Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
If you want to see some A18 gameplay instead, you can watch videos on his YouTube channel.
I want to have to find books to craft the forge etc... like in the OLD days. Some people hated it, but to me it was the most immersive system.
It should be fun trying to complete the collections and benefiting from the effort. I imagine it also might be quite difficult in an 8k world with no loot respawn.
That's why the skill point system feels more appropriate for 7DTD.
You play the way you like and then put points on whatever you need...
Got to disagree with you on this one brother. Buying abilities just dont feel natural. If they added skill point books as loot, that could alleviate SOME of the things less commonly trained. To me the skill point system was a major shift from a survival game to an arcade/console game...
Anyway finding books, as some other said, is too random. With the current system I play the way I like and then spend my earned points on what I need.
I agree that it's not "natural", meaning that it takes away from "realism"... but com'on! this is a game after all and we already have tons of compromises in 7DTD (and other games) so why not having one more for the sake of a funnier gameplay?