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Um.....FPs. Why am I using stamina with an impact drill????????????
No stamina use with other power tools, but the impact will drain you. https://steamuserimages-a.akamaihd.net/ugc/1661229385982140365/9818DA65DC532BC84C777E4B4867E9902301EC04/

Can we get this addressed in a new Alpha soon, please?
Last edited by ~{DCMT}~ComaWhite12~; Dec 5, 2020 @ 10:53pm
Originally posted by 👀nɐMelɐK:
IMO as a non strength (sex rex) focused char, any big motor tool should have heavy impairing concequences.
Ppl just spawning in an auger at lev 1 to forgo the crux of going through tool progression is proof itself of an OP mechanic.
edit : OT ; The impact drill as a small "motor" tool would have better served as top tier mechanics tool with the "limited" use of an attached battery. It works (without stam use as it's a small tool) as long as the battery in it has charge. After witch you need to charge it before using it again. just my 2c
It's the FP's game though so we can just suggest and hope ;)
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Showing 1-15 of 35 comments
TheChoccoBiccy09 Dec 5, 2020 @ 10:58pm 
*phew* pressing a button can be pretty hard ya know. But on a more serious note, it does make sense that it shouldn’t have a stamina drain. Although the big difference between the impact driver and the auger/chainsaw is that they use fuel and the impact driver doesn’t, so I can imagine if we had the impact driver that didn’t use stamina it would require a fuel source instead like a battery or petrol.
Teresa Dec 5, 2020 @ 11:23pm 
Be prepared.

Stamina drain with auger and chainsaw is coming in a future alpha according to the devs.
RasaNova Dec 6, 2020 @ 3:16am 
Originally posted by Teresa:
Be prepared.

Stamina drain with auger and chainsaw is coming in a future alpha according to the devs.
That makes sense, they should use a lot of stamina! Those aren't easy tools to handle, ignoring the fact that the auger is pretty much a magic fantasy tool in this game - What's shown is actually a post hole digger, designed to make even holes in dirt. A rock drill would be more appropriate, but then those only make small holes... But in a game where we can fill our pockets with jeeps and gyrocopters that we made out of scavenged parts, it gets a pass!
jynx Dec 6, 2020 @ 3:17am 
Same issue with motor vehicles. You're sitting for Duke's sake. Jackhammer would make more sense, you'd need a compressor for a rock drill. Talk about stamina drain.....
Last edited by jynx; Dec 6, 2020 @ 3:20am
RasaNova Dec 6, 2020 @ 3:36am 
Originally posted by jynx:
Same issue with motor vehicles. You're sitting for Duke's sake. Jackhammer would make more sense, you'd need a compressor for a rock drill. Talk about stamina drain.....
Actually yeah you're right, a jackhammer would me much more appropriate! Or maybe a demolition breaker. Either way, those require a massive amount of strength & stamina, especially if you're not going straight down.
D.A.R.K. Dec 6, 2020 @ 3:39am 
Ok... Everything is about balance, and not "how work in real world". Standing still makes people exhaust in real life, should we add stamina loss for standing still? Holding, HOLDING a gun requires strength, because some of them are heavy, should we add stamina loss for holding a gun? And... Aiming with a gun consumes stamina, makes no sense since we are just holding it, so why doesn't holding consumes stamina? Ok... That's not my point...





Originally posted by ~{DCMT}~ComaWhite12~:
No stamina use with other power tools, but the impact will drain you. https://steamuserimages-a.akamaihd.net/ugc/1661229385982140365/9818DA65DC532BC84C777E4B4867E9902301EC04/

Can we get this addressed in a new Alpha soon, please?
Equal to everything in the game that uses something to be used, this tool uses stamina. Wrench uses stamina, nailgun uses stamina, weapons uses ammo, and stamina to aim, advanced tools uses gas, vehicles uses gas, everything must use something to work, in this case, the drill uses stamina to work.





Originally posted by Teresa:
Be prepared.

Stamina drain with auger and chainsaw is coming in a future alpha according to the devs.
I hope TFP make easy to mod and remove the stamina usage, because I don't agree with Auger and Chainsaw using stamina, even if in real life they are heavy and everything, in the game they already use gas to work, making it to use gas and stamina is unbalance, in my point of view, so I'm gonna mod it and remove the same way I did with jumping, swimming and aiming, because, in my opinion, makes no sense to lose stamina when you are aiming a gun.
Last edited by D.A.R.K.; Dec 6, 2020 @ 3:40am
Crater Creator Dec 6, 2020 @ 5:38am 
Originally posted by D.A.R.K.:
Originally posted by Teresa:
Be prepared.

