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For me, adding extra Z's for Horde makes things pretty challenging. I'd gotten use to the rate at which I'd remove some of them and then repair stuff, so more Z's made me work harder to compensate. I figure more work for the player means Hardcore.
With the current in game settings, even 24-hour nightmare run speed, blood moon every night, blood moon count 64, 300% blood moon damage, is quite doable. You progress slower since you have to spend every night defending instead of mining or whatever. But it's not hard.
You want to try something that feels "hardcore"?
-Lower the loot to 25%
-Lower the animals to about 25% of normal
-Lower player block damage to somewhere between 50 and 75%
-Set the zombies to FERAL
-Set the zombies to WALK during day, RUN at night
-Set zombies to SPRINT when you poke them with a stick.
You want REALLY hardcore, commit to living in any region EXCEPT the Green/Forest Biome.
And if you want over the top hardcore----NO vehicle. Ever.
You can build a base, but you can only travel with what you can carry in a NORMAL SIZE backpack. None of those ridiculous 200 slot packs.
Give that a shot and Good luck!
Discipline is the hard thing. But, in the end, it will be YOUR decision and it will be determined by the way you enjoy playing the game. None of us play like you do, so whatever we tell you may not fit your image of 'challenging but not impossible'. Best way to do that is to experiment. If you're not enjoying the experience... if your heart is not pounding, if you've not gotten a jump scare... change the settings. Be evil to yourself until you find that point where fun and excitement meet. Let us know how it goes!
I find no loot respawn to be meaningless because of trader missions resetting poi's at will anyway.
I tried a no traders game before, but they are the only way to get solar power. Plus I found it just makes a game plain old less interesting, because traders add variety of things to do (selling things to them, trader missions, and paper quests).
Settings I use:
https://steamcommunity.com/sharedfiles/filedetails/?id=2356865688
https://steamcommunity.com/sharedfiles/filedetails/?id=2356865741
Maxing blood moon count or disabling air drops would be added difficulty, but it's already hard enough for me. I sometimes switch from warrior, survivalist and insane. Sometimes it gets rough and going from Insane to warrior really shows me how easy I have it and lets me be faster & try new tricks. My sandbox is a roguelike aka hardcore
edit:
hardcore usually means, in most video games, what I said above. If you die it's gg. If a game redefines the term hardcore to mean something else, then they are confusing players.
Like you said, combat settings. My style is to get lots of loot from buildings, which tends to have enemies. I did create the elevator for zombies on horde night, so they can't hit my base, and it was cool to test for one night, it's not fun and I aim for sturdy bases with a strong defense or open area combat, which I still suck at lol.
I'm just worried lots will change before release and I'm not super excited to spend hundreds of hours on learning exactly how to do melee, to have that taken from me.
Edit: (judging the distance for melee attacks is difficult in A19 - I still don't get it)
For the no loot spawn, You get more loot up front. those birdnests, destroy them. That container, salvage it. If I get to a point where the loot is all gone in the map, I've won. You learn Nightmare. But Insane sux.
lol. sadly this is not an option you can play with. :(
Yes i'm aware.... but it can't be played with.
you can't open anything or get in anything with hud off. =(