7 Days to Die

7 Days to Die

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Black wolf is over powered
One blunderbuss shot and two shot gun blasts directly to the wolfs FACE and I still die. Tell me how a shotgun blast at point blank range wouldn't at least would the freaking animal!
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Showing 1-15 of 36 comments
SiEgE Aug 4, 2020 @ 2:47am 
Originally posted by I can't spell:
One blunderbuss shot and two shot gun blasts directly to the wolfs FACE and I still die. Tell me how a shotgun blast at point blank range wouldn't at least would the freaking animal!
It is not an animal. It is a zombified animal, like wights and radiated zombies, it is also mutated. That means, not only they are beefier than regular wolves(the same way humans are compared to zombies) but they are also SUPER beefy.
Basically, black wolves(Dire Wolves) are like mini-bosses. You should always look for them and never let them see you before you see them.
That is why it is always a good idea not to run forward blindly, or make too much sound.

For me, unless I'm unfairly beefy and dangerous, there is a 90% chance I'll be dead to a Dire Wolf, if I'm not careful enough. This way game keeps you on your toes.
Last edited by SiEgE; Aug 4, 2020 @ 5:10am
WarWise Aug 4, 2020 @ 5:56am 
I jus started to play the game again, but in some previous builds the enermy had health which changed with dificulty level. You may try aying at an easier dificulty.
RasaNova Aug 4, 2020 @ 6:01am 
I don't consider them zombified, but yes definitely sspecial or mutated.

But yeah they are tough, nearly as strong as a bear and faster. Not too hard to deal with, use your better speed and maneuverability to get above it or put something between you and it. Hopping a fence for example. It will take at least 4 blunderbuss shots to kill one.
IRuleAll Aug 4, 2020 @ 7:19am 
ya i dont mess with dire wolves until i have some serious weapons. a blunder bust and what sounds like a low level double barrel shotty is not gonna cut it unless you have some way to unload point blank shots, while being able to retreat to some place it cant reach to give you time to reload. this is an unlikely scenario is most cases.
Crater Creator Aug 4, 2020 @ 7:57am 
I’ve been carrying a level 1 pistol with a single clip for emergencies (I’m only in week 2). A dire wolf running in without warning in the night qualified as an emergency. :lunar2019shockedpig: it took the whole clip to bring it down, and it was quite scary.
jynx Aug 4, 2020 @ 8:45am 
OP
Zombears and Direwolves only spawn at night for the same reason the wasteland biome is so torqued up. Running around at night punishes the unprepared. You can wait around till an exploit is posted, or you can evolve your gameplay.
D.A.R.K. Aug 4, 2020 @ 8:53am 
Originally posted by I can't spell:
One blunderbuss shot and two shot gun blasts directly to the wolfs FACE and I still die. Tell me how a shotgun blast at point blank range wouldn't at least would the freaking animal!
Yeah, wolfs and panthers are hard to deal in early game, they are strong. I suggest you to avoid them during early stage unless you make a trap, or way, to deal with them without they reaching you. Same with night zombies during 1st, 2nd and 3rd night, they are too strong to deal with in early stage.
Last edited by D.A.R.K.; Aug 4, 2020 @ 8:54am
blazha Aug 4, 2020 @ 9:10am 
Originally posted by jynx:
OP
Zombears and Direwolves only spawn at night for the same reason the wasteland biome is so torqued up. Running around at night punishes the unprepared. You can wait around till an exploit is posted, or you can evolve your gameplay.
Zombie bears spawn during the day too, but only in the wasteland. Dire wolves spawn during night time ONLY in the forest, while snow and burned biomes spawn them during day.
ladyeternity Aug 4, 2020 @ 10:07am 
Originally posted by SiEgE:
Originally posted by I can't spell:
One blunderbuss shot and two shot gun blasts directly to the wolfs FACE and I still die. Tell me how a shotgun blast at point blank range wouldn't at least would the freaking animal!
It is not an animal. It is a zombified animal, like wights and radiated zombies, it is also mutated. That means, not only they are beefier than regular wolves(the same way humans are compared to zombies) but they are also SUPER beefy.
Basically, black wolves(Dire Wolves) are like mini-bosses. You should always look for them and never let them see you before you see them.
That is why it is always a good idea not to run forward blindly, or make too much sound.

For me, unless I'm unfairly beefy and dangerous, there is a 90% chance I'll be dead to a Dire Wolf, if I'm not careful enough. This way game keeps you on your toes.

It is not a zombie. When you carve it you get meat, not rotten flesh. Sure, it might be infected..but then it would drop tainted meat. I wish they would replace the dire wolves with a boss zombie. That would make more sense. I don't really care for an animal that does more damage, runs faster then a good portion of the high level zombies...and it appears at the start of the game. In a zombie game the dire wolf really doesn't make much sense. With the glowing red eyes it's more of a fantasy game creature and really doesn't have any place in 7 Days. Focus, IMHO should be on zombies. All the overpowered animals need to be hit with a nerf stick, keep the difficulty focused on zombies. If you want dangerous animals...make them zombie animals like the bear and doberman.
Crater Creator Aug 4, 2020 @ 11:41am 
Originally posted by ladyeternity:
Originally posted by SiEgE:
It is not an animal. It is a zombified animal, like wights and radiated zombies, it is also mutated. That means, not only they are beefier than regular wolves(the same way humans are compared to zombies) but they are also SUPER beefy.
Basically, black wolves(Dire Wolves) are like mini-bosses. You should always look for them and never let them see you before you see them.
That is why it is always a good idea not to run forward blindly, or make too much sound.

