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Ilmoita käännösongelmasta
Generally all loud and flashy things. That's why later on it's good to use electric light instead of torches.
Gunshots also count :)
I like to use the weird and more wonderful places for bases - they feel more organic to tack on improvements to them. But if you say, choose a church and it's in amongst a load of other houses in a reasonably built up area, you're going to get more spawn from what I've seen.
I've had a building right on the edge of a town that had just one side facing the very edge, and that atttracted very few spawns whilst remaining the same distance from the next building as that church.
Of course, what also adds to this is your "heat" signature. If you've only got one side adjoining other buidlings, then "heat" going that way is the only direction it's likely to encourage zombies from , if you get my meaning.
So yeah, if you don't want casual zombies passing by when you're out doing other things, don't leave forges on or torches everyhwere. Try to limit them to just a bare minimum at the centre of your construction.
I ALWAYS plant my forges, cement mixers and so on either at the lowest or highest poitn in the building andas close to centre as possible. It's the best way to mitigate this.
but isn't chunk just a 16x16 square all the way from down to top? How putting anything lower or higher will change heat generation for chunk?
Yeah, flame torches will do it. Torches, burning barrels, and to a lesser degree normie candles, will bring zombies if you place too many. You can have a few without much problem, but get enough of them and you will have permanent zombie spawns attacking your base (the reason being, too many torches will generate new heat faster than the old heat can possibly dissipate). You don't have to avoid using them entirely, but keep it simple - say, one next to the door and one next to any crafting stations you want to use.
If you want lots of light, then:
Jack-o-lanterns (candle + pumpkin), mining lanterns (learned from Mining books), and electric lights are "heat free", and can be placed all over your base w/o issue.
Hand-held torches, candles, and flashlights can help you get around your base at night.
Burning mods can be applied to melee weapons/tools to make even more effective torches.
Invest in a helmet light mod ASAP. If you see a Mining Helmet, loot it/ buy it, then take the light mod from it; it will make your lighting worries largely a thing of the past.
Weapon flashlights are even brighter, but require you to keep that weapon equipped.
If you get Level 3 in the Better Barter perk, traders will sell Nightvision Googles. These are the most effective tool for seeing at night, but you can't make out colors when NVG is on, so it's good to have helmet lights and jack-o/mining/electric lights as a backup.
this answers my questions so thanks all.
Never Torches...if you harvest the animal corpses (rotten ribcage) you find in the road you can get animal fat, which can be used for making candles. 1 fat + 1 grass = candle
No, it's not so much heat generation, but just keeping it out of the way.
I havent' bothered investigating if the heat map just radiates outward and height is irrelevant, but that's not the point. If you keep them at the centre and as far away as possible, then the benefits are quite simple.
Namely, they've got the most amount of brickwork and other stuff to get to your goodies! Which buys you time.
You see?
Oh and I should have mentioned what Cpt Schwartz correctly said above. Don't bother with "noisy" torches. use that fat for candles.