7 Days to Die

7 Days to Die

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Lelo Mariin Nov 10, 2019 @ 11:13am
LESS xp is better for gameplay!
Hear me out on this one

Seeing a lot of posts with increased Xp and people think its actually great! Well, it isn't. It actually punishes you with stronger enemies because of your higer gamestage


Since gamestage is determined by your level and days alive, wouldn't it be better to remain low level for a longer period of time? You won't be able to perk into many things but since you can get almost ALL the tools/perks via schematics or loot, why would you?

Set XP to 50% and you'll have an "easier time" longer. Set Xp to 25% for a 4 time longer "easier" enemies

Less is better, more is bad!
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Showing 1-15 of 40 comments
bikethor Nov 10, 2019 @ 11:16am 
Your math seems right .. hmm.
Esce Nov 10, 2019 @ 11:19am 
If you want to build and craft things the extra XP is very helpful to unlock perks.
Lelo Mariin Nov 10, 2019 @ 11:25am 
Originally posted by Esce:
If you want to build and craft things the extra XP is very helpful to unlock perks.
you can get almost everything via schematics
Fenris Nov 10, 2019 @ 11:28am 
I can see your point, but at 300% experience I'm not really having much trouble. My highest level character has a hybrid skill set and the first skills I do in any survival game are focused on resource gathering and building, with combat and defense coming later. With that focus by the time horde night comes along I have strong defenses and plenty of ammo available.

Granted I havent been playing long and my highest level is around the low 50 mark, so maybe that will change later on.
Esce Nov 10, 2019 @ 11:39am 
Originally posted by Lelo Mariin:
Originally posted by Esce:
If you want to build and craft things the extra XP is very helpful to unlock perks.
you can get almost everything via schematics
But even then you migth not be able to craft it and it really depends on rng, when you get it.

Gathering building materials should take a lot of time, without some perks.

You have a lot of ways to work around stuff in 7d2d, but are easier enemies worth it? The game just scales the enemies with the players powerlevel. You could argue that faster progression might result in missing out on some needed items, but for me it is not the case.

If you like to play "low level" it is fine, other players like to have tons of radiated zombies coming after them.
I increased to XP amount from 100% to 300% at around level 40 or 50, because I felt that I liked to unlock some perks, but the needed XP for the next level was becoming quite huge. The risk of getting stronger zombies, is not that problematic, if you do not play careless.
Lelo Mariin Nov 10, 2019 @ 11:42am 
I increased to XP amount from 100% to 300% at around level 40 or 50, because I felt that I liked to unlock some perks, but the needed XP for the next level was becoming quite huge.
I totally understand this. After level 35+ the grind for XP is real. Very real.
Pille Nov 10, 2019 @ 12:03pm 
Originally posted by Lelo Mariin:
Set XP to 50% and you'll have an "easier time" longer. Set Xp to 25% for a 4 time longer "easier" enemies

Less is better, more is bad!

I think it's more complicated than you think and strongly depends on the individual play style and difficulty settings. For instance, setting the xp to +50% means you will be max. 8 levels ahead of gamers that play without xp bonus. Ofc that's only true if you do exactly the same actions which is unlikely since high levels characters tend to get more xp...
Last edited by Pille; Nov 10, 2019 @ 12:06pm
Lelo Mariin Nov 10, 2019 @ 12:04pm 
im not setting it to +50%. Im setting it from 100% to 50%.
Pille Nov 10, 2019 @ 12:09pm 
Ahh ok, but the essence of what I said remains true. ;)
Crater Creator Nov 10, 2019 @ 1:31pm 
I think your logic is sound, OP, and I’ve advised people to lower XP gain when they’re having trouble. It also makes sense for those that have most fun with the early game.
blazha Nov 10, 2019 @ 2:07pm 
With new progression system you can't reach max level on 100% xp probably till day 7000. You need about 4000 times more xp to reach level 300 than in A17

Originally posted by Crater Creator:
I think your logic is sound, OP, and I’ve advised people to lower XP gain when they’re having trouble. It also makes sense for those that have most fun with the early game.

