7 Days to Die

7 Days to Die

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BloodyRain2k Aug 28, 2020 @ 6:24am
Thanks for making vehicles no longer the ez solution for blood moons
In A17 and A18 was the easiest way to 'defeat' a blood moon to just have a vehicle.
Even if it was just a bike (and the zombies NOT being set to sprinting) and you could just ride the night out.

I got used to that method, mainly because I found out that it's too much effort for me to build a base that just withstands a night (even before demo's).

So naturally I somewhat rushed to get a vehicle for the first night, managed to get a bicycle by Day 5, minibike by Day 6 and through even more crazy luck a motorbike by Day 7 afternoon.

Feeling prepared I just waited at 21:55 for things to go crazy, dozed off a bit in my mind semi-noticing the 22:00 screech when suddenly a vulture started picking apart my head.
So I floored the bike and zoomed off. Or at least that was the plan.

Turns out, that thing was faster than me, even with boosting the bike I couldn't get rid of it.
Even worse, there were 3 now and I already took enough damage from them to need a bandage badly, so I timed a moment where it would not be immediately killed from getting off, bandaged myself and engaged the vultures.

Having dealt with those 3 and being already half dead, I just jumped back on the bike because the spawn rules also changed back to the more reasonable infinite respawn no matter where you go, unlike A18 where whatever spawned would just chase you forever.
So there I was, half dead on the bike, fleeing from the new nearby horde, feeling like I just got away (it's btw only 22:30 at this point xD)

But nah, there's no getting away from those vultures anymore, they just kept coming.
Long reminder of the story short: I got totally wrecked.


While I'm not happy about the latter, I am glad that BMs aren't so extremely easy to cheese anymore. They were really just a joke in A18, now they are really a threat again, just like back in A16 before the minibike was in a usable state.

I just hope I can find a new way to work with them :x
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Showing 1-15 of 94 comments
Ihateeverybody Aug 28, 2020 @ 6:35am 
Your welcome!

Let us know if you are getting complacent in any other areas and we will give you a sharp boot in the ass.

I like having Blood moon in POI's that I don't care if they get totally wrecked. I prefer the elementery school. Start off in the Playground until that gets wrecked. Retreat to the main floor/hall than up the stairs (Barbed wiire all but one path) where you have a turret of some kind. If things get bad out the window. If that goes bad, up to the 2nd floor roof. Last ditch dodge I jump to a light post out front.

Requires some pre-prep but worth it. Key is to disable their ability to come at you en masse. Got Giant and Regular vultures outside to mix it up but mostly held the zombies off with walls.

Chokepoints for the win.
Czechoslovakia! Aug 28, 2020 @ 6:38am 
Don't get me wrong BM's should not be cheeseable that way, but ♥♥♥♥ birds.
CoinSpin Aug 28, 2020 @ 7:26am 
I sort of prefer how the Darkness Falls mod handled vehicles and blood moon. At a certain point just before the event (maybe 20:00) any vehicle you were driving would sputter and die and you'd get a message about it. Any vehicle you tried to jump in and drive would give the same message. Basically all disabled until daybreak.

Why do I prefer that over the A19 way? Birds. I freaking hate the birds. Even when it's not a blood moon, but particularly when it's night 7 and they are chewing on the back of my skull as I drive like a maniac trying to shake them. Stupid feathered sumbiatichas.
Last edited by CoinSpin; Aug 28, 2020 @ 2:36pm
BloodyRain2k Aug 28, 2020 @ 8:44am 
Well, it is at least a 'canonical' way of dealing with the issue from before.

Do I like the vultures? Hell no, I hate them just as much as before. But the solution in general is not bad done in my opinion.
Vehicles basically becoming useless like described from the DF mod was the only other way I could think of, when I was trying to come up with a way that would remove the infinite driving away exploit without adding those fricking vultures.

I mean, I still rather have those than the game starting to spawn already blinking demos in my path....
Myrkana Aug 28, 2020 @ 8:47am 
I forgot about the change and panic ensued as bout 7 birds attacked me :l my bf died as well but he was too busy laughing as I was screaming " MY BIKE MY BIKE" as I tried (successfully) to pick up my bike before I died xD
Filthy Cur Aug 28, 2020 @ 8:48am 
A turret a day keeps the vultures away!
Crater Creator Aug 28, 2020 @ 2:30pm 
Well said, OP.

I am not for punishing players so they stop doing something I don’t like.

I am for taking measures to balance the utility of different tactics against each other.

