7 Days to Die

7 Days to Die

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seven Jun 19, 2021 @ 12:11pm
Can we get a sleeper respawn setting please?
Anyone else want this?

The game has the option to adjust loot respawn from disabled up to 50 days. I always play with it disabled, makes the game seems more "real".

I wish we could also adjust POI sleeper respawns. I find it immersion breaking when returning to a building after a few days and all the zombies are back, even if I destroyed much of the building. That seems very "unreal" to me.

I'd like just on or off, but others might like more options, so maybe a setting for various number of days.

There is a DMT mod that essentially disables sleeper respawn by setting the timer to a huge number. It would be nice if the feature was built-in though so you wouldn't have to worry about anti-cheat, or updating the mod, or even installing DMT if that's all you want it for.
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Showing 1-15 of 16 comments
Blue Hasia Jun 19, 2021 @ 12:25pm 
i am always up for more options.
SylenThunder Jun 19, 2021 @ 12:36pm 
IMHO it should be tied with the loot respawn timer.
One Dandy Cube Jun 19, 2021 @ 2:26pm 
Yeah I would like that too
Blue Hasia Jun 19, 2021 @ 5:17pm 
Originally posted by SylenThunder:
IMHO it should be tied with the loot respawn timer.
i keep mine to 10 days but i rarely run across where things reset ever. and yes its for places far from my base to
seven Jun 19, 2021 @ 6:20pm 
Originally posted by SylenThunder:
IMHO it should be tied with the loot respawn timer.

That would work for me.
Crater Creator Jun 19, 2021 @ 7:03pm 
Originally posted by SylenThunder:
IMHO it should be tied with the loot respawn timer.

That's a good idea.
Cpt. Blondebeard Jun 19, 2021 @ 7:09pm 
TBF its a world infested with zombies, makes sense more move into the houses and back into the areas after a few days
seven Jun 19, 2021 @ 8:22pm 
Originally posted by Cpt. Blondebeard:
TBF its a world infested with zombies, makes sense more move into the houses and back into the areas after a few days

The reason I've read for why we have zombies in cupboards and false ceilings is that's where people hid before they turned. When zombies respawn, they're back in those now broken cupboards or ceilings. That's just silly. If it was just a few zombies respawning, and the ones that you find lying on the floor, then that would make sense, and be like zombies moving back into the house.

There's a huge hexagonal compo pack POI on my current map, don't know what it's called. There was an airdrop on the roof a few days ago and I tried climbing up the outside to get it. This triggered a large horde of zombies, dogs and vultures to come pouring out after me. I barely survived. Of course I went right back. And triggered a second horde. I limped home with a broken leg, sprained arm, infection, concussion, abrasion and only a few HP. I won't get back there for at least a few days and to know they'll all be there again waiting for me is annoying, and completely unrealistic. That's what prompted this topic.
Khissi Jun 19, 2021 @ 10:57pm 
Originally posted by seven:

There's a huge hexagonal compo pack POI on my current map, don't know what it's called. There was an airdrop on the roof a few days ago and I tried climbing up the outside to get it. This triggered a large horde of zombies, dogs and vultures to come pouring out after me. I barely survived. Of course I went right back. And triggered a second horde. I limped home with a broken leg, sprained arm, infection, concussion, abrasion and only a few HP. I won't get back there for at least a few days and to know they'll all be there again waiting for me is annoying, and completely unrealistic. That's what prompted this topic.

I call that POI 'The Pentagon'. Its roof is crazy fun. However, if you're not prepared for the hoard of crazy that WILL inundate you when you breach that height, you'll get terribly messed up. It's a bit easier if you go from INSIDE.. after you've cleared it all out. One staircase they all must come down, and you can direct them the way you wish.

As for the zombie respawns... I would LOVE if they tied it to the loot respawn. As it is now, I put a wooden frame outside all the buildings I have looted since I have it on no loot respawn for solo play. I just don't go back into those POIs. Doesn't help the Airdrop thingy, though. My condolences...
vgifford (Banned) Jun 20, 2021 @ 3:50am 
Originally posted by Cpt. Blondebeard:
TBF its a world infested with zombies, makes sense more move into the houses and back into the areas after a few days
Seconded, why would zombies in the world not re-inhabit a building?
Cpt. Blondebeard Jun 20, 2021 @ 4:02am 
I agree there should be a setting, but from a logical POV zombies will return to buildings. More Customisation for such a sandboxy open ended game is always good though so would be nice if this was an option that could be adjusted. I saw a thread on here asking for a trader toggle too, also more customisation.

The route the game is going, an RPG/Dungeoun and Dragons type of sandbox survival i think these game changing options being included would help push the game into more replayability and fun and would only help :D
Naireem Jun 20, 2021 @ 4:36am 
+1
NoMan Jun 20, 2021 @ 6:49am 
Originally posted by Crater Creator:
Originally posted by SylenThunder:
IMHO it should be tied with the loot respawn timer.

That's a good idea.

Why? I must be missing something.

What advantage would there be to tying these together rather than two separate settings?

I play with loot respawn off.

I don't want to turn off zombie respawning.
seven Jun 20, 2021 @ 1:33pm 
Originally posted by NoMan:
Originally posted by Crater Creator:

That's a good idea.

Why? I must be missing something.

What advantage would there be to tying these together rather than two separate settings?

I play with loot respawn off.

I don't want to turn off zombie respawning.

Personally I would be fine with tying them together. I can't think of any situation where I'd want one on and one off. However, I'm not the only player and options are good. I suppose an advantage would be only one more option in the menu instead of two.

In my ideal game, I'd like more wandering zombies. And I'd like some of those zombies to find their way into houses. So, even if you've totally cleared a building, you might get a surprise if you visit later. But a total reset of the zombie count I don't like. I don't know if this is possible though.

CatPerson Jun 20, 2021 @ 8:14pm 
Originally posted by NoMan:
Originally posted by Crater Creator:

That's a good idea.

Why? I must be missing something.

What advantage would there be to tying these together rather than two separate settings?

I play with loot respawn off.

I don't want to turn off zombie respawning.
I can't say what Sylen was actually thinking, but my take would be that tying zombie respawn to loot timer would make sense from a certain gameplay type of view.

That is, when the "average" player might be thinking "loot timer is up, time to go scavenge those POI's again!" - it would ensure they'd have to fight the z's again to get the reward so to speak.

That said, if one doesn't want loot to respawn at all but still want zombies, or if you have loot respawn set for max length (vs totally off or only a few/several days) then POI zombies would also take a really long to show up again etc. So yeah, imo you'd need more options than just tying POI respawn to loot respawn timer.

They should remain separate options, imo.
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Date Posted: Jun 19, 2021 @ 12:11pm
Posts: 16