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Let us know if you are getting complacent in any other areas and we will give you a sharp boot in the ass.
I like having Blood moon in POI's that I don't care if they get totally wrecked. I prefer the elementery school. Start off in the Playground until that gets wrecked. Retreat to the main floor/hall than up the stairs (Barbed wiire all but one path) where you have a turret of some kind. If things get bad out the window. If that goes bad, up to the 2nd floor roof. Last ditch dodge I jump to a light post out front.
Requires some pre-prep but worth it. Key is to disable their ability to come at you en masse. Got Giant and Regular vultures outside to mix it up but mostly held the zombies off with walls.
Chokepoints for the win.
Why do I prefer that over the A19 way? Birds. I freaking hate the birds. Even when it's not a blood moon, but particularly when it's night 7 and they are chewing on the back of my skull as I drive like a maniac trying to shake them. Stupid feathered sumbiatichas.
Do I like the vultures? Hell no, I hate them just as much as before. But the solution in general is not bad done in my opinion.
Vehicles basically becoming useless like described from the DF mod was the only other way I could think of, when I was trying to come up with a way that would remove the infinite driving away exploit without adding those fricking vultures.
I mean, I still rather have those than the game starting to spawn already blinking demos in my path....
I am not for punishing players so they stop doing something I don’t like.
I am for taking measures to balance the utility of different tactics against each other.
This survival game is better without cheese: without a no brainer solution that lacks the trade offs of better developed gameplay. There’s always someone that pouts “if you don’t like [cheesy imbalance] just don’t do it!” But this sentiment is unhelpful for those that care about balance and improving the game.
I vote for letting us install a blade trap on the roof of the 4x4. Then it'd be:
- Vulture spots you
- Vulture dives after you
- Vulture gets in close and goes for a bite
- ZING
- Vulture's head goes 1 way, body flops down the other way
- You smile, take a sip of coffee, and reflect on what a nice day it is as you keep driving
Blade trap mod for the 4x4 +1
But lets go with the Turkey Vulture. Their average relaxed soaring speed is around 20-22~mph. But their dive speeds can hit close to 55-60mph. You don't have a prayer of outrunning them even in the motorcycle, Let alone the 4x4 or minibike. Even the gyro doesn't go fast enough to outrun em.
Plus the vultures in game are not living- They're zombies. They'll happily go at speeds that exceed the norm because they're not normal.
TL;DR: You ain't outrunning the vultures in the vehicles we have in game if things are to continue being pseudo-realistic.
Just being able to fire a pistol from a vehicle would be great!
And it's not always a choice. one time I logged in at the start of a blood moon, I was in the middle of nowhere and had to get to the horde base. It was hard to see, I swerved to avoid a shopping cart in the road and ended up in a ditch I couldn't get out of. I ended up bailing and went the rest of the way on foot. Was actually a memorable horde night.
Anyway, I think riding around is a lot less cheese than a great many of the horde bases I've seen that DO give the benefit of loot & XP. I just wish that instead of the devs changing things to take away a horde night option they would change things to make other horde night options work.