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True, but the zombies threat is higher at night than during the day (perhaps). Organize your daytime and night time power usage (and loads accordingly) by using a TIMER RELAY.
At night, your 300w battery power is "directed" to specific night time loads. When dawn breaks, the solar panel's "load" is redirected to daytime loads (albeit lower power + charging). I found that managing electricity usage was easier when I drafted everything out on paper before committing to placing down banks and such.
Sorry for a second post but I disagree (a little) .... I know you're not looking for base designs but that's pretty much how we have to design our electrical network.
My base = Starship Enterprise.
Surrounding the base was a ZEWS (Zombie Early Warning System) consisting of cameras and speakers set on a delay to create a HONKING noise when detecting movement (using solar power). If there was enough power left on that system I would connect a strand or two of electrical fence. That was my 24/7 defensive network.
When the speakers HONKED, I would rush to the main switch (gas generator) which would light up my base with full defense (go RED ALERT!).
It sounds to me that you're thinking that solar power (being late game?) is your all in one "got to" power source but really it's just a gas generator connected to a battery bank with a timer relay that doesn't consume resources (gas) ... and it's real usage is to just charge the batteries and NOT a primary source of power.
That would be my ideal set up. I cannot rely on the solar bank to work without having to constantly switch them off and on to make them work.
In the night, they show that they are still producing power. Then when daylight arrives, I have to switch them off and on again.
I hope for the day it all works itself out.
electricity is just in is first iteration, i'm sure it's bound to get some love sooner or later
As for the cost I just got a mod to build them, lol. Trader price gouges too much for decent cells.
Maybe... but that’s what they said about traders even earlier, and we’re still dealing with these big plots of invulnerable, unmodifiable, exploitable, teleport-you-away land. So we’ll see.
I think your math is a little bit off: The three discounts that you mention gives you a total of 45% off—so the price would be a bit lower.
In addition, you're also leaving two additional discounts on the cutting room floor: Grandpa's Awesome Sauce gives an additional 20% off, while cheesecake ads 5% more—for 25% total. Combined with the perks that you mentioned, that's a grand total of 70% off purchases (and 65% additional profit if you're selling, since cheesecake only works for buying).
Furthermore, make sure you have your buy list ready to go before you go to the trader since Grandpa's Awesome Sauce only lasts for 3 minutes (cheesecake lasts for 5 minutes). So consume them at the traders just before you start buying; and, eat the cheesecake first since it lasts longer.
Another thing you can do is buy two or more solar panels at the same time—from the same (or different traders, if they are very close to one another)—to save on resources for the above recipes.
Also, your concept of "free electricity" by using gas is incorrect: First, you have to collect the oil shale; then, you have to craft the gas. Finally, you have to place the gas in the generators. This process has to be repeated throughout your entire game, which consumes time—which is a resource in the game. While you're constantly repeating these tasks, you could be doing something else in the game.
With solar panels (and battery banks) once they are purchased and installed, it's basically set it and forget it. Your time is freed up to do whatever else needs to be done.