7 Days to Die

7 Days to Die

Too many zombies in POI on Day 1
Just can't get over how many zombies will spawn in a POI now. Noon on Day 1, I enter and start attempting to clear out a multilevel home to claim as my own for a little while and I found no less than 30 zombies inside, the first time thru. By the time I cleared the attic and threw down a sleeping bag, the first floor and basement had spawned new sleepers and a few had busted in thru the back door and a large black wolf with yellow eyes was circling the house and this is on default settings and its day 1. Now I'll admit A16 was way too easy but this is ridiculous.:steamsalty:
Eredetileg közzétette: Crater Creator:
mONONOke_____ eredeti hozzászólása:
maybe it is the plan - that u cant easily loot a poi on DAY 1.

ur post sounds a little bit like sarcasm. of course u cant loot a poi on day 1.
or do u want an auger and an ak with tons of ammo on day 1, too?

that would be lame.
u can play "creative" btw.

I think you’re distorting the OP’s concern. He wants to “clear out a multilevel home to claim as my own for a little while.” That sounds like someone thinking about early game survival, not late game defenses & tools.

Thing is, I honestly don’t know where you’re ‘supposed’ to spend your first night anymore. I’ve got enough hours that I can work around it, but again... I’m naked outside in the zombie apocalypse with a can of chili. My first instinct is not to immediately play lumberjack/carpenter and start building a structure from scratch. That seems like something that shouldn’t be feasible until later, once you’re established. My first instinct is to find a place I can hide, and until RWG gets a lot more interesting, that pretty much means a POI.

Where do you spend your first night?
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114/14 megjegyzés mutatása
Check you no start new game in survivalist level ... very op and im living the dream in a mansion on day 4
Put down your claim block, no respawn.
I completely agree, Sgt. D. Thrown into a survival situation with next to nothing, there’s a strong natural instinct to seek shelter in an existing building, but this is a bad idea in A17 vanilla. You get no grace period when it comes to the number of sleepers. The only bone you’re thrown is that they’re (mostly) simple zombies, not ferals and cops yet.

I felt this was important enough to hack in a solution for ComSenMod (now available from the mod launcher). In ComSenMod, instead of having to fight your survival instincts, there are fewer sleepers at low gamestages so you have a chance to establish yourself.
@ crater creator - Nice, I prefer to play vanilla but I might just have to check out that mod. I wouldn't mind all the sleepers once I've got a few levels on me and better gear.
maybe it is the plan - that u cant easily loot a poi on DAY 1.

ur post sounds a little bit like sarcasm. of course u cant loot a poi on day 1.
or do u want an auger and an ak with tons of ammo on day 1, too?

that would be lame.
u can play "creative" btw.
Legutóbb szerkesztette: mONONOke_____; 2019. márc. 27., 3:27
E téma szerzője jelezte, hogy ez a hozzászólás megválaszolja a témát.
mONONOke_____ eredeti hozzászólása:
maybe it is the plan - that u cant easily loot a poi on DAY 1.

ur post sounds a little bit like sarcasm. of course u cant loot a poi on day 1.
or do u want an auger and an ak with tons of ammo on day 1, too?

that would be lame.
u can play "creative" btw.

I think you’re distorting the OP’s concern. He wants to “clear out a multilevel home to claim as my own for a little while.” That sounds like someone thinking about early game survival, not late game defenses & tools.

Thing is, I honestly don’t know where you’re ‘supposed’ to spend your first night anymore. I’ve got enough hours that I can work around it, but again... I’m naked outside in the zombie apocalypse with a can of chili. My first instinct is not to immediately play lumberjack/carpenter and start building a structure from scratch. That seems like something that shouldn’t be feasible until later, once you’re established. My first instinct is to find a place I can hide, and until RWG gets a lot more interesting, that pretty much means a POI.

Where do you spend your first night?
Legutóbb szerkesztette: Crater Creator; 2019. márc. 27., 5:55
The problem I encountered during my search for a safe haven was the sheer size of buildings, compared to A16. So you want to have some room, which is all good and right. You pick a house where not everything would be crammed together as if you were living in a cell.

You start clearing the ground floor, clear the upper floor(s) and then you discover a freakin' 20-room cellar dungeon (slight exageration*). The other day I was clearing what seemed to be a regular house. In the cellar I found an auditory, a burial ground and a cell block. Sounds legit.

Needless to say that I had miscalculated the time (and effort) it would take to clear the place :)
Legutóbb szerkesztette: Atrushan; 2019. márc. 27., 6:13
Experienced Players know witch POIs can be cleared fast and make a nice ealy Base. For new Players it must be frustrating and will die often.
Veneri eredeti hozzászólása:
Experienced Players know witch POIs can be cleared fast and make a nice ealy Base. For new Players it must be frustrating and will die often.

Not even that. I barely know any of the new POIs, but I make it my first priority to ensure I know exactly where an exit or two is... I rarely fight sleepers inside the POI and 9/10 times I lead them outside, where they can be easily kited and picked off 1 by 1. Plus its almost impossible to be cornered and surrounded that way, too.
If theres dogs in the POI, they get priority at earlier stages - I like to make it a point to find a gun safe and arm myself within the first few starting days. Angrier wild animals are.. an issue.
Legutóbb szerkesztette: Rev; 2019. márc. 27., 10:46
mONONOke_____ eredeti hozzászólása:
maybe it is the plan - that u cant easily loot a poi on DAY 1.

ur post sounds a little bit like sarcasm. of course u cant loot a poi on day 1.
or do u want an auger and an ak with tons of ammo on day 1, too?

that would be lame.
u can play "creative" btw.


My plan was to clear the house I spawned next to so I could hide out on the second level, pretty standard plan, or it used to be. The POI you spawn next to is not typically so heavily populated by zeds, but this one was.

There was no sarcasm in my post, sorry you read into something that wasn't there, and no I don't expect to find an auger and ak on day 1.

That would indeed be lame.
I am aware that there is a creative mode, but I prefer to play the game as it was intended by the devs, which is why I don't play with mods.

Keep on a trollin'.
Veneri eredeti hozzászólása:
Angrier wild animals are.. an issue.

You got that right. Wolves, bears, and dogs are just about silent death now, even on Day 1. If you happen to get a chance to hear it before it kills you, you have to run and pray you have frames on your belt or you've got a shotgun and some shells or you're kibble.
Legutóbb szerkesztette: SGT. D; 2019. márc. 27., 19:27
SGT. D eredeti hozzászólása:
Just can't get over how many zombies will spawn in a POI now.

If it helps there Sarge ... Below is an old screenshot that I took months ago during the experimental A17.

My safe house was usually rubble buildings. If I place the LCB in the middle of the screen where the cursor is shown (using a 71x71 LCB size), I can cover 3 rubble buildings plus the little water tower. (easier now to see with LCB boundary box view, not back then)

https://steamcommunity.com/sharedfiles/filedetails/?id=1696104913
A home-away-from-home, good visibility, no traps, few zeds, etc. Finding a group of rubbled buildings can be difficult, but worth the trouble to find in the first few days. My 2nd and 3rd choice was an Adult Movie theater or Buzz's Bar (home of the cooking pot)
Legutóbb szerkesztette: CellNav; 2019. márc. 27., 19:58
CellNav eredeti hozzászólása:
SGT. D eredeti hozzászólása:
Just can't get over how many zombies will spawn in a POI now.

If it helps there Sarge ... Below is an old screenshot that I took months ago during the experimental A17.

My safe house was usually rubble buildings. If I place the LCB in the middle of the screen where the cursor is shown (using a 71x71 LCB size), I can cover 3 rubble buildings plus the little water tower. (easier now to see with LCB boundary box view, not back then)

https://steamcommunity.com/sharedfiles/filedetails/?id=1696104913
A home-away-from-home, good visibility, no traps, few zeds, etc. Finding a group of rubbled buildings can be difficult, but worth the trouble to find in the first few days. My 2nd and 3rd choice was an Adult Movie theater or Buzz's Bar (home of the cooking pot)

Yeah, that's a nice setup if you are lucky enough to spawn near it Day 1. I just need to learn to adjust my play style to the new dynamics in the game.
I think the spawns are broken. I can clear an area and have enemies just show up randomly. I've been chopping trees, looked around one second - nothing. Looked back - enemies nearby, and too close to have walked there so quickly so clearly the spawn system needs some help. I've had wolves just show up biting my ankles, and they haven't walked up from anywhere. They spawn practically on top of me. I've cleared houses and closed off any or all possible points of entry only to come back in and have several sleepers hanging out - but no broken or open doors. They just show up. I thin they need to spawn somewhere well outside of my area and be set to walk randomly from there. Zeds shouldn't ever just show up in a building that you've cleared if you secure the building. Otherwise there should be some sign that they got in. Broken window. Hole in the wall. Open doors. Something.

I do actually like the fact that some buildings (POIs if you must) are difficult to clear on day 1 or early on in the game. You find a place full of zombies then you need to go somewhere else. You need to keep looking until you find a place that you can clear, or build your own shelter.
Legutóbb szerkesztette: Macdallan; 2019. ápr. 1., 16:01
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114/14 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2019. márc. 24., 20:33
Hozzászólások: 14