. Its called Unity. While Unreal is generally considered better for 3D, Unity is fantastic as well.
Want to make a house that you could actually play in? Well, its a game engine. Just drop in a first or third person character and there you go. :) Zero limitations. Make literally anything your imagination can muster.
https://www.youtube.com/watch?v=AxMkYc_51CY&feature=emb_title
As for creating, I view the people that create some truly impressive creations in minecraft or such games as artists. Same as someone that chooses to use clay, or iron fences, or paint, or popsicle sticks as there medium to express themselves thru. Minecraft is a medium just like clay or any of the software that you listed. Its all the same, someone is working within the bounds of there medium to create a vision they have. Your software is not infinte, there would be bounds to what you can achieve so you work within those bounds, like the shapes in minecraft. Different artists are drawn to different mediums.
That all being said, if your goal is opening peoples eyes to the world of 3d modeling, go with your bad self, spread the word. Im not a follower but I will stop commenting on your cause >:)
I think I like you.