7 Days to Die

7 Days to Die

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Assembling weapons
I very much like assmebling weapons in older versions of game,in new version it does not exist and im sad because this was brobably the main thing i decide to buy this game
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Showing 1-12 of 12 comments
KippenKaasBaas May 3, 2021 @ 2:41am 
If it used to be a feature I'm sure there's a mod that adds it again.
Crater Creator May 3, 2021 @ 4:20am 
I don’t think they’ll return to gun assembly. They view mods as the new gun parts, allowing you to add to a weapon while still having something usable without them. The silver lining is, you can always download and play those older versions of the game as much as you want.
𝔇ave May 3, 2021 @ 4:36am 
Originally posted by Crater Creator:
I don’t think they’ll return to gun assembly. They view mods as the new gun parts, allowing you to add to a weapon while still having something usable without them. The silver lining is, you can always download and play those older versions of the game as much as you want.
question for ya mate.

once the game is completed will the older versions be removed from steam or will they always remain available?
NoMan May 3, 2021 @ 4:36am 
Originally posted by Devastator129 ♥♥♥♥♥♥♥♥.com:
...assmebling weapons...was brobably the main thing i decide to buy this game

Try this one. It's free.
https://store.steampowered.com/app/262410/World_of_Guns_Gun_Disassembly/
Crater Creator May 3, 2021 @ 11:54am 
Originally posted by 𝔇ave:
Originally posted by Crater Creator:
I don’t think they’ll return to gun assembly. They view mods as the new gun parts, allowing you to add to a weapon while still having something usable without them. The silver lining is, you can always download and play those older versions of the game as much as you want.
question for ya mate.

once the game is completed will the older versions be removed from steam or will they always remain available?

I don’t know if TFP’s given an official answer to this, so I’d be guessing.
𝔇ave May 3, 2021 @ 1:45pm 
Originally posted by Crater Creator:
Originally posted by 𝔇ave:
question for ya mate.

once the game is completed will the older versions be removed from steam or will they always remain available?

I don’t know if TFP’s given an official answer to this, so I’d be guessing.
ah ok. cheers anyway
seven May 3, 2021 @ 3:09pm 
Originally posted by 𝔇ave:
Originally posted by Crater Creator:

I don’t know if TFP’s given an official answer to this, so I’d be guessing.
ah ok. cheers anyway

So, I guess the answer is save a copy of any version you might want to play in the future.
Serath May 4, 2021 @ 2:13pm 
Originally posted by seven:
Originally posted by 𝔇ave:
ah ok. cheers anyway

So, I guess the answer is save a copy of any version you might want to play in the future.
Personally I've never seen going back to older versions as an option in any EA game on Steam that has reached 1.0. I'm guessing from a dev's perspective, it doesn't make sense to host old versions you don't officially support anymore, not that I think they do right now anyway, so, *shrug*
Last edited by Serath; May 4, 2021 @ 2:14pm
seven May 4, 2021 @ 4:51pm 
Originally posted by Serath:
Originally posted by seven:

So, I guess the answer is save a copy of any version you might want to play in the future.
Personally I've never seen going back to older versions as an option in any EA game on Steam that has reached 1.0. I'm guessing from a dev's perspective, it doesn't make sense to host old versions you don't officially support anymore, not that I think they do right now anyway, so, *shrug*

Empyrion Galactic Survival has technically left early access and old alphas are still available but I would guess that might be rare.
=JpS=Red5 May 4, 2021 @ 4:56pm 
I came into 7DTD after the 'gun assembly ' was taken out. The mechanic sounded like a fantastic idea. The idea of having to scavenge for replacement or upgraded parts just to have a viable weapon is a game within a game. It gives players another personal goal. Then add on attachments and you have a pretty in depth system. I would not even care if some of the parts were generic. The same sort of system could easily be applied to vehicles.

I really do not know why they took it out, but I am hopeful that once the game goes to release and the workshop is integrated that some brilliant modder adds it back in.

It is also similar to the upcoming removal of the clothing only to add 'kits'. The kits make no sense in any realistic way.
Shurenai May 4, 2021 @ 5:18pm 
Originally posted by =JpS=Red5:
I came into 7DTD after the 'gun assembly ' was taken out. The mechanic sounded like a fantastic idea. The idea of having to scavenge for replacement or upgraded parts just to have a viable weapon is a game within a game. It gives players another personal goal. Then add on attachments and you have a pretty in depth system. I would not even care if some of the parts were generic. The same sort of system could easily be applied to vehicles.

I really do not know why they took it out, but I am hopeful that once the game goes to release and the workshop is integrated that some brilliant modder adds it back in.

It is also similar to the upcoming removal of the clothing only to add 'kits'. The kits make no sense in any realistic way.
They took it out because of several reasons. One of the ones I personally know about was that, without a huuuuuge amount of rewriting, implementing both the old parts system and the current mod system together wouldn't be possible. The slots that currently are for mods were the slots for gun parts.

Beyond that, Quality level was also simplified down from 600 to 6; Having the old weapon system in that case is kinda ehh, because there's no granularity- There's nothing between 4 and 5; so having 3 parts of 4 and 3 parts of 5 just either rounds up to 5 or down to 4.

And that's before mentioning that basically the parts primarily just determined quality level before, and there wasn't much difference to the gun beyond the numerical quality EXCEPT when you passed a breakpoint- EG: 1-99 were basically identical with one another; but when you hit 100 there was a significant change. Repeat for 100-199, 200-299, 300-399, etc. Only at the break points were there notable changes/differences.

There may have been some other things I'm unaware of, but yeah.


So basically, Between <A bunch of parts that essentially only make the gun either usable or not and just determine the quality level of the weapon where in 594 of the quality levels were basically just a pretty number with no significant effect> and <A bunch of parts that considerably alter how the gun functions, appears, and behaves>, they chose the latter.
Last edited by Shurenai; May 4, 2021 @ 5:19pm
Serath May 4, 2021 @ 10:48pm 
Originally posted by =JpS=Red5:
I came into 7DTD after the 'gun assembly ' was taken out. The mechanic sounded like a fantastic idea. The idea of having to scavenge for replacement or upgraded parts just to have a viable weapon is a game within a game. It gives players another personal goal.

When we had that system, you would need things like the barrel, stock, trigger, etc. PLUS the molds to even make that one type of gun. However, we also had far, far, FAR less of a variety of weapons in the game, so IMO it balanced out. Only the basic bow, pistol, pump shotgun, SMG, hunting rifle, that's it. Maybe the magnum. We didn't even have throwables, and we maybe had I think about 3 mainstay melee weapons.

I think progressing towards getting even the simplest gun can afford to be a little faster when you have that much more in the game now. I don't think I want to go back to the days of spending my first 6+ hours in a new save of using nothing but bows and clubs again.
Last edited by Serath; May 4, 2021 @ 10:55pm
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Date Posted: May 3, 2021 @ 2:05am
Posts: 12