7 Days to Die

7 Days to Die

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MelonMaster Oct 15, 2017 @ 8:38am
Alpha 16 sucks
am i the only that noticed how bad alpha 16 is? making better tools is a perk, you get like no wood from trees and cooking grilled meat takes 2 raw meat... It is way worse than 15 even though it has electricity.
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Showing 1-15 of 45 comments
Arachnade Oct 15, 2017 @ 8:41am 
Its meant to be harder because a group of 5 people can literally have end game content in a few hours if they try hard. If you wanna play alone turn up loot. The game is still possible to play alone. Adapt to the chages instead of complaining for things to be made easier.
DevourTheRich Oct 15, 2017 @ 8:49am 
its also easier
i miss the old alphas when it was hard and zombies were a constant threat
now they dont always lways recognise you and will keep walking right past you even as you shoot their friends and the 7 day horde is nerfed to hell... as well as many other annoying things
Red Eagle LXIX Oct 15, 2017 @ 8:49am 
The tool/weapon was done to stop the complaints and common spend day 1 making axes, and have level 600 tools and weapons on day 1. Net effect a more linear and timed progression such as one would expect. Improvement.

Less wood from trees is countered by a lowered wood cost for everything (suppose you didn't bother to note that). Net effect only slight nerf to wood.

Grilled meat gives a better wellness bonus than 2 charred (1.35 versus 1.3 [2 * 0.65]). Grilled meat also drains less hydration than 2 charred (-3 versus -10 [2 * -5]). Net effect is more varied use for meat and more reason to make different items.

Last edited by Red Eagle LXIX; Oct 15, 2017 @ 8:49am
MelonMaster Oct 15, 2017 @ 8:56am 
Ok thanks for that. I now understand why the game is like that :)
Spacepiggio Oct 15, 2017 @ 9:37am 
I just want a Stable Build, I don't like playing Xper, been 6 mo since release & this is what we waited a year for, constant wipes again.
Defektiv Oct 15, 2017 @ 10:17am 
The only thing that is annoying me in a16 is my need to carry around a leather coat and poncho EVERYWHERE so I can swap coats 2-3 times a day to avoid freezing or overheating. Once I'm established I have to change clothes so often it feels like I'm playing barbie dress-up or some ♥♥♥♥.
Acarin Oct 15, 2017 @ 11:25am 
You should only have to change coats if you are changing biomes. If you are in one place and overheating with your duster/puffer jacket, then freezing with your poncho... don't wear a coat at all. That will sit you nicely in the middle of the temperature range :-). Just leave your coats in your minibike.
Last edited by Acarin; Oct 15, 2017 @ 11:25am
Daemoneyes Oct 15, 2017 @ 1:14pm 
Originally posted by Red Eagle LXIX:
The tool/weapon was done to stop the complaints and common spend day 1 making axes, and have level 600 tools and weapons on day 1. Net effect a more linear and timed progression such as one would expect. Improvement.

Less wood from trees is countered by a lowered wood cost for everything (suppose you didn't bother to note that). Net effect only slight nerf to wood.

Grilled meat gives a better wellness bonus than 2 charred (1.35 versus 1.3 [2 * 0.65]). Grilled meat also drains less hydration than 2 charred (-3 versus -10 [2 * -5]). Net effect is more varied use for meat and more reason to make different items.

I am glad the days of 5k tool grind are over but currently only RP people should take tool smithing because right now the best way for tools is to kill 2-3 zombie hordes, get the treasure and simply buy all the tools you ever wanted. For shovels/axes the difference between white/green/blue or purple is neglectable and a single blue pick will last an awful long time. Most treasure piles seem to be 5-20k, so one or two (ingame) days of zombie farming and you are set with tools/weapons and armor all blue or purple. Not to mention that you could buy even crafting materials etc and just bypass half the crafting.

Its better but not a good solution imho.
ThebigbangGame Oct 15, 2017 @ 1:34pm 
Originally posted by Biotox | Melon:
am i the only that noticed how bad alpha 16 is? making better tools is a perk, you get like no wood from trees and cooking grilled meat takes 2 raw meat... It is way worse than 15 even though it has electricity.
I prefer that the quality of a tool or weapon depends on the skill of the player. In previous versions simply had to craft and wait to level up, this method was stupid and any player could get the highest quality in a very short time. Who will use a tool with quality orange if you can wait a few minutes to get the highest quality? Yes, that is Alpha 15 and earlier ... Go back to the past, the game needs to progress!
xTRACKERx Oct 15, 2017 @ 1:37pm 
i like this alpha..except one thing:

i manage to build a nice base in hours & hours and get killed by packs of animals spawning in front of me ? are you kidding ? WHO LIKES THIS CRAP?? whats the point for stupid hound or wolfepacks? if u are anywhere on a loottour nobody can escape or KILL 5-8 (or whatever that was) Dogs or Wolves or Direwolfs (come on what the hell...)