This survival game is better without cheese: without a no brainer solution that lacks the trade offs of better developed gameplay. There’s always someone that pouts “if you don’t like [cheesy imbalance] just don’t do it!” But this sentiment is unhelpful for those that care about balance and improving the game.
CoinSpin Aug 28, 2020 @ 2:46pm 
Originally posted by jojo:
i agree with the measures against riding away from blood moon zombies, but i think vultures shouldnt be able to get you while you're on a vehicle regularly. i dont care what kind of head canon mutations you can come up with, a vulture cant perfectly pursue a fast vehicle like that. so when its not the blood moon, just have the birds leave us alone while we're riding.

I vote for letting us install a blade trap on the roof of the 4x4. Then it'd be:
- Vulture spots you
- Vulture dives after you
- Vulture gets in close and goes for a bite
- ZING
- Vulture's head goes 1 way, body flops down the other way
- You smile, take a sip of coffee, and reflect on what a nice day it is as you keep driving
BloodyRain2k Aug 28, 2020 @ 11:09pm 
Originally posted by CoinSpin:
Originally posted by jojo:
i agree with the measures against riding away from blood moon zombies, but i think vultures shouldnt be able to get you while you're on a vehicle regularly. i dont care what kind of head canon mutations you can come up with, a vulture cant perfectly pursue a fast vehicle like that. so when its not the blood moon, just have the birds leave us alone while we're riding.

I vote for letting us install a blade trap on the roof of the 4x4. Then it'd be:
- Vulture spots you
- Vulture dives after you
- Vulture gets in close and goes for a bite
- ZING
- Vulture's head goes 1 way, body flops down the other way
- You smile, take a sip of coffee, and reflect on what a nice day it is as you keep driving
I like this xD
Blade trap mod for the 4x4 +1
>:FrozenDragon:< Aug 29, 2020 @ 12:07am 
Why would you want to cheese the blood moon anyway? Just go to a strong POI that you can use as a blood moon base and deal with the zombies, Also running away from the zombies in a vehicle is abit dull. Usually what I did is I'd circle around my base with a vehicle whilst keeping the zombies near me so I could still defeat them.
Shurenai Aug 29, 2020 @ 12:13am 
Originally posted by jojo:
i agree with the measures against riding away from blood moon zombies, but i think vultures shouldnt be able to get you while you're on a vehicle regularly. i dont care what kind of head canon mutations you can come up with, a vulture cant perfectly pursue a fast vehicle like that. so when its not the blood moon, just have the birds leave us alone while we're riding.
Well.....You might be surprised to learn that the vehicles we craft with lawnmower engines do not actually go all that fast. The fastest is the motorcycle at 14m/s while turboing- 31~mph. But it gets slower from there. Plenty of birds can hit 30mph.

But lets go with the Turkey Vulture. Their average relaxed soaring speed is around 20-22~mph. But their dive speeds can hit close to 55-60mph. You don't have a prayer of outrunning them even in the motorcycle, Let alone the 4x4 or minibike. Even the gyro doesn't go fast enough to outrun em.

Plus the vultures in game are not living- They're zombies. They'll happily go at speeds that exceed the norm because they're not normal.

TL;DR: You ain't outrunning the vultures in the vehicles we have in game if things are to continue being pseudo-realistic.
Last edited by Shurenai; Aug 29, 2020 @ 12:26am
Tunguska Aug 29, 2020 @ 1:48am 
I would like to be able to install turrets on vehicles actually, that'll be cool xD
Midloth Aug 29, 2020 @ 6:02am 
Originally posted by Tunguska:
I would like to be able to install turrets on vehicles actually, that'll be cool xD

Just being able to fire a pistol from a vehicle would be great!
RasaNova Aug 29, 2020 @ 7:19am 
I'm one of those who never really considered it cheesing to ride around during blood moons. I'm a stand-and-fight person, but liked that it was always an option that others I played with could do. It came with its own challenges (mainly trying not to get stuck on terrain in the dark) and was balanced by the fact that you don't get all the loot & xp for fighting.

And it's not always a choice. one time I logged in at the start of a blood moon, I was in the middle of nowhere and had to get to the horde base. It was hard to see, I swerved to avoid a shopping cart in the road and ended up in a ditch I couldn't get out of. I ended up bailing and went the rest of the way on foot. Was actually a memorable horde night.

Anyway, I think riding around is a lot less cheese than a great many of the horde bases I've seen that DO give the benefit of loot & XP. I just wish that instead of the devs changing things to take away a horde night option they would change things to make other horde night options work.
Last edited by RasaNova; Aug 29, 2020 @ 7:20am
Mr Windblade Aug 29, 2020 @ 7:47am 
It is kinda fun to have someone hop on a bicycle and run laps around your horde base while your friends wreck the zeds.
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Date Posted: Aug 28, 2020 @ 6:24am
Posts: 94