7 Days to Die

7 Days to Die

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MrBrewed Mar 23, 2019 @ 8:04pm
A17: Jump scare instead of rpg?
Came back and honestly I expect to see a youtube video of markiplier praising what a brilliant jump scare game this is... Don't get me wrong, i'd totally watch cause markiplier is hilarious, but... this isn't an rpg anymore. Its nothing but cheap jump scares (don't say its not, cause you can shoot off grenades and those lil craps won't leave that house until you step on a ♥♥♥♥♥♥♥ piece of trash inside.)

Don't even think of saying im wrong because look at the stupid houses. SPECIFIC AREAS BUILT FOR ZOMBIES TO HIDE IN. Literally locked behind 1 hitable walls only to pop out when you walk near... Such a stupid thing... No more progression, just jump scares and zombie mowing for xp... And even then you can't build a base that they won't tear down... How do they magically know the weakest ♥♥♥♥♥♥♥♥ part? How are they so smart that they instantly know its easier to dig through the ceiling than to go through the front door? This game is dead now.
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Showing 1-15 of 36 comments
Dart Mar 23, 2019 @ 8:26pm 
You can revert to previous builds.
cpt.Hawk Mar 23, 2019 @ 8:44pm 
You can disable the zombies and then build your base first, or if you feel the game very difficult you can play in Scavenger ... btw this is the best Alpha by far
Endymion Gainer Mar 23, 2019 @ 9:14pm 
It's almost like you can't just go in guns blazing anymore, secure in your superiority as a player against zombies that shamble toward you from far away and in plain sight. Perhaps you should alter your playstyle to compensate for the fact that they're actually fulfilling their design as threats?
Crater Creator Mar 23, 2019 @ 9:42pm 
As has often been the case, a new Alpha requires adaptation. I recently tried role playing as a stealthy black ops character, specced heavily into the stealth perks and mods. Sure enough, this loadout has been great for sneaking into buildings, taking out zombies one at a time before they sense you, jump scare closets and noisy trash piles and all.
DA_FLOW Mar 23, 2019 @ 11:37pm 
i liked the old zombie spawning system more. i dont mind if there are 2 or 3 sleeper zombies in a big house, coming out a wardrobe or another place a former surviver might hid and died at. but there should be zombies roaming the streets again.

and if you know the old school zombie films, a single zombie is not a problem, the problem are the masses that could gather and just overwhelm you.
Last edited by DA_FLOW; Mar 23, 2019 @ 11:38pm
Hades Mar 24, 2019 @ 2:07pm 
Crater, the "stealthy black ops" character is the only approach now. The POIs are designed like a dungeon on rails... the sandbox is gone, and sniping with headshots the only counter to bullet sponge zombies... tight corridor combat rarely ends well.

I think dear Madmole went overboard with the MMO dungeon crawler idea. Quests were nice... but difficulty could have been delivered with darkness, debuffs and accuracy for example.
Atrushan Mar 24, 2019 @ 2:45pm 
I agree about the annoying AI. They are way too clever now, avoiding mines and traps (not only yours but usually the ones placed in the world as well) as if every single one of them was a highly trained member of some special tactics and warfare squad. From fat tourists to cheerleaders. Defending the base is just not fun anymore.

As for the jumpscares, they scared the hell out of me at first and it's truly stupid that there are wooden tiles on the ceiling with the sole purpose of having idle zombies on top that will jump down. But I found that noise can be my friend. Wake them up and they'll come to you before you can get a heart attack. Just knock really hard on the door and wait for it.

The block damage they deal also seems to have increased, but at least that's one thing you can take care off in the settings whenever you feel like they're breaking through your metal defenses like it's cardboard.
Last edited by Atrushan; Mar 24, 2019 @ 2:46pm
MrBrewed Mar 24, 2019 @ 4:44pm 
My annoyance is that these are no longer zombies, they are hivemind mutants that for some reason sleep until disturbed... They are zombies in name only. You know what the new meta is? Find a trader and run fetch/buried treasure quests and ignore houses entirely. Why would I need to enter any poi when I can just dig me up some canned food and 3000 tokens per? But equally...thats really boring. If I wanted to do nothing but fetch quests, i'd play an actual mmo... But it seems this is the only way to play the game now since i'm tired of having to bob in and out of the front entrance to houses because for some reason ITS BECOME NOTHING BUT A JUMPSCARE GAME. Give me real zombies plz.
baddoggs Mar 24, 2019 @ 7:23pm 
Originally posted by Mr.Brewed:
Came back and honestly I expect to see a youtube video of markiplier praising what a brilliant jump scare game this is... Don't get me wrong, i'd totally watch cause markiplier is hilarious, but... this isn't an rpg anymore. Its nothing but cheap jump scares (don't say its not, cause you can shoot off grenades and those lil craps won't leave that house until you step on a ♥♥♥♥♥♥♥ piece of trash inside.)

