7 Days to Die

7 Days to Die

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Church makes one Creepy Base!
Hi, new to the game and enjoying it, but does anyone know if your base location makes a difference to Zombie spawn rates. (I have it on the standard settings).


I have made a base in a church a few hundred meters away from a town and I have put the land box down that is meant to prevent zombie spawns however during the day (let alone night) when I presume its meant to be calmer I am endlessy fighting Zombie spawns to the point I cant get much progress made adding defences, because I seem to be facing anywhere between 5 - 10 zombies what I do create always gets damaged, it seems a bit over the top as I am only on day 3.

So my question is does the fact its a church with graves everywhere make a difference? especially those creepy screeming nun zombies haha?

am I better off finding another base location ?
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What helps is have a second place where all the works happen. (forges etc) So your main base (church) area wont heat up so much. Also work in the dark till you get a headlight mod + staying in sneak mode so much as possible.
And just to clarify - it's not a heat as temperature, it's just called heat map mechanic of attracting zombies.

Generally all loud and flashy things. That's why later on it's good to use electric light instead of torches.
Gunshots also count :)
Built a base using the cemetery
I've noticed that spawns nearby and outside your block radius "safe zone" differ greatly depending on where you are, as well as what you're doing.

I like to use the weird and more wonderful places for bases - they feel more organic to tack on improvements to them. But if you say, choose a church and it's in amongst a load of other houses in a reasonably built up area, you're going to get more spawn from what I've seen.

I've had a building right on the edge of a town that had just one side facing the very edge, and that atttracted very few spawns whilst remaining the same distance from the next building as that church.

Of course, what also adds to this is your "heat" signature. If you've only got one side adjoining other buidlings, then "heat" going that way is the only direction it's likely to encourage zombies from , if you get my meaning.

So yeah, if you don't want casual zombies passing by when you're out doing other things, don't leave forges on or torches everyhwere. Try to limit them to just a bare minimum at the centre of your construction.

I ALWAYS plant my forges, cement mixers and so on either at the lowest or highest poitn in the building andas close to centre as possible. It's the best way to mitigate this.
crunchyfrog lähetti viestin:
I ALWAYS plant my forges, cement mixers and so on either at the lowest or highest poitn in the building andas close to centre as possible. It's the best way to mitigate this.

but isn't chunk just a 16x16 square all the way from down to top? How putting anything lower or higher will change heat generation for chunk?
JingZ lähetti viestin:
wow cheers everyone, Lots of helpful tips.

I have placed loads of flamed tourches all around the inside, I did border up the window but this must be a reason then. it must be like a furnace with that and my camp fire for cooking and boiling water.

I seem to be dealing with them better now, guns help! but it sounds like it is the heat! I have loads of torches. I wrongly presumed light would deter them for some reason.

I assume there is a better light source then torches once I skill up etc.

thanks

Yeah, flame torches will do it. Torches, burning barrels, and to a lesser degree normie candles, will bring zombies if you place too many. You can have a few without much problem, but get enough of them and you will have permanent zombie spawns attacking your base (the reason being, too many torches will generate new heat faster than the old heat can possibly dissipate). You don't have to avoid using them entirely, but keep it simple - say, one next to the door and one next to any crafting stations you want to use.



If you want lots of light, then:


Jack-o-lanterns (candle + pumpkin), mining lanterns (learned from Mining books), and electric lights are "heat free", and can be placed all over your base w/o issue.

Hand-held torches, candles, and flashlights can help you get around your base at night.

Burning mods can be applied to melee weapons/tools to make even more effective torches.

Invest in a helmet light mod ASAP. If you see a Mining Helmet, loot it/ buy it, then take the light mod from it; it will make your lighting worries largely a thing of the past.

Weapon flashlights are even brighter, but require you to keep that weapon equipped.

If you get Level 3 in the Better Barter perk, traders will sell Nightvision Googles. These are the most effective tool for seeing at night, but you can't make out colors when NVG is on, so it's good to have helmet lights and jack-o/mining/electric lights as a backup.
Viimeisin muokkaaja on Kuromiya; 9.7.2020 klo 18.51
JingZ 10.7.2020 klo 13.17 
Thanks everyone! I have learned more reading these comments then actually playing! really appreciate the help. SO less torches, and the screemers are not specific to church buuildings or graves its the sheer amount of 'heat'I have been producing.

this answers my questions so thanks all.
JingZ lähetti viestin:
Thanks everyone! I have learned more reading these comments then actually playing! really appreciate the help. SO less torches, and the screemers are not specific to church buuildings or graves its the sheer amount of 'heat'I have been producing.

this answers my questions so thanks all.

Never Torches...if you harvest the animal corpses (rotten ribcage) you find in the road you can get animal fat, which can be used for making candles. 1 fat + 1 grass = candle
aY227 lähetti viestin:
crunchyfrog lähetti viestin:
I ALWAYS plant my forges, cement mixers and so on either at the lowest or highest poitn in the building andas close to centre as possible. It's the best way to mitigate this.

but isn't chunk just a 16x16 square all the way from down to top? How putting anything lower or higher will change heat generation for chunk?

No, it's not so much heat generation, but just keeping it out of the way.

I havent' bothered investigating if the heat map just radiates outward and height is irrelevant, but that's not the point. If you keep them at the centre and as far away as possible, then the benefits are quite simple.

Namely, they've got the most amount of brickwork and other stuff to get to your goodies! Which buys you time.


You see?


Oh and I should have mentioned what Cpt Schwartz correctly said above. Don't bother with "noisy" torches. use that fat for candles.

Viimeisin muokkaaja on crunchyfrog; 10.7.2020 klo 15.25
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