Stamina drain with auger and chainsaw is coming in a future alpha according to the devs.
I hope TFP make easy to mod and remove the stamina usage, because I don't agree with Auger and Chainsaw using stamina, even if in real life they are heavy and everything, in the game they already use gas to work, making it to use gas and stamina is unbalance, in my point of view, so I'm gonna mod it and remove the same way I did with jumping, swimming and aiming, because, in my opinion, makes no sense to lose stamina when you are aiming a gun.

Okay, I get aiming, and I see your point that the auger & chainsaw already drain a different resource. But you feel jumping and swimming shouldn’t drain stamina? Are you an Olympic water polo player or what? :lunar2019laughingpig:
D.A.R.K. Dec 6, 2020 @ 6:04am 
Originally posted by Crater Creator:
Originally posted by D.A.R.K.:
I hope TFP make easy to mod and remove the stamina usage, because I don't agree with Auger and Chainsaw using stamina, even if in real life they are heavy and everything, in the game they already use gas to work, making it to use gas and stamina is unbalance, in my point of view, so I'm gonna mod it and remove the same way I did with jumping, swimming and aiming, because, in my opinion, makes no sense to lose stamina when you are aiming a gun.

Okay, I get aiming, and I see your point that the auger & chainsaw already drain a different resource. But you feel jumping and swimming shouldn’t drain stamina? Are you an Olympic water polo player or what? :lunar2019laughingpig:

It does make sense to remove stamina from jumping and swimming, I'm not against that, I think it's ok, but I think it's annoying. I'm a guy who plays a lot of fast pace action games, like CS:GO, Retro FPS like DOOM and Serious Sam, I'm used to be free to jump around to avoid stuff. I'm not saying it's wrong to spend stamina on jumping and swimming, but for, specific, I think it's annoying because of this.

My experience on Dead Island wasn't a lot of pleasure, and one of the reasons was that, they took a lot of stamina to jump, I removed the jump from there, to have a more fluid game play, and it worked, I still had an unpleasant experience, but at least I was agile enough to hit and run without having to worry if I was able to jump a chair or no. In 7DTD we even have a perk that allow us to spend less stamina on jumping, which I'm not against.

About swimming... It's because swimming in 7DTD is boring, there's nothing to do, no enemy to attack us, nothing to worry about unless how much time you will waste crossing the body of water. I'm always avoiding at max to swim, but sometimes the treasure from maps spawns in the water, so we have to swim there, just open because it's in an open area, and deep enough to not need to dig, and swim back... And it's boring as hell.

I don't even remember if we can attack underwater, I think we can't. One day, maybe, when TFP add aquatic life, and allow us to attack underwater to deal with threats, I won't remove the stamina for swimming. In time, it's because I don't want to spend a lot of time swimming.
Last edited by D.A.R.K.; Dec 6, 2020 @ 6:04am
vgifford (Banned) Dec 6, 2020 @ 7:53am 
Stamina is used while aiming a gun too.... Like mentioned earlier... Play balance.
RasaNova Dec 6, 2020 @ 10:03am 
Originally posted by D.A.R.K.:
Ok... Everything is about balance, and not "how work in real world". Standing still makes people exhaust in real life, should we add stamina loss for standing still? Holding, HOLDING a gun requires strength, because some of them are heavy, should we add stamina loss for holding a gun? And... Aiming with a gun consumes stamina, makes no sense since we are just holding it, so why doesn't holding consumes stamina? Ok... That's not my point...





Originally posted by ~{DCMT}~ComaWhite12~:
No stamina use with other power tools, but the impact will drain you. https://steamuserimages-a.akamaihd.net/ugc/1661229385982140365/9818DA65DC532BC84C777E4B4867E9902301EC04/

Can we get this addressed in a new Alpha soon, please?
Equal to everything in the game that uses something to be used, this tool uses stamina. Wrench uses stamina, nailgun uses stamina, weapons uses ammo, and stamina to aim, advanced tools uses gas, vehicles uses gas, everything must use something to work, in this case, the drill uses stamina to work.





Originally posted by Teresa:
Be prepared.

Stamina drain with auger and chainsaw is coming in a future alpha according to the devs.
I hope TFP make easy to mod and remove the stamina usage, because I don't agree with Auger and Chainsaw using stamina, even if in real life they are heavy and everything, in the game they already use gas to work, making it to use gas and stamina is unbalance, in my point of view, so I'm gonna mod it and remove the same way I did with jumping, swimming and aiming, because, in my opinion, makes no sense to lose stamina when you are aiming a gun.
Balance, yes. I actually agree with you in that regard and that makes me think even more that auger and chainsaw should use stamina. As you say, different items have a cost and a result. Like you said, guns cost ammo, vehicles cost gas (or stamina for a bicycle,) tools cost stamina and so on.

