7 Days to Die

7 Days to Die

Statistiche:
Pause and questing on dedicated server when all players paused
My situation is rather unique, I'll grant you. I run a dedicated server, for friends, etc. to join; hence I'm not playing single player. However I also care for someone who can call for help at any time. At the moment, I've got no option other than to exit the game even when I'm going to be back in a few minutes. As a result, it would be wonderful if there's only one player on, and they pause, that the server pauses with them. Also, when having to exit the game mid fetch/clear quest, when I come back into the game, the quest is lost. This is particularly painful on level V quests which can take a bit of time. It would be great if this could be discussed internally please.
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Why do you have to exit the game at all? Just leave it on.
There is no pausing on a dedicated server unless everyone is logged out. I very much doubt a pause feature would ever be added to the dedi.
Its a bit of time management that we all learn

If your not too long away you could get the crew to simply form defence mode circle and place your character in a safe spot in the middle till you return. This shouldnt cause issues with level V quests or any quest level.

Make sure your character is well fed and thirst full giving you max time before heading off to do you duties

And if you character dies before you get back ... if it did not starve to death then for all else ... be finding another crew.

Might have an impostor :)

It's usually when I'm on my own, on the server, and doing a heavy quest by myself. So there's no one to protect me, and if I log out then the quest "resets"... actually, the yellow exclamation mark comes back up, but I can't reset the quest. I have to delete it from my quest list, find the trader and regain it again.

Like you said, if there are people with me, it's no problem, but it wouldn't hurt the server if I'm the only one on, and I need to pause the game.
Messaggio originale di xerxius:
Why do you have to exit the game at all? Just leave it on.

This may be an option in some situations, but not all given the unpredictability of when interruptions happen. Even planned interruptions can be perilous. I was in my base waiting on my campfire one night and decided to get up and brush my teeth without pausing. I thought I’d raised my hatch that provides the only access inside. But, sure enough, I came back to a ‘spawn on bedroll or near bedroll?’ screen, because zombie Steve picked just then to poke his head in and deliver a slow, embarrassingly avoidable death.

I play a lot of competitive Left 4 Dead 2, and we’ve modded that game with a pause feature anyone can invoke for emergencies. As for 7DtD, I’ve noticed locally hosted multiplayer games will automatically pause when you hit escape, if and only if you’re the only person playing. When it stopped pausing, that was my first clue that a friend had joined my intended-to-be-single-player game.

I’m with the OP on not resetting quests when you log out. It doesn’t even prevent cheating; it enables it. You can raid the loot room, log out to reset the quest, log back in, restart the quest to refill the loot, and repeat to get unlimited loot. There was probably a good reason to set it up this way, but I can’t remember what it was.
Messaggio originale di Crater Creator:
Messaggio originale di xerxius:
Why do you have to exit the game at all? Just leave it on.

This may be an option in some situations, but not all given the unpredictability of when interruptions happen. Even planned interruptions can be perilous. I was in my base waiting on my campfire one night and decided to get up and brush my teeth without pausing. I thought I’d raised my hatch that provides the only access inside. But, sure enough, I came back to a ‘spawn on bedroll or near bedroll?’ screen, because zombie Steve picked just then to poke his head in and deliver a slow, embarrassingly avoidable death.

I play a lot of competitive Left 4 Dead 2, and we’ve modded that game with a pause feature anyone can invoke for emergencies. As for 7DtD, I’ve noticed locally hosted multiplayer games will automatically pause when you hit escape, if and only if you’re the only person playing. When it stopped pausing, that was my first clue that a friend had joined my intended-to-be-single-player game.

I’m with the OP on not resetting quests when you log out. It doesn’t even prevent cheating; it enables it. You can raid the loot room, log out to reset the quest, log back in, restart the quest to refill the loot, and repeat to get unlimited loot. There was probably a good reason to set it up this way, but I can’t remember what it was.

I just mean what is the worst that can happen? You get killed and get some xp penalty, no big deal.
if it is your server then you should be set up as an admin, right? just hit F1 and type DM to enable the debug mode for yourself and hit Q to go into god mode and hide in a cleared section of the POI. you wont't take damage and you won't require any food or water while it's active. just hit Q again when you come back to turn it off, you can also hit F1 again and type dm to turn it off so you don't accidentally go into god mode again.
I'm an admin on a public dedi server and do this all the time, I take care of my elderly mother and am in the same situation.
Sadly, since this, I transferred the world to single player and indeed, hitting ESC to pause is great, but I was three quarters of the way through a tier V quest last night, and thought I'd shut down and come back to it this morning, only to find a rally point to activate the quest again. And that's single player. Not happy. It just means needing a clear hour or two to handle the larger quests... or being able to survive on pausing.
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Data di pubblicazione: 4 ott 2020, ore 0:15
Messaggi: 8