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Description on beer says +300% brawling damage, moonshine says +400% melee damage
The unmodded fists do 20 damage.
Fists plus beer did 61 damage
Fists plus moonshine did 74 damage
Fists plus moonshine plus beer did 115 damage.
So, first things first, +300% brawling and +400% melee are wrong, they should lose the plus sign, or say +200%/+300% damage, because that’s how maths works.
Even then, the moonshine was +270% on fists (I tried it with a baseball bat too, and it does +300% for that, the fists just get slightly shafted).
The total damage was +470%, which absolutely not to be sneezed at, and means a one shot headshot on most enemies, but not quite the advertised +700% damage. That all said, with over a minute of total effect (max iron gut) after drinking both, it could be a fun interlude in a horde night.
Because the doors are closed, the wall is thick, and its much easier to just walk to the open half of the tunnel, the zombies will do exactly that and barely bother to attack the tunnel itself.
This is actually a bit of an issue, as the double vision of moonshine is so bad, even in a testing environment I missed a couple of head shots, and got glancing blows, which did greatly reduced damage. That said, i know from experience that if you funnel them into a hallway, and with the way they crowd in on horde night, that head shots will come even if you can’t see straight. Plus, 105 damage on a non-headshot still works pretty well.
I made a melee corridor in my play through, using a design I saw on YouTube (Jawoodle I think). A long, raised corridor, one wide, two high, with upgraded iron hatches all the way along it. Raise two hatches at the start, and you can stand behind them, and still reach zombies in front with any melee weapon, but they have trouble hitting you. If they break a hatch, fall back one space, open the next hatch, and you’re all fine again. Only problem is the spider zombies and dogs are annoying to hit behind the hatch, but it’s possible.
It’s a design that works right up till you see demolishers, because when one of them goes beep, you have no time to run away.