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Granted I havent been playing long and my highest level is around the low 50 mark, so maybe that will change later on.
Gathering building materials should take a lot of time, without some perks.
You have a lot of ways to work around stuff in 7d2d, but are easier enemies worth it? The game just scales the enemies with the players powerlevel. You could argue that faster progression might result in missing out on some needed items, but for me it is not the case.
If you like to play "low level" it is fine, other players like to have tons of radiated zombies coming after them.
I increased to XP amount from 100% to 300% at around level 40 or 50, because I felt that I liked to unlock some perks, but the needed XP for the next level was becoming quite huge. The risk of getting stronger zombies, is not that problematic, if you do not play careless.
I think it's more complicated than you think and strongly depends on the individual play style and difficulty settings. For instance, setting the xp to +50% means you will be max. 8 levels ahead of gamers that play without xp bonus. Ofc that's only true if you do exactly the same actions which is unlikely since high levels characters tend to get more xp...
I believe that the most fun part of early game is gaining skill points faster (my opinion). It becomes too much grinding later + you need 2-4 levels to increase 1 attribute just to unlock 1 level of a perk which gives you same bonus as first 3-4. Maybe progression of perks should be reworked, instead of getting 20,40,60,80,100 bonus something like 10,20,35,60,100 so that you actually want to max attribute and get the perk. This way you can stick with 7/10 attribute and 4/5 skill without losing much benefit.
Easier is not = better for many players.
We put exp to 200% and played with 4 people and 12 Zeds per Person on Bloodmoon.
So you can guess we got alot of green glowing stuff on our very first Horde Night.
I used over 2k Bullets in my AK alone and our Base was mostly scrapped xD
But we had good Fun with it.
What I would really love is the old settings to have more Zeds but not tougher Zeds.
I actually dislike playing on higher Difficulty because I find it stupid to need 200 Headshots for a Single Zed.
I prefer having Zeds work with Quantity rather than Quality.
I rather have 20 Zeds all running but each Dying on a Headshot rather than 5 Zeds which only walk but need 4 Headshots before they Finally Die...
Unfortunately you can't yet do what you want from an in-game configuration menu, but you can edit the XML's to achieve this fairly easily.
The gamestage.xml will control the Blood Moon and Wandering Hordes, and can be substantially jacked up if your hardware can take it (I've got wandering hordes of 50+ Zombies, others have taken it even further to 200+). With modifications to this file (and the spawning.xml) you can pretty quickly get the game to a more Romero-like feeling of bountiful zombies, and then drop the XP multiplier, or even modify the GS evolution in the progression.xml to slow down the appearance of super tanky zombies.