SteamVR

SteamVR

chrix Nov 11, 2020 @ 5:20pm
Hand Joints in hand action space wiggle on controller movement
1. Create an action space for /user/hand/*/input/grip/pose
2. Use action space as baseSpace for pfnLocateHandJointsEXT

Expectation: Get Finger joints with a rigid offset from the grip pose.

Actual result: Shaking the controller wiggles the values a *lot*. Suspicion: Velocities are somehow applied.

Small video with a bunch of slow and fast controller movements.
https://streamable.com/16fwep