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how the gamestage works is not remotely obvious.
one would not understand why their horde is 3x times larger then their friends horde without asking around about it.
this is EXACTLY what happend to me, only it was two seperate files instead of a friend.
weather system is fairly obvious to follow up on.
and yes, my old style of playing I did build sexy rooms.
my playstyle was focused on building a crafting so I normally had a horde base ready for day 14 by day 4. so yeah..i would make a sexy room as well.
all they need to do is to keep the progression based on days (just like they used to) and for those who find it too easy or are offended that people are making sexy rooms, they can just go down to the trader and apply for a challenge which will make the horde harder.
trying to please both 'its to easy' and 'its to hard' is pointless and will never work. both camps can not be satisfied.
I didn't say it was obvious.
No, the clothing effects and food poisoning system are not fairly obvious to a new player, either.
You're not a new player, this wasn't your first horde night. Regardless, you built "sexy rooms" and failed to spend that time preparing for a horde instead. That seems pretty cut and dry to me, and at worst a valuable learning experience.
And one more time: unless you somehow managed to get your gamestage past 100 by day 7 for that first horde then even minimal defenses can keep you alive, "sexy rooms" or not.
If you ask me, it's not common sense to waste time playing house making a "sexy room" when you know it's a survival game, with hordes. The horde needs to get stronger the more you build. Otherwise the game would quickly become too easy for people actually building for defense against the Blood Moon - the core challenge the game presents.
Anyway, you should just play RolMod[7daystodie.com]. No XP, just a daily allowance of skill points for surviving.
I would say that weather, clothing effects and food poisioning is far more obvious to the player then gamestage.
and I am not changing my view on that, i feel very comfortable with that position. in fact, I think most people I talk to about gamestage who say its obvious, didnt even know how it worked until i started talking about it
that is because you are not a builder.
this game orginally was a crafting/buidling game FIRST a horde game second.
so after I learned how to play the game rather well, i was able to make a base so that I could get to the second stage of what I wanted to do in this game which is make sexy rooms.
I understand and accept that sexy rooms is really not a thing (and in fact offends many players) and I have moved on to other games that are more crafting and building focused then this one.
fair enough?
that is not obvious, but that is how best to play the gamestage mechanics at the moment.
and when I say no base I mean literally zero base.
just find a roof top with plenty of room to run around so that the zombies follow your location underneith, save your building for day 14. just do loot runs until about day 7
There's no point in listing games that do this because everyone knows this is true. Every game in my library (120+) does this. I can't actually think of a game that doesn't do this, off hand. Maybe the Sims series? Even tetris back in 1984 got harder as you went up in levels. It's almost as old as gaming. The concept started with PnP tabletop games.
If I go up in levels and/or skills twice as fast I would fully and obviously expect the game to get harder twice as fast. For every single one of the games in my library. That's obvious to anyone. It really is.
not exactly true.
as you get more experience it typically make other AREAS of the game more accessible. normally your starter location does not get harder, so I would not agree with that.
but here is the thing, the most effective way to do things in this game is to NOT..i repeat NOT build any base of any kind on day 7. save building for day 14, because the XP curve spikes a lot in early game when you build
When you say builder, I think you really mean decorator. I build. I run the cement mixer for hours. I think about layouts and paths and shapes. I think about structural integrity, and block hit points. I wear my hammer out. Don't tell me I'm not a builder.
But first and foremost I am a survivalist, playing The Survival Horde Crafting game™. That tagline has been established for years. So I do my decorating, my sexy building, too. It's a part of the game for those that want it. But I do it after my character's well being is secured. That is common sense. And everyone should realize it, because this is the zombie apocalypse.
regardless of if you are offended by making a large room under ground to put your crafting stations or not (which is what I mean by 'sexy room') there is ZERO question in my mind that this game is less of a 'crafting' game now then it used to be.
if you want to build, that is fine you will not have enough points to cook, if you want to cook, that is fine you will not have enough points to make armour, if you want armour you will not have enough points to make guns.
the number of points required in order to build, make guns, and cook, to even a mid level teir is a TON, you are better off just looting for 7 days
i am not having it..
And I don't think ANYONE here is disagreeing that gamestage is not adequately explained. The thing people don't agree with is that there's anything wrong with the mechanic. It's fine as it is. Doesn't mean it won't get tweaked, but the mechanic is sound.
What you have experienced is an exception. New players generally are not going to encounter leveling too fast from building, assuming they don't change their settings. If they do change those settings, as you describe in your OP, then yes it should be made clearer but that is on the player and not the game.
It's true. And everyone here (except you, apparently) knows it.
Many games in my library it doesn't matter if you go to new area. If you just keep leveling right in the starting area the game gets harder around you. Everything from Fallout to Civilization, to Warhammer series. It's quite common: there's examples of each of FPS, top down view, Turn base, and real time strategy. And those aren't exactly obscure games. :)
Huh, why does that not surprise me? You rarely agree with reality.
did you know, that if you loot a major factory on day 1 the zombies inside that POI will be about 3x easier then if you do it on day 21?
no game does that, every game, the POI has the same level of difficultly regardless of your XP level, which is why in games you start with the smaller POIs to make progress so you can handle the larger one.
with how gamestage works, that doesnt matter, it will always progress with you, so you might as well try it on day 1
did you know that?
that is odd because I have a chili recipe i can not use because cornbread is not unlocked for me.