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Coal is pretty easy to find, burnt lands have it all over, but even just the fire places around town have some, and it can appear as a resource node like iron, nitrate, lead and such.
Woodstumps can definitely be rare sometimes... Theres a certain low rolling hills type area that doesnt seem to -ever- spawn any in my experience. But, that's luck of the draw. Just like you cant find yucca and aloe growing in the other biomes, you shouldnt necessarily be able to find honey anywhere either. You survive with what you have on hand, and what you can find- Or you travel to find what you need.
I think we don't have to get in details on what kind of acid as the game only contain 1 kind of acid.
I've always viewed looting as sifting through the 'unusable' things in a buiilding to find what is usable and useful.. Because there's no way that so very many cabinets and containers inside these cities and buildings are 100% empty.
That is to say, All of those 'empty' cabinets and containers in houses and buildings have things in them- They're just not things useful to our character. It's probably detergents, expired food, exploded and thereby useless cans, and trash like that, kids toys, and so on.
So, In my mind, we only ever take a certain kind of acid from the buildings, whatever kind that may actually be- The kind that is useful for us. If that makes sense.
But I dont think that the kind that is useful would come from a battery. Battery acid is pretty caustic and can burn/melt flesh; But the things we make with the 'Acid' in 7DTD are primarily consumable; Grandpa's Learn'n Elixer, Grandpa's Moonshine, and recog..I can't quite picture willingly pouring battery acid into my mouth, even diluted into other things as it would be in these cases.
SMH, ok i'll get it. i leave my suggestions to myself.. Thanks for the somewhat weird feedback,
I mean, there are different grades of acid. Like Vinegar is acidic.... enough so that you can kill weeds with it. We use it in cooking all the time. Probably would of made more sense for them to be calling this "acid" industrial grade vinegar or something but, it is what it is.
As for stumps.... I know there'll be fewer or more depending what biome your in. I'm wondering if it is affected by the Loot percentage you can set in game options though.... idk. I've had no trouble getting honey from them every now n then... probably easier than finding honey back in A16... at least for this latest game run I've been doing.
Since coal can be found in veins underground now.. like other metals.. it probably won't be an issue but, I haven't progressed enough yet to know one way or other.
If something makes sense, even if only on a rudimentary level, I’m cool with it. Acid from a battery definitely makes sense. And both batteries and acid are rare, like Progje says, so it also makes sense for game balance.
There’s just one technical hurdle, and it’s with how scrapping works. An item can only scrap to one thing, based on its material. So a battery could scrap to acid or lead, but not both. But I take Progje’s point that the acid is rarer and more valuable, while lead is easier to get elsewhere.
So it's all the same to me in either case, though it could make acid a bit too easy to get for the recipes that use it.. Easier access to three of the best buff items in the game could be problematic..Or well, two of them. Learn'n elixer isn't the greatest, but can be useful.
1 Battery + # Scrap Plastics = 1 jug of acid, 100 Lead (or however much a battery normally scraps into)
Unfortunately, recipes have the same problem: they can only produce a single product. This is why you can’t also get a jar back when you make stew.
Crap, forgot about that...
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Then the only way is with a wrench. Allow a battery to be placed (decoration) and wrenched, no item limit on"salvageHarvest".
Another option is "resourceAcid" could be added to the salvage chance of battery banks.
maybe a future feature of the game could be to allow for multiple input recipes with multiple outputs too... i dont think its a unity limitation, because ive been doing some mods for rimworld and those recipes can use, or give, multiple items..... maybe that feature can be added in to 7dtd with a bit of code to allow for it.... it certainly would open up more options for the game..
as for the car battery giving acid, i like the idea, since i believe making one also needs acid?
https://7daystodiemods.com/alpha-18-mods/battery-acid/
Correct.
Or is that also scripted in a way that it can only give 1 item only, and not 1 time this and the other time that.
I mean... a storage box also gives more items at once.
And to craft something we also need more ingredients. So the system is actually there to take 2 items but not give. But then again... 2 items, i wonder if that is good for balancing.
I think 1 time lead and the other time acid is the way to go imo.
Or if you scrap it in your inventory then it gives acid, and when melt, it gives lead?
That also kinda make sense.