This game is just one: a massive waste of time if u want to play like me. ONE LIFE! no respawn.
this should be a survivalgame right? and this is not managable with those op Packs. now its time AGAIN for a damn break because of this unfair bulls. Theres NO damn balance..

i thing this is just a game for people who wants to use just the cheating console and build op HQs without problems and with endless Mats. Theres no play for guys wo wants rly to play normal.
Last edited by xTRACKERx; Oct 15, 2017 @ 1:40pm
Lerch Addams Oct 15, 2017 @ 1:43pm 
Originally posted by Biotox | Melon:
am i the only that noticed how bad alpha 16 is?

Yes. You are the only one.

The rest of the world thinks A16 is far superior.
(or just me...i often get the two mixed up)

Originally posted by Biotox | Melon:
...making better tools is a perk,

I never enjoyed standing in my base making 10,000 stone axes to level up a skill...so i never did it.

Too easy to abuse and then have players complain that the game was "2 EZ".

Originally posted by Biotox | Melon:
you get like no wood from trees...

Wood burns ludicrously longer in forges than it did in A15.
A high grade steel axe and high mining tool skill means a tree goes down in a few swings.
Plus you've always been able to plant and harvest your own trees.

Originally posted by Biotox | Melon:
...and cooking grilled meat takes 2 raw meat...

Yeah that does seem a little weird but you still have other wellness foods that don't require raw meat.

Originally posted by Biotox | Melon:
It is way worse than 15 even though it has electricity.

Nope. It's not.
Adapt and overcome.
Plus Electricity
Last edited by Lerch Addams; Oct 15, 2017 @ 1:44pm
Defektiv Oct 15, 2017 @ 2:02pm 
Originally posted by Acarin:
You should only have to change coats if you are changing biomes. If you are in one place and overheating with your duster/puffer jacket, then freezing with your poncho... don't wear a coat at all. That will sit you nicely in the middle of the temperature range :-). Just leave your coats in your minibike.

Even in the forest biome where my current base is the climate fluctuates enough to need a jacket at least twice a day. And that's not even including getting wet from rain sometimes.
Randox Oct 15, 2017 @ 2:28pm 
Originally posted by Defektiv:
Originally posted by Acarin:
You should only have to change coats if you are changing biomes. If you are in one place and overheating with your duster/puffer jacket, then freezing with your poncho... don't wear a coat at all. That will sit you nicely in the middle of the temperature range :-). Just leave your coats in your minibike.

Even in the forest biome where my current base is the climate fluctuates enough to need a jacket at least twice a day. And that's not even including getting wet from rain sometimes.

Which forest?

The game has a global temperature, and each biome has a temperature range to add or subtract from the global. For example, the snow biome subtracts 70 to 80 degrees from the global temperature. There is also wind, wetness, and sun angle, but that isn't biome specific.

The Pine forest subtracts 10 to 50 degrees, making it potentially the second coldest biome in the game. By contrast, the regular forest modifier is -35 to +5. Unless it's raining, you should never need a jacket in a regular forest. During the day you usually need cooling. A pine forest will get down to jacket temperatures far more often. Snow, Pine Forest, and Wasteland are probably the only biomes you need a jacket in, most of the time (wasteland is also the warmest non radiated biome. Bring a poncho and a jacket).
Shamanalah Oct 15, 2017 @ 2:42pm 
Originally posted by InsidiousCarbon:
its also easier
i miss the old alphas when it was hard and zombies were a constant threat
now they dont always lways recognise you and will keep walking right past you even as you shoot their friends and the 7 day horde is nerfed to hell... as well as many other annoying things

This is something really, really new to me.

I sneak to shot most of my arrows and it happened almost half the time yesterday. I hit the zed, he turns around... wander around in another direction, hit the zed again, he still goes wide and I'm still undetected. Third shot he spots me.

Originally posted by ThebigbangGame:
I prefer that the quality of a tool or weapon depends on the skill of the player. In previous versions simply had to craft and wait to level up, this method was stupid and any player could get the highest quality in a very short time.

It was sooooooooooo dumb. No, sorry. Making 20,000 of the same thing doesn't mean the thing you keep making will be better.

No matter how many times I try to paint the Mona Lisa, I can't. And I'm not improving at all between canvas. The leveling system made me turn around a month or so ago. I just couldn't. It was dumb.

Edit: I used to call 7dtd the "dump crafting simulator". You craft stuff then you dump it.
Last edited by Shamanalah; Oct 15, 2017 @ 2:47pm
Nobody Oct 15, 2017 @ 2:54pm 
Originally posted by Biotox | Melon:
Alpha 16 sucks
Posts like this sucks more
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Date Posted: Oct 15, 2017 @ 8:38am
Posts: 45