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No opinion on the main point of your post. But I agree with the above. Insane becomes a test of patience rather than skill.
The thing is, if you can reliably kite and not take damage in easy difficulty (which anyone with over 50 hours in the game can do), then by definition you can also do it on insane. Because the enemies on insane don't attack or move any faster. You are, in fact, 100% as safe on insane as easy. The only difference is that enemies take boringly long to kill.
The best way to bump up challenge is to increase zombie run speed across the board. Easy difficulty with a fast run speed is 10x more challenging than "insane" with default run speeds.
Agility build isn't bad, it's just bad for you. If you find sneaking around a house 1 shotting enemies boring play a different build.
I LOVE playing with explosives. Horde night is great. Crank up the zombie spawns and just find a place to cluster them up. I love finding a good stairwell to hide in, knock out a stair or two so they can't reach you and just drop a grenade down there every so often for massive XP gains. Really wanna mess things up? Toss a few dynamites instead. Not to mention how satisfying it is to stick a shaped charge to their face... Its more end game as you'll need quite a bit of resources, especially gunpowder, to have enough explosives. Use a red dot sniper for single enemies, a spear in melee and bombs for clusters and you're golden. I generally use heavy armor too as you'll want that protection if a bomb doesn't go as far as you'd have liked.
I haven't gotten a Machete yet, the only thing that'll make my points in "Deep Cut" worth it imo.
There's a book series if you manage to find it all you will always deal sneak damage with knives (not sure if applies to machete) during the night. Which still isn't a lot of damage, that's like half a sledgehammer if you specced full sneak attack.
I put 1 point into sneak attack so far since 2.5x sneak damage with hunting rifle can 1shot most random outside zombies for easy exp.
You'd be surprised how little to nothing you find in kitchens with 50% loot which is why food is a problem which is also why I'm doing nothing but missions to get money to buy from traders/vendors.
Between all my characters I found maybe 3 schems in broken crafting blocks. I don't get your point, you say to put a skill in Chef for teas but, I didn't need to waste one for a forge? Forgive me but it just sounds like you just want to argue.
But seriously what is this Early Game Silenced Pistol you're talking about?
Pretty much all your problems come from gimping yourself with 50% loot. You can put a point into forge early game too if you want to, i was just saying on normal looting it doesn't take long to find a forge or the schematic, i like to get tea early b/c it completely eliminates getting the ♥♥♥♥♥ if you never drink anything but tea or mineral water.
Protip for food, find 2 or 3 vending machines and mark em on your map, they restock every day and you never have to worry about food again, unless you get really unlucky.
Anyway my point was it's not the build, its just your play style that's the problem, which is fine, play how you like, just don't complain about issues that only arise because you changed the setting off of default. Or do, it's a free country.
Also, tea doesn't feed you not sure why you brought that up in the first place, also Finding 3 Vendors that actually work doesn't happen easy every game. Sorry if you only read the title, it only holds so much room so I said something critical of Agility. So forgive me again, if thinking you just came to argue because it sounds like it.
So, what is this Early Game Silenced Pistol you were talking about or were you talking about 100% loot = finding Early Game Silencer Modifier and a Pistol?
I put 7 points in Strength. Strength gives me sledgehammer + Sexual Tyran which is a super efficient combo for killing. My level 5 Iron sledge cracks heads with ease. Strength also means I can mine like a mad mole and never run out of raw materials for base building. Pack mule is nice too.
Then I put 5 into perception. This gives me good skills with a rifle, and a very high loot bonus from lucky looter. I also took the skill that helps me find animals which means I get more meat.
I think I will leave Strength at 7 and Perception at 5, and now start working on Fortitude for the healing, damage reduction and iron gut.