I believe that the most fun part of early game is gaining skill points faster (my opinion). It becomes too much grinding later + you need 2-4 levels to increase 1 attribute just to unlock 1 level of a perk which gives you same bonus as first 3-4. Maybe progression of perks should be reworked, instead of getting 20,40,60,80,100 bonus something like 10,20,35,60,100 so that you actually want to max attribute and get the perk. This way you can stick with 7/10 attribute and 4/5 skill without losing much benefit.
Antearz Nov 10, 2019 @ 3:28pm 
Question is if you actually want an easier Start :)

Easier is not = better for many players.

We put exp to 200% and played with 4 people and 12 Zeds per Person on Bloodmoon.

So you can guess we got alot of green glowing stuff on our very first Horde Night.
I used over 2k Bullets in my AK alone and our Base was mostly scrapped xD

But we had good Fun with it.




What I would really love is the old settings to have more Zeds but not tougher Zeds.

I actually dislike playing on higher Difficulty because I find it stupid to need 200 Headshots for a Single Zed.

I prefer having Zeds work with Quantity rather than Quality.
I rather have 20 Zeds all running but each Dying on a Headshot rather than 5 Zeds which only walk but need 4 Headshots before they Finally Die...
OzHawkeye Nov 10, 2019 @ 3:33pm 
Originally posted by Sunleader:
Question is if you actually want an easier Start :)

Easier is not = better for many players.

We put exp to 200% and played with 4 people and 12 Zeds per Person on Bloodmoon.

So you can guess we got alot of green glowing stuff on our very first Horde Night.
I used over 2k Bullets in my AK alone and our Base was mostly scrapped xD

But we had good Fun with it.




What I would really love is the old settings to have more Zeds but not tougher Zeds.

I actually dislike playing on higher Difficulty because I find it stupid to need 200 Headshots for a Single Zed.

I prefer having Zeds work with Quantity rather than Quality.
I rather have 20 Zeds all running but each Dying on a Headshot rather than 5 Zeds which only walk but need 4 Headshots before they Finally Die...

Unfortunately you can't yet do what you want from an in-game configuration menu, but you can edit the XML's to achieve this fairly easily.

The gamestage.xml will control the Blood Moon and Wandering Hordes, and can be substantially jacked up if your hardware can take it (I've got wandering hordes of 50+ Zombies, others have taken it even further to 200+). With modifications to this file (and the spawning.xml) you can pretty quickly get the game to a more Romero-like feeling of bountiful zombies, and then drop the XP multiplier, or even modify the GS evolution in the progression.xml to slow down the appearance of super tanky zombies.
BigRowdy Nov 10, 2019 @ 3:47pm 
Originally posted by OzHawkeye:
Originally posted by Sunleader:
Question is if you actually want an easier Start :)

Easier is not = better for many players.

We put exp to 200% and played with 4 people and 12 Zeds per Person on Bloodmoon.

So you can guess we got alot of green glowing stuff on our very first Horde Night.
I used over 2k Bullets in my AK alone and our Base was mostly scrapped xD

But we had good Fun with it.




What I would really love is the old settings to have more Zeds but not tougher Zeds.

I actually dislike playing on higher Difficulty because I find it stupid to need 200 Headshots for a Single Zed.

I prefer having Zeds work with Quantity rather than Quality.
I rather have 20 Zeds all running but each Dying on a Headshot rather than 5 Zeds which only walk but need 4 Headshots before they Finally Die...

Unfortunately you can't yet do what you want from an in-game configuration menu, but you can edit the XML's to achieve this fairly easily.

The gamestage.xml will control the Blood Moon and Wandering Hordes, and can be substantially jacked up if your hardware can take it (I've got wandering hordes of 50+ Zombies, others have taken it even further to 200+). With modifications to this file (and the spawning.xml) you can pretty quickly get the game to a more Romero-like feeling of bountiful zombies, and then drop the XP multiplier, or even modify the GS evolution in the progression.xml to slow down the appearance of super tanky zombies.
Yeah, gonna have to try this in my next run. Good to know it can be done. You wont mind if I ask you for tips later when I try it, will you?
36564176 Nov 10, 2019 @ 3:50pm 
it already takes a lot of xp to level up
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Date Posted: Nov 10, 2019 @ 11:13am
Posts: 40