7 Days to Die

7 Days to Die

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Voided-Brain Nov 19, 2019 @ 12:43pm
save points
Ok, so you place a bedroll and spawn on it if you die, but what if you place multiple bedrolls so that and when you die you spawn on the bedroll that is closest to you.

Interesting idea huh?
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Showing 1-13 of 13 comments
NocternalDaze Nov 19, 2019 @ 12:48pm 
You can place as many bedrolls as you want but only the last one you place you can respawn on so it`s easier to just place a bedroll down and mark your base then replace bedroll back down at base.
Kylr Nov 19, 2019 @ 12:54pm 
Think you mean being able to choose which one to spawn at? Ark does that, when you die you get a map with all your placed beds. Cant carry items, but can use that to move yourself from one side of the map to the other. We used it to to do some mining on a mountain, then every once in awhile taking a dino up to carry down lots of material. Its not a bad idea, but not really needed imo tho.
Voided-Brain Nov 19, 2019 @ 12:59pm 
Your idea is much better than mine, why didn't I think of that?
mONONOke_____ Nov 19, 2019 @ 1:02pm 
maybe it is because of challenge.

if u could easily spam bedrolls everywhere, dying would be less hard.
and if u have no problem by dying at all, where is the challenge?

but u can set ur bedroll at ur base - and if u want to loot a big difficult poi - u can set another
bedroll next to it - if u die - u will spawn there - if not - u can destroy the bedroll.

for me, i thought about an option in the settings for maybe up to 3 active land claim blocks.
NocternalDaze Nov 19, 2019 @ 1:41pm 
Originally posted by mONONOke_____:

for me, i thought about an option in the settings for maybe up to 3 active land claim blocks.

This for me makes more sense has i tend to build more than 1 base so not being able to place another land claim is a issue.
Kylr Nov 19, 2019 @ 1:49pm 
I think there is a line in the config you can edit, or somewhere. I dont rember exactly, but I know you can set the number of claim blocks to whatever you wish.
The Giving One Nov 19, 2019 @ 4:32pm 
Originally posted by NocternalDaze:
This for me makes more sense has i tend to build more than 1 base so not being able to place another land claim is a issue.
I would very much like this also, and if it could only be for single player, that would be understandable and fine also. (EDIT....no zed respawns)
Originally posted by Kylr:
I think there is a line in the config you can edit, or somewhere. I dont rember exactly, but I know you can set the number of claim blocks to whatever you wish.
Thanks, as I will have to check that out. I like to build in a few different locations myself.
Last edited by The Giving One; Nov 19, 2019 @ 4:32pm
Churd Nov 19, 2019 @ 5:35pm 
A survival crafting game where dying doesn't really matter... that is just a crafting game. What are you crafting? Essentially just bases. What are bases if dying doesn't matter? They're just pieces of really crappy artwork because its a voxel game and you don't have precise control over the 3D models. (No offense Fun Pimps. Your stuff is great. Im just making a point. Heh)

So in that scenario: Why not just learn to use proper 3D modeling software, like 3DSMax, Maya, Blender, or ZBrush; the 4 best 3D modeling suits that professionals use, and make some real 3D artwork? You won't be limited. You can literally make anything you want. From pixel art all the way up to models that would be used in a movie like Lord Of The Rings or Avatar. You can be amazing at 3D modeling in less time than some people spend building crappy voxel houses in Minecraft. Once you're comfortable with the modeling software, you dont have to think about it anymore, you just "craft" a 3D model. The software becomes second nature.

Example of speed sculpting a 3D model in just 3 hours:
https://www.youtube.com/watch?v=QqbTIIPZbz8&t=14s

Or another speed sculpt:
https://www.youtube.com/watch?v=Bop-XXkJrY0

Or maybe even delve into the game engine that 7 Days To Die was made in. The Unity engine. You can speed-design levels in just a couple of hours, such as this video:
https://www.youtube.com/watch?v=q7JlMHFELVY

Or maybe make your own house in Unity and then play it, since it is a game engine after all :)
https://www.youtube.com/watch?v=AxMkYc_51CY

Each of the above videos show what can be made in just a few hours in actual professional software where you're limited only by your imagination. Yet people spend thousands of hours making cosmetic stuff within a game like 7DTD or Minecraft. If only they had learned proper modeling software instead, they could make a career out of it. :P
Last edited by Churd; Nov 19, 2019 @ 5:50pm
Stormblade Nov 19, 2019 @ 5:41pm 
Conan Exiles has a nice compromise - you can place a bed and a bedroll and both act as spawn points. The bedrolls get destroyed if you respawn on one of them, but the beds are permanent.

You can also place multiple beds/bedrolls and activate them to select which one is active. All others stay in the world, but can't be spawned on. Saves having to pick them up, only to put them down again to set your spawn location.
Kylr Nov 19, 2019 @ 5:57pm 
Originally posted by Churd:
A survival crafting game where dying doesn't really matter... that is just a crafting game. What are you crafting? Essentially just bases. What are bases if dying doesn't matter? They're just pieces of really crappy artwork because its a voxel game and you don't have precise control over the 3D models.

So in that scenario: Why not just learn to use proper 3D modeling software, like 3DSMax, Maya, Blender, or ZBrush; the 4 best 3D modeling suits that professionals use, and make some real 3D artwork? You won't be limited. You can literally make anything you want. From pixel art all the way up to models that would be used in a movie like Lord Of The Rings or Avatar. You can be amazing at 3D modeling in less time than some people spend building crappy voxel houses in Minecraft. Once you're comfortable with the modeling software, you dont have to think about it anymore, you just "craft" a 3D model. The software becomes second nature.

Example of speed sculpting a 3D model in just 3 hours:

https://www.youtube.com/watch?v=QqbTIIPZbz8&t=14s

Or another speed sculpt:

https://www.youtube.com/watch?v=Bop-XXkJrY0

Thats an odd leap, from respawn points to 3d modeling venom. You did that in another thread I read, making a stretch to bring up using that kind of software.

I dont feel multiple beds are needed. But in 7d2d dieing doesnt matter, you can move your respawn point at any time. I can place it at my base, I can then move it outside a pot, I can then put it on a tree, then move it back to my base. I can literally keep my respawn point right next to me walking down a road if I so chose.

So I'm lost to what you actually are trying to say about it, besides pointing out you can use 3d modeling software.
Churd Nov 19, 2019 @ 6:06pm 
Originally posted by Kylr:
Thats an odd leap

Leaps and bounds. Its just in response to some people having the idea that a survival crafting game shouldn't be very challenging. I noticed someone above mention that multiple beds would remove the challenge. I think some people really want to create 3D artwork. Like the guys that just make houses for thousands of hours in Minecraft. Making the jump to a real-time game engine, or a 3D modeling suite, is something that I suppose just doesn't cross their mind. Many people assume its just way too difficult to get into. Who knows, maybe a random reply by some jackass like me posting some nonsense in a forum will nudge someone into it :)

You can make some awesome stuff in the game engine that the 7DTD devs use. Its called Unity. While Unreal is generally considered better for 3D, Unity is fantastic as well.

Want to make a house that you could actually play in? Well, its a game engine. Just drop in a first or third person character and there you go. :) Zero limitations. Make literally anything your imagination can muster.

https://www.youtube.com/watch?v=AxMkYc_51CY&feature=emb_title
Last edited by Churd; Nov 19, 2019 @ 6:10pm
Kylr Nov 19, 2019 @ 6:28pm 
I agree that survival crafting games should be challenging.

As for creating, I view the people that create some truly impressive creations in minecraft or such games as artists. Same as someone that chooses to use clay, or iron fences, or paint, or popsicle sticks as there medium to express themselves thru. Minecraft is a medium just like clay or any of the software that you listed. Its all the same, someone is working within the bounds of there medium to create a vision they have. Your software is not infinte, there would be bounds to what you can achieve so you work within those bounds, like the shapes in minecraft. Different artists are drawn to different mediums.

That all being said, if your goal is opening peoples eyes to the world of 3d modeling, go with your bad self, spread the word. Im not a follower but I will stop commenting on your cause >:)
Churd Nov 19, 2019 @ 6:37pm 
Originally posted by Kylr:
go with your bad self >:)

I think I like you.
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Date Posted: Nov 19, 2019 @ 12:43pm
Posts: 13