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If you really need to know where they are on your map and don't mind something that can easily be considered cheating, you can find your prefabs.xml file and look for it, or you can use debug mode (F1 dm) then hit escape and select the poi locator. You'd have to know the poi name to search for, which you can get from the wiki.
So finding a base will prove the assumption baseless, while ultimately not finding a base will confirm that the assumption previously considered baseless was not baseless at all but based on a lack of bases.
Fortunately for me, my Red Mesa compound has a Red Mesa compound next door, all right in the middle of downtown.
https://steamcommunity.com/sharedfiles/filedetails/?id=2340397696
There is a school nearby and a playground right between the minefields, you know, for the kids.
A baseless assumption, you say?
https://www.youtube.com/watch?v=hou0lU8WMgo
^ You can type in names like red_mesa or ranger_station or army and you will see where they are on the map.
even not having one in 100 maps doesnt confirm that it can always be very bad luck *cough* Dream *cough*
The following are in the RWGmixer.xml:
<prefab name="army_barracks_01"/>
<prefab name="army_camp_01"/>
<prefab name="army_camp_02"/>
<prefab name="army_camp_03"/>
<prefab name="installation_red_mesa"/>
And they are only the ones I recognize by eye.