For me, unless I'm unfairly beefy and dangerous, there is a 90% chance I'll be dead to a Dire Wolf, if I'm not careful enough. This way game keeps you on your toes.

It is not a zombie. When you carve it you get meat, not rotten flesh. Sure, it might be infected..but then it would drop tainted meat. I wish they would replace the dire wolves with a boss zombie. That would make more sense. I don't really care for an animal that does more damage, runs faster then a good portion of the high level zombies...and it appears at the start of the game. In a zombie game the dire wolf really doesn't make much sense. With the glowing red eyes it's more of a fantasy game creature and really doesn't have any place in 7 Days. Focus, IMHO should be on zombies. All the overpowered animals need to be hit with a nerf stick, keep the difficulty focused on zombies. If you want dangerous animals...make them zombie animals like the bear and doberman.

Shurenai pointed out recently that the glowing eyes are evidence that the dire wolf is zombified, or at least canonically not a ‘normal’ kind of animal. You’re right about it giving meat though, so it’s not exactly consistent either way.

I’m getting about one every two or three days on my relatively low gamestage, so it might be a little too frequent compared to the number of zombies, but I wouldn’t say it needs a large nerf at this point.
Last edited by Crater Creator; Aug 4, 2020 @ 11:43am
Shurenai Aug 4, 2020 @ 11:46am 
Originally posted by Crater Creator:
Originally posted by ladyeternity:

It is not a zombie. When you carve it you get meat, not rotten flesh. Sure, it might be infected..but then it would drop tainted meat. I wish they would replace the dire wolves with a boss zombie. That would make more sense. I don't really care for an animal that does more damage, runs faster then a good portion of the high level zombies...and it appears at the start of the game. In a zombie game the dire wolf really doesn't make much sense. With the glowing red eyes it's more of a fantasy game creature and really doesn't have any place in 7 Days. Focus, IMHO should be on zombies. All the overpowered animals need to be hit with a nerf stick, keep the difficulty focused on zombies. If you want dangerous animals...make them zombie animals like the bear and doberman.

Shurenai pointed out recently that the glowing eyes are evidence that the dire wolf is zombified, or at least canonically not a ‘normal’ kind of animal. You’re right about it giving meat though, so it’s not exactly consistent either way.
Also of note here is that Dire Wolves died off some 10,000+ years ago- We haven't had dire wolves for millenia. So it is similarly very odd that there are Dire Wolves here; Pretty clearly also indicative of the Dire Wolves in 7DTD being an infected and subsequently mutated wolf.

It may give normal meat, Because it's not dead- But it's absolutely (imo) infected by the zombie virus or whatever it is in 7DTD that makes zombies and turned the same kind of Feral that feral zombies are, The eyes say as much.
dawnppelganger Aug 4, 2020 @ 12:19pm 
Originally posted by Crater Creator:
Originally posted by ladyeternity:

It is not a zombie. When you carve it you get meat, not rotten flesh. Sure, it might be infected..but then it would drop tainted meat. I wish they would replace the dire wolves with a boss zombie. That would make more sense. I don't really care for an animal that does more damage, runs faster then a good portion of the high level zombies...and it appears at the start of the game. In a zombie game the dire wolf really doesn't make much sense. With the glowing red eyes it's more of a fantasy game creature and really doesn't have any place in 7 Days. Focus, IMHO should be on zombies. All the overpowered animals need to be hit with a nerf stick, keep the difficulty focused on zombies. If you want dangerous animals...make them zombie animals like the bear and doberman.

Shurenai pointed out recently that the glowing eyes are evidence that the dire wolf is zombified, or at least canonically not a ‘normal’ kind of animal. You’re right about it giving meat though, so it’s not exactly consistent either way.

I’m getting about one every two or three days on my relatively low gamestage, so it might be a little too frequent compared to the number of zombies, but I wouldn’t say it needs a large nerf at this point.
easiest fix would be to make it give rotten flesh when harvested instead of meat
RasaNova Aug 4, 2020 @ 12:38pm 
Originally posted by Shurenai:
Originally posted by Crater Creator:

Shurenai pointed out recently that the glowing eyes are evidence that the dire wolf is zombified, or at least canonically not a ‘normal’ kind of animal. You’re right about it giving meat though, so it’s not exactly consistent either way.
Also of note here is that Dire Wolves died off some 10,000+ years ago- We haven't had dire wolves for millenia. So it is similarly very odd that there are Dire Wolves here; Pretty clearly also indicative of the Dire Wolves in 7DTD being an infected and subsequently mutated wolf.

It may give normal meat, Because it's not dead- But it's absolutely (imo) infected by the zombie virus or whatever it is in 7DTD that makes zombies and turned the same kind of Feral that feral zombies are, The eyes say as much.
I'm still not buying zombified. Infected - possibly, mutated or otherwise changed - definitely. But they're alive, and drop fresh meat - anything beyond that is pure speculation!

I think if we were going to theorize on what happened (I think TFP's backstory/lore is nuclear war?) I'd say that both flora & fauna have mutated, causing animals to change with increased size, strength and aggression. This could also work towards explaining how we don't get much useable meat from animals (gotta cut around the glowy bits!) and why farming doesn't follow "real life."
Bonesteel Aug 4, 2020 @ 1:02pm 
Originally posted by Crater Creator:
I’ve been carrying a level 1 pistol with a single clip for emergencies (I’m only in week 2).

The pistols in this game are either revolvers or semi-auto that take MAGAZINES. None of the pistols in this game take a clip.
Greymantle Aug 4, 2020 @ 1:32pm 
Run away?
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Date Posted: Aug 4, 2020 @ 2:16am
Posts: 36