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That behavior is counterintuitive at best. I understand the necessity for it on horde night, but the nuisance is unnecessary elsewhere. My hope is that this is a temporary threat, and that once bandits can start attacking vehicles, the (non-horde night) vultures can go back to the scavenger-ish behavior of just attacking players when they’re injured.
But for real though, their is much, much more dangerous zombies in game. Zombie dogs? Try killing them in one or two hits while they are sprinting at you. Ferals? Let’s hope you’ve got enough stamina or feral speed is low. Some poi rooms with 3+ zombies? Get used to combating multiple zombies in a small room.
My point is their is so many more dangerous zombies then a easy to kill vulture.
Sadly the drone does not mention it always when a vulture is approaching.
A better solution would be to implement a range of failures when attempting to use vehicles to escape bloodmoon hordes.
The truck stalls out! You have flooded the engine.
A crack in your gas tank has bled the fuel dry.
The tires are flat!
The peddle just broke off.
The chain skipped off the sprocket.
The batteries dead.
You forgot to fill the radiator!
The belt snapped.
Your stuck in mud!
The transmission dropped.
These are all things that happen, especially when someone panicked by a horde of zombies chasing them, improperly handles their gear, in haste and distraction.
Sleeper vultures in POIS you can spot and stealth shoot before they ever wake up but in the wild you can barely see the cactus in the distance then bam there is a vulture flying from it. Take that one out now there are 2 others coming at you, because the noise of the fight woke them from some unknown pit of hell.
Then you have the ones that circle overhead, sometimes they will fly right over you and pretend your not there even though your fighting a random small horde and making enough noise for a damn parade. Other times they will turn on a dime to come at you because they are just within your sight range.
No rhyme or reason.
There are games where you can never win. This is one of the games. Every kill is pointless. Every gathered resource is pointless because it ultimately amounts to nothing. Because no matter how good your equipment is, there will always be more zombies spawning.
Oof, that’s a hard sell. The thing is, if you get one message one week and a different message the next week, a player expects there’s a reason for the difference, and will try to piece together what made the difference.
“Well, my vehicle’s HP was below 90% when it said the belt snapped. I’ll repair it and then it’ll work on horde night. Oh, this time it said I flooded the engine. Maybe because I parked it on an incline? Okay, NOW it’ll work on horde night. What, still no?”
By the time they’d realize it’s never going to work, they’d feel very jerked around. Better to come up with one plausible explanation and stick with it. But I’d rather be able to use a vehicle, vultures and all, than have it not work at all. I’m not in favor of shutting down a whole mode of gameplay for horde night.
Yah but they're zombie vultures, they're already dead.
They are annoying, both in frequency and amount* (I've killed more in A20 than A19). At least they fixed the hit-boxes so even a shotgun would work. Combine all their side-effects and it literally can bring a player quite down.
*I'm reminded of the city building skyscraper POI. At least five if not more guarding the roof, never mind all the other zombies. Vultures are to this game what snipers are to war games.