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Stamina drain with auger and chainsaw is coming in a future alpha according to the devs.
Equal to everything in the game that uses something to be used, this tool uses stamina. Wrench uses stamina, nailgun uses stamina, weapons uses ammo, and stamina to aim, advanced tools uses gas, vehicles uses gas, everything must use something to work, in this case, the drill uses stamina to work.
I hope TFP make easy to mod and remove the stamina usage, because I don't agree with Auger and Chainsaw using stamina, even if in real life they are heavy and everything, in the game they already use gas to work, making it to use gas and stamina is unbalance, in my point of view, so I'm gonna mod it and remove the same way I did with jumping, swimming and aiming, because, in my opinion, makes no sense to lose stamina when you are aiming a gun.
Okay, I get aiming, and I see your point that the auger & chainsaw already drain a different resource. But you feel jumping and swimming shouldn’t drain stamina? Are you an Olympic water polo player or what?
It does make sense to remove stamina from jumping and swimming, I'm not against that, I think it's ok, but I think it's annoying. I'm a guy who plays a lot of fast pace action games, like CS:GO, Retro FPS like DOOM and Serious Sam, I'm used to be free to jump around to avoid stuff. I'm not saying it's wrong to spend stamina on jumping and swimming, but for, specific, I think it's annoying because of this.
My experience on Dead Island wasn't a lot of pleasure, and one of the reasons was that, they took a lot of stamina to jump, I removed the jump from there, to have a more fluid game play, and it worked, I still had an unpleasant experience, but at least I was agile enough to hit and run without having to worry if I was able to jump a chair or no. In 7DTD we even have a perk that allow us to spend less stamina on jumping, which I'm not against.
About swimming... It's because swimming in 7DTD is boring, there's nothing to do, no enemy to attack us, nothing to worry about unless how much time you will waste crossing the body of water. I'm always avoiding at max to swim, but sometimes the treasure from maps spawns in the water, so we have to swim there, just open because it's in an open area, and deep enough to not need to dig, and swim back... And it's boring as hell.
I don't even remember if we can attack underwater, I think we can't. One day, maybe, when TFP add aquatic life, and allow us to attack underwater to deal with threats, I won't remove the stamina for swimming. In time, it's because I don't want to spend a lot of time swimming.
So hypothetically now if a steel pick could mine twice as fast for the same stamina, would it still be balanced? It would be adding an additional effect (increased speed) for free. I would call that a bit OP and unbalanced. Now what if you drop the stamina cost entirely from the steel pick, keep the speed, but require a different cost - such as gas for example. Still OP, even after you change the icon, give it an awfull sound effect, and rename it to "auger."
Every other tool and weapon in the game offers increased effectiveness at the cost of increased stamina use. If motorized tools are the top tier, why should they be different? Even it's not increased stamina, SOME drainage makes sense to me. Or, maintain balance by keeping motor tools at zero stamina, but only as effective as steel.
As it is now, you get more benefit than is paid for (assuming stamina is part of the currency,) throwing off the balance. And let's be honest... by the time we have a decent auger, fuel isn't likely to be an issue, 10 minutes of mining will result in several stacks of gas.
Ppl just spawning in an auger at lev 1 to forgo the crux of going through tool progression is proof itself of an OP mechanic.
edit : OT ; The impact drill as a small "motor" tool would have better served as top tier mechanics tool with the "limited" use of an attached battery. It works (without stam use as it's a small tool) as long as the battery in it has charge. After witch you need to charge it before using it again. just my 2c
It's the FP's game though so we can just suggest and hope ;)
It's all about play balance, and it's going to take several alphas for the Pimps to fix the balance alone.