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The current meta is to exploit the AI so it paths into a jungle gym type area where you can kill them easier, because that is fun and engaging gameplay.
I'll suggest just not playing for some time. Its still in alpha and though many of these things are unlikely to change in a positive way, its better than frustration. And, hopefully there will be meaty content to dig in to to make up for questionable decisions once you come back to it.
I'll be taking a break again as well since the constant need to mod and edit the xmls to fix things I don't like is starting to overtake the time spent actually playing (and giving me flashbacks to when I was playing cataclysm religiously). It was fun seeing new stuff at least.
You can adjust stack sizes to whatever you want.
With wood and nails in your inventory, craft wooden furniture and storage block. Put it on your belt. Hold r. The first choice is a large storage chest. The second choice makes it writeable, so that you can label them all.
Over the alphas the vehicle storage has gotten bigger, the backpack's gotten bigger, and the toolbelt's gotten bigger. But they change one thing the other way, and here you are. So fine, let's talk about the storage chests.
Storage chests are physically smaller than storage boxes. Storage chests can be made on day 1 out of nothing but wood, while storage boxes are a more advanced recipe, requiring nails.
Despite this, the storage chest held as much as the storage box. It made no sense. The storage box looked larger and was harder to craft, but provided no more space. It was a let down to spend the resources to 'upgrade' to storage boxes that weren't any better than what you had. But now, the container size reflects visual expectations and the progression curve.
Regarding sloped walls and whatever the next weird-shape-of-the-month is, yeah, the player shouldn't be infinitely safe for a finite amount of effort. You ask what the point is? Well let me turn that around. What is the point of playing with zombies turned on, if you don't want them to play their role as the antagonists?
Because it's a sandbox game, it won't do for the zombies to merely navigate most of the possible geometries. They have to be able to handle whatever weird shape a player's base takes.
There are a zillion answers for what you're supposed to do about the Blood Moon horde. This is what drives player creativity. Necessity is the mother of invention and all that. Just look around the forum. If you're really coming up blank, steal some ideas from here.
https://community.7daystodie.com/topic/21362-advice-for-higher-level-blood-moons-basedefense-alpha-19-b180/
Readig it i'd also ade that he complains about his lack of ingenuity and creativity. He used technics he was told to use and probably never tried designing a base on his own.
Also LOL at the "my base is 2 times larger because of storage!". You know there is this thing called the Y axis? You are allowed to build up or down...
The change was done to bring a bit of balance to the issue and to add a sense of progression as you go from 'tiny chest you made at the start' to 'proper large wooden storage crate nailed together'
So, Your complaint that you need twice as many is inaccurate. You only need twice as many if you insist upon using chests which are meant to be for early game primarily, and for smaller amounts of items in mid to late game. Mass storage should be done in the big crates.
As to the complaint about slopes....Yes, You're supposed to actually engage the zombies, use your traps, use some ingenuity, Not just completely ignore them with a base design that makes them completely ineffectual. If you don't like it, You can always turn the blood moon off in the settings, Or turn zombies off entirely. But, the player should never be 100% safe at all times in a survival game. (Plus, it was an exploit.)
I start with a few chests and as I find nails add the writable storage boxes.
Sorting is easy with the new sorting buttons and at home base I have only these boxes...
1 Guns and ammo
2 Metal
3 Foods
4 Drinks
5 Meds
6 Crafting
7 Construction Gas and Bullet making
8 Items to Mod
9 Mods Guns
10 Mods Armor
11 Mods Pointy Sticks
12 For sale
Other than a few dump boxs and a couple at my horde base, for construction / repairs and extra ammo. That's about it.
I'm currently living above a 2 car garage... and everything fits in quite snugly. ;)