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https://7daystodiemods.com/ravenhearst-mod/
I do agree that 7DtD’s standing as a survival game has lost a lot of legs, and I hope to see that restored so long as it’s billed as the survival horde crafting game. But for getting away from that throw-caution-to-the-wind, first person shooter style, try adjusting your settings, or mods as Jost Amman suggests. If you play on 25% loot and no loot respawn for instance, I don’t think you’ll keep ignoring cooking.
Regarding the antibiotics: That will change with A20, they will become more rare.
You seem to have this mentality of wanting to 'complete' the game quick, that just isn't what the game is about. If you play with easy settings that's not the fault of the developers... You got better at the game and know how to 'end' your own enjoyment faster, also not the developers fault.
Being helpful is one thing, but being a necessity is another. I don't know if you played back then, but the only way to increase the max health was through cooked meals. Also, the penalty for death was a decrease in that max health, meaning, the only way to recover from it was cooked meals.
Now cooking is purely a luxury as stamina buffs happen through perks and heath is raised through levels.
That could also be true. Even rusty, I know how the mechanics used to work. It feels the PImps opted to alter the world to the player/character and not the player experience around the world.
They have a buggy yet fleshed out world 5 years ago. The atmosphere and ruleset were in place and aside from some flukes, it felt like an actual apocalypse.
I recall creating accidental hoards while running through towns trying to avoid one set of Z's and running face first into another. Now, the outdoors are a virtual ghost town while the Zombies... hide themselves in freakin't coat closets in houses?!
I remember zombies destroying the first POI I made a home in on the first night. Anytime I killed one, I'd draw the attention of 2 more and it just kept going all night long until the house was swiss cheese. Now, I don't have to even bother putting in a door since I only ever get one or two "guests" per night.
Scremaers were regular visitors most nights, when I simply lit a campfire and ran a forge. Now my base has to resemble Times Square before I ever see one.
The 7th Day Hoard were given PhD's in Structural Engineering now, but before, the brain dead ones, in their stupidity would get angry at a tree stump and inadvertently end up digging under a wall in their rage, or get hung up on a corner and collapse a portion of my base by dumb luck. Now they all go straight for the open door and get killed off like lemmings.
Traders are a thing now. If you can't scavenge or craft it, grind some ammo to sell, and buy it.
If you can't find a good haul of books while looting, just get a perk and the recipe you want. Build your workbench and concrete mixer, grind more ammo and buy a magic potion to "forget" and change the perks to what you want.
Even though you can increase the difficulty, that just makes the game tedious, not challenging.
In that way, it feels like the same route Bethesda took when they took over Fallout. First they removed the consequences system from Fallout 1 and 2. Then they handed the entire game on a silver platter by Fallout 4.
I love the choices you have in recent alphas. You can change the game to fit YOU... and, even though harder difficulties just make the game tedious and annoying for me, if you worked at it, added a few mods and changed a few things in the xml files (which, for me, is just the epitome of perfect gaming, when the developers trust you enough with their baby to let you fit it to the way YOU want to play) and you STILL can't find a way to make the game your own, then I'm sure glad they let you download and play those earlier alphas any time you want.
Seems the perfect game to me.
I do agree to tweaking the files, as I do that often. But seeing features that are hard coded like the Alpha 20 update and the other versions before can't bring back things that were removed. They threw multiple babies out with the bathwater through the updates. Adding the zombies smelling raw meat, for example, can't be done via editing. Adding back in the plains biome, can't be done either. Yet at the same time, I WANT features they'd adding, especially in Alpha 20, so I don't want to have to relegate myself to playing Alpha 15. :(
Hopefully they add more tweaks but if you think the game is too easy to survive in there are ways to make it harder. Would like to see a permanent infection mode (once you get infected it cannot be cured, only reversed with antibiotics, but it starts progressing again once the antibiotic wears out, vitamins can also temporarily halt progression in this mode) and decoupled food looting from generic looting (not being able to find schematics is not fun).
And Fallout 2 was an awful game.
You could save the world, be a porn star, sell your companions into slavery, turn trix. You do not know of what you speak, it was an amazing game.