Don't even think of saying im wrong because look at the stupid houses. SPECIFIC AREAS BUILT FOR ZOMBIES TO HIDE IN. Literally locked behind 1 hitable walls only to pop out when you walk near... Such a stupid thing... No more progression, just jump scares and zombie mowing for xp... And even then you can't build a base that they won't tear down... How do they magically know the weakest ♥♥♥♥♥♥♥♥ part? How are they so smart that they instantly know its easier to dig through the ceiling than to go through the front door? This game is dead now.

One question, Where did you get grenades? they are not in the game..
RobbEJay Mar 25, 2019 @ 2:24am 
Originally posted by Mr.Brewed:
My annoyance is that these are no longer zombies, they are hivemind mutants that for some reason sleep until disturbed... They are zombies in name only. You know what the new meta is? Find a trader and run fetch/buried treasure quests and ignore houses entirely. Why would I need to enter any poi when I can just dig me up some canned food and 3000 tokens per? But equally...thats really boring. If I wanted to do nothing but fetch quests, i'd play an actual mmo... But it seems this is the only way to play the game now since i'm tired of having to bob in and out of the front entrance to houses because for some reason ITS BECOME NOTHING BUT A JUMPSCARE GAME. Give me real zombies plz.

So what is a "real" zombie then? The classic slow, dumb as a doorknob Romero style? Romero didn't stick to that either, Bub was smart enough to use tools and fire a gun for Pete's sake. I get the AI being 'too smart' is certain ways, but its just weird to me how stuck we are on the definition of a fictional creature. What prevents zombies from acting on a hivemind as apposed to acting on their own?

Not sure why you think having mild horror elements precludes the game from being an RPG either. They're booby traps, just like you'd find in any dungeon, they just happen to utilize enemies. All you have to do is take your time and go room by room. Use doorways as bottlenecks, block them so you can slow the zombies down. Knock out stairs or pole up high. There's a lot of other strategies you can use.

Its not really even that scary, I've had more jump scares from random zombies sneaking up on me than anything else.
baddoggs Mar 25, 2019 @ 2:35am 
Originally posted by Mr.Brewed:
My annoyance is that these are no longer zombies, they are hivemind mutants that for some reason sleep until disturbed... They are zombies in name only. You know what the new meta is? Find a trader and run fetch/buried treasure quests and ignore houses entirely. Why would I need to enter any poi when I can just dig me up some canned food and 3000 tokens per? But equally...thats really boring. If I wanted to do nothing but fetch quests, i'd play an actual mmo... But it seems this is the only way to play the game now since i'm tired of having to bob in and out of the front entrance to houses because for some reason ITS BECOME NOTHING BUT A JUMPSCARE GAME. Give me real zombies plz.

"real" zombies...Lol People really crack me up....
Atrushan Mar 25, 2019 @ 6:38am 
Originally posted by Zombie_Barioth:

So what is a "real" zombie then? The classic slow, dumb as a doorknob Romero style? Romero didn't stick to that either, Bub was smart enough to use tools and fire a gun for Pete's sake. I get the AI being 'too smart' is certain ways, but its just weird to me how stuck we are on the definition of a fictional creature. What prevents zombies from acting on a hivemind as apposed to acting on their own?

Nowadays the definition of zombie and undead has been wider than the ocean. "Oh, they can do anything a normal living person would do. They may have died, took severe brain damage in the process and maybe should have come back as braindead, slow creatures... BUT: It's the virus. It's super special. It makes them think, makes them plan, makes them drive Nascar."
And while the virus explanation may make some sense, I think that this concept is a far from the original zombies as vampires sparkling in bright daylight.