So hypothetically now if a steel pick could mine twice as fast for the same stamina, would it still be balanced? It would be adding an additional effect (increased speed) for free. I would call that a bit OP and unbalanced. Now what if you drop the stamina cost entirely from the steel pick, keep the speed, but require a different cost - such as gas for example. Still OP, even after you change the icon, give it an awfull sound effect, and rename it to "auger."

Every other tool and weapon in the game offers increased effectiveness at the cost of increased stamina use. If motorized tools are the top tier, why should they be different? Even it's not increased stamina, SOME drainage makes sense to me. Or, maintain balance by keeping motor tools at zero stamina, but only as effective as steel.
D.A.R.K. Dec 6, 2020 @ 10:30am 
Originally posted by RasaNova:
So hypothetically now if a steel pick could mine twice as fast for the same stamina, would it still be balanced?
Yes because of how "hard" is to get an item. When we talk about balance, isn't only about how the item works, or how we acquire the item, it's about everything on it item. In this case, Steel Pickaxe is the last tool from Miner '69 ner. We need Forged Steel, Parts and the Schematic to have it, all of this makes balance to have it, mining double and spending the same stamina.
RasaNova Dec 6, 2020 @ 2:54pm 
Originally posted by D.A.R.K.:
Originally posted by RasaNova:
So hypothetically now if a steel pick could mine twice as fast for the same stamina, would it still be balanced?
Yes because of how "hard" is to get an item. When we talk about balance, isn't only about how the item works, or how we acquire the item, it's about everything on it item. In this case, Steel Pickaxe is the last tool from Miner '69 ner. We need Forged Steel, Parts and the Schematic to have it, all of this makes balance to have it, mining double and spending the same stamina.
Aren't they comparable though? Both require the same amount of parts and steel. True the additional ingredients are different, but the 2 primary are identical. And besides that, it's normal in the progression of tools, weapons, armor, etc that the next level of each requires a little more to craft, and that's assuming you make it yourself and don't just get it from a trader, as loot, or as a reward.

As it is now, you get more benefit than is paid for (assuming stamina is part of the currency,) throwing off the balance. And let's be honest... by the time we have a decent auger, fuel isn't likely to be an issue, 10 minutes of mining will result in several stacks of gas.
Last edited by RasaNova; Dec 6, 2020 @ 2:54pm
The author of this thread has indicated that this post answers the original topic.
👀nɐMelɐK Dec 7, 2020 @ 1:00am 
IMO as a non strength (sex rex) focused char, any big motor tool should have heavy impairing concequences.
Ppl just spawning in an auger at lev 1 to forgo the crux of going through tool progression is proof itself of an OP mechanic.
edit : OT ; The impact drill as a small "motor" tool would have better served as top tier mechanics tool with the "limited" use of an attached battery. It works (without stam use as it's a small tool) as long as the battery in it has charge. After witch you need to charge it before using it again. just my 2c
It's the FP's game though so we can just suggest and hope ;)
Last edited by 👀nɐMelɐK; Dec 7, 2020 @ 1:13am
kkitts Dec 7, 2020 @ 1:11am 
None of this matters. The auger, on the few times I've managed to score the schematic, uses so much gasoline that it's not worth using it (unless you want to quickly drop a building). With a steel pick with the appropriate mods, the pick is almost as fast as the auger, doesn't use gas, and doesn't leave huge divots (aiming an auger was good in A16/17, but now it does less damage and more hits, resulting in unintentional divot creation that may need to be repaired).

It's all about play balance, and it's going to take several alphas for the Pimps to fix the balance alone.
👀nɐMelɐK Dec 7, 2020 @ 1:15am 
Originally posted by kkitts:
None of this matters. The auger, on the few times I've managed to score the schematic, uses so much gasoline that it's not worth using it (unless you want to quickly drop a building). With a steel pick with the appropriate mods, the pick is almost as fast as the auger, doesn't use gas, and doesn't leave huge divots (aiming an auger was good in A16/17, but now it does less damage and more hits, resulting in unintentional divot creation that may need to be repaired).

It's all about play balance, and it's going to take several alphas for the Pimps to fix the balance alone.
Gas is a non- issue, barrels, wrenching cars, gas pumps and 10000 gasoline per 1000 oil shale with some wood make it a non issue.
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Date Posted: Dec 5, 2020 @ 10:51pm
Posts: 35