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Beer was good for a lot else as well. I was always happy to get a hold of the brewing book and always had a stack of beer in my inventory. I liked the mechanics affected by it.
You can use grain alcohol for first aid kits but since they don't heal instantaneously any more, I can't really see the point in going to the effort of making them.
I imagine that at some point stuff like this will either be reworked or removed from the game to make room for something else.
But yeah, grain alcohol did seem pretty redundant with beer. It makes sense to me to further distinguish the two by making only one drinkable. Though I still set farmers to carry grain alcohol instead of beer in ComSenMod, for more backwoods charm.
lol....Come on man......They were distilling and drinking grain alcohol 600 years before the discovery of germs! What person would not take a couple of swigs before pouring it on a gunshot wound? Hell....I live in Houston....even my hurricane survival pack has 4 cases of bottled water....a bunch of canned foods and a bottle of wild turkey! It makes no sense not to be able to drink alcohol made from corn. If you want to take the ability to not drink it out of the game then use wood to make the alcohol..not corn....a chemistry station is more than capable of distilling wood into alcohol!
We have IG Blueberries, Potatoes, Honey. Good Stuff to make drinkable alkohol. :-)
EXACTLY a whole bunch of plants we garden now! Makes no sense why they would take it out.
True, even chimpanzees in the wild consume fermented fruit and plants for alcohol. We primates have been getting our drink on for probably going on 10 million years. :)
Yeah, in A16, alcohol made horde night trivial, when combined with the ability back then to sprint backwards while meleeing, lol. Two grain alcohols and a sledge made horde night on the highest difficulty settings and horde size a true cakewalk, even more than it is in A17.
If you check your buff.xml you can see the buff Pegasus but no item activate this buff
So I made a duration like 120sec and make a xpath in file for the Grain Alcohol
<configs>
<append xpath="/items">
<item name="drinkJarGrainAlcohol">
<property name="HoldType" value="3"/>
<property name="DisplayType" value="water"/>
<property name="Meshfile" value="Items/Food/bottled_waterPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="Mglass"/>
<property name="Weight" value="10"/>
<property name="Stacknumber" value="15"/> <!-- STK resource -->
<property name="EconomicValue" value="48"/>
<property class="Action0">
<property name="Class" value="Eat"/>
<property name="Delay" value="1"/>
<property name="Use_time" value="..."/>
<property name="Sound_start" value="player_drinking"/>
<property name="Create_item" value="drinkJarEmpty"/>
</property>
<effect_group tiered="false">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="pegasus"/>
</effect_group>
</item>
</append>
</configs>
With this, you can drink the grain alcohol and have the buff pegasus for 120sec.
Corrected. But it's all good. :)