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<!-- cars-->
<lootcontainer id="19" count="1" size="7,4" sound_open="UseActions/open_vehicle" sound_close="UseActions/close_vehicle" open_time="4" loot_quality_template="baseTemplate">
<item group="automotive+tools+junk" prob="0.7"/>
<item group="weaponsPistol+ammo" prob="0.2"/>
<item group="weaponsAnyShotguns+ammo" prob="0.2"/>
<item group="airdropfood" prob="0.3"/>
<item group="ammo" prob="0.3"/>
<item name="flashlight02" prob="0.2"/>
<item name="militaryVest" prob="0.2"/>
<item name="minibikesForDumbshits" prob="0.3"/>
<item name="militaryFiber" count="1,4" prob="0.04"/>
<item name="miningHelmet" prob="0.035"/>
</lootcontainer>
Hope this helps :-)
I just need to work on fairness of the drops now.
Can you add item groups without it messing up? i treid before but changed othger stuff at the same time. I guess i'll have to go find out ha.
Thanks.
The only issue i really was having is that since i'd last properly played, alot had changed in terms of the "balancing" ...of which i felt wasnt particularly balanced enough for me to play happily with the time i have for gaming/ slight disagreement with some areas of balancing.
Thankfully all is now well, i appreciate your thoughts.