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To be clear, they will not Prioritize chests over attempting to reach the player. But they will absolutely break a chest if it impedes their progress.
There isn't anything in the game zombies cant break except the trader zones.
There are some blocks called "forcefields" that AI will try to avoid - but will still attack if no other solution will be possible.
Bad idea if a demolisher explodes on it, or I suppose or a cop. Can't think of much else that might hurt it or wanna hurt it besides the acid puddles.
It's an okay idea.
When spawned, Screamers are internally given an exact coordinate value that pertains to the exact center of activity within the cell- to the object that generated the tick of activity that lead to her spawning. Her singular goal is to reach the specific coordinate and destroy whatever it is be it a torch or, more frequently, a forge or campfire you left running.
That is all they do. Any destruction that occurs on the way is purely to achieve the goal of reaching the coordinate they want to reach. And after reaching that point and destroying the source object, they behave as a normal wandering zombie and just wander about at random, only occasionally smacking something a couple times if it happens to get in the way.
At all points from start to randomly wandering finish, if the screamer SEES the player, she will scream and summon zombies.