With that said, the reaction wouldn't be half as bad if the devs had decided for a concept and sticked to it. Of course some people are upset if core elements change in such a drastic, game-altering way. Give The Fun Pimps a few more patches and maybe we'll have zombies crafting and fortifying their own zombie bases and using their own zombie-modified defenses against players. And of course there will be a zombie sniper on the roof.
Which makes you wonder: Why is that a zombie game again? They're clearly just normal people with makeup by that point.
Taddy Mason Mar 25, 2019 @ 7:09am 
I want them to go even more insane with the zombies and mutations. They’ve got perpetually frozen and burning zombies, zombies with an unlimited amount of corrosive bile they can vomit up at you, and radioactive zombies. If you want, you can have running zombies-and you can tweak their jump strength to make them able to leap 3 blocks high or more. I hope they add mutated leaper zombies-maybe they could turn the feral into them so they can run and jump right over your walls like those hellish freaks from Dying Light.

Maybe add an electrocuted zombie that deals electrical damage that’s super effective on metal armor wearing players.

I’ve tweaked my game so much at this point that my character can keep up with a motorcycle, outrun a mini bike or bicycle, and jump onto the roof of the third floor of the hospital from a standstill. I can leap over the Diersville sign at the entrance to town when I’m walking in. I figured since the zombies keep mutating and getting stronger and more varied-why can’t I get stronger like the characters in Dead Island did? Maybe my immunity to the virus that has allowed me to survive this long also is making me faster, stronger, and tougher (how else do you explain the RPG aspects that defy logical sense-such as the ability to jump over 3 meters in height at max level in parkour or just magically take less damage and have more health and become immune to heat, cold, and disease).
Kanaro Min Mar 25, 2019 @ 2:53pm 
Originally posted by Mr.Brewed:
And even then you can't build a base that they won't tear down...
Actually you can, did it in my current playthrough. You just have to think like a zombie, make the best use of each defensive trap as it was designed, and spend time prototyping and tweaking until it's right. I have very little repair after each horde night now (around day 165), and can either sit and snipe heads for xp (with a 90%+ hit rate), or just lounge around and listen to moans and groans of them dying. Outer defenses are 100% solar powered, and if I ever need it (though I doubt I will) I can enable the inner defenses: a dozen or so shotgun and auto turrets covering an inner courtyard.

Doesn't abuse AI quirks either, which was something I tried hard to avoid. The zombies believe they can reach you directly, so they try.

Out of all the bases I've done over the years, it's probably the best overall design. And I haven't seen a YT video yet of something that is as efficient for ammo usage, repairs needed, or time between first/last zombie. Originally I was going to do separate defense/crafting bases, but the defense of this one turned out so well that I merged my crafting right into it and only have to maintain one structure now. From that perspective the crafting/casual portion is still being built (raised lounging/living areas, sub-structure crafting zone, large outdoor raised platforms, etc) but the defenses are 100% in-place and can be further fortified if I want to - only 2 defense zones per wing are currently setup. No zombie has ever made it past the first zone (out of four) of any defense wing, or done significant damage to the minor structure (retaining walls). Zero damage has ever been done to any support columns.

https://imgur.com/iFVEwDQ

https://imgur.com/rNUxEaA

https://imgur.com/P9JaLLc

Granted - it's somewhat large and required a buttload of resources to build. But you -can- do it if you think cleverly. Always try to think like a zombie - don't work against them, work with them.
Pille Mar 25, 2019 @ 4:37pm 
Originally posted by Mr.Brewed:
Came back and honestly I expect to see a youtube video of markiplier praising what a brilliant jump scare game this is... Don't get me wrong, i'd totally watch cause markiplier is hilarious, but... this isn't an rpg anymore. Its nothing but cheap jump scares (don't say its not, cause you can shoot off grenades and those lil craps won't leave that house until you step on a ♥♥♥♥♥♥♥ piece of trash inside.)

Don't even think of saying im wrong because look at the stupid houses. SPECIFIC AREAS BUILT FOR ZOMBIES TO HIDE IN. Literally locked behind 1 hitable walls only to pop out when you walk near... Such a stupid thing... No more progression, just jump scares and zombie mowing for xp... And even then you can't build a base that they won't tear down... How do they magically know the weakest ♥♥♥♥♥♥♥♥ part? How are they so smart that they instantly know its easier to dig through the ceiling than to go through the front door? This game is dead now.


There are real life experiences that are very similar to visiting dungeon POIs. Just have a look at the following video. The parallels are astonishing. It feels like an A17 prefab.

https://www.youtube.com/watch?v=SkUrCvKF7SQ
Last edited by Pille; Mar 25, 2019 @ 4:39pm
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Date Posted: Mar 23, 2019 @ 8:04pm
